🎉 Skip heavy effects in fast mode

Avoid blur and shadow passes for text and shapes when FAST_MODE is enabled.
This commit is contained in:
Alejandro Alonso 2026-01-15 08:45:21 +01:00
parent a3119bef5e
commit 84f750da0d

View File

@ -658,6 +658,7 @@ impl RenderState {
}
let antialias = shape.should_use_antialias(self.get_scale());
let fast_mode = self.options.is_fast_mode();
// set clipping
if let Some(clips) = clip_bounds.as_ref() {
@ -714,6 +715,9 @@ impl RenderState {
} else if shape_has_blur {
shape.to_mut().set_blur(None);
}
if fast_mode {
shape.to_mut().set_blur(None);
}
let center = shape.center();
let mut matrix = shape.transform;
@ -758,18 +762,8 @@ impl RenderState {
});
let text_content = text_content.new_bounds(shape.selrect());
let mut drop_shadows = shape.drop_shadow_paints();
if let Some(inherited_shadows) = self.get_inherited_drop_shadows() {
drop_shadows.extend(inherited_shadows);
}
let inner_shadows = shape.inner_shadow_paints();
let blur_filter = shape.image_filter(1.);
let count_inner_strokes = shape.count_visible_inner_strokes();
let mut paragraph_builders = text_content.paragraph_builder_group_from_text(None);
let mut paragraphs_with_shadows =
text_content.paragraph_builder_group_from_text(Some(true));
let mut stroke_paragraphs_list = shape
.visible_strokes()
.rev()
@ -783,62 +777,8 @@ impl RenderState {
)
})
.collect::<Vec<_>>();
let mut stroke_paragraphs_with_shadows_list = shape
.visible_strokes()
.rev()
.map(|stroke| {
text::stroke_paragraph_builder_group_from_text(
&text_content,
stroke,
&shape.selrect(),
count_inner_strokes,
Some(true),
)
})
.collect::<Vec<_>>();
if let Some(parent_shadows) = parent_shadows {
if !shape.has_visible_strokes() {
for shadow in parent_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
text_drop_shadows_surface_id.into(),
Some(&shadow),
blur_filter.as_ref(),
);
}
} else {
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
text_drop_shadows_surface_id.into(),
&parent_shadows,
&blur_filter,
);
}
} else {
// 1. Text drop shadows
if !shape.has_visible_strokes() {
for shadow in &drop_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
text_drop_shadows_surface_id.into(),
Some(shadow),
blur_filter.as_ref(),
);
}
}
// 2. Text fills
if fast_mode {
// Fast path: render fills and strokes only (skip shadows/blur).
text::render(
Some(self),
None,
@ -846,21 +786,9 @@ impl RenderState {
&mut paragraph_builders,
Some(fills_surface_id),
None,
blur_filter.as_ref(),
None,
);
// 3. Stroke drop shadows
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
text_drop_shadows_surface_id.into(),
&drop_shadows,
&blur_filter,
);
// 4. Stroke fills
for stroke_paragraphs in stroke_paragraphs_list.iter_mut() {
text::render(
Some(self),
@ -869,34 +797,134 @@ impl RenderState {
stroke_paragraphs,
Some(strokes_surface_id),
None,
blur_filter.as_ref(),
None,
);
}
} else {
let mut drop_shadows = shape.drop_shadow_paints();
// 5. Stroke inner shadows
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
Some(innershadows_surface_id),
&inner_shadows,
&blur_filter,
);
if let Some(inherited_shadows) = self.get_inherited_drop_shadows() {
drop_shadows.extend(inherited_shadows);
}
// 6. Fill Inner shadows
if !shape.has_visible_strokes() {
for shadow in &inner_shadows {
let inner_shadows = shape.inner_shadow_paints();
let blur_filter = shape.image_filter(1.);
let mut paragraphs_with_shadows =
text_content.paragraph_builder_group_from_text(Some(true));
let mut stroke_paragraphs_with_shadows_list = shape
.visible_strokes()
.rev()
.map(|stroke| {
text::stroke_paragraph_builder_group_from_text(
&text_content,
stroke,
&shape.selrect(),
count_inner_strokes,
Some(true),
)
})
.collect::<Vec<_>>();
if let Some(parent_shadows) = parent_shadows {
if !shape.has_visible_strokes() {
for shadow in parent_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
text_drop_shadows_surface_id.into(),
Some(&shadow),
blur_filter.as_ref(),
);
}
} else {
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
text_drop_shadows_surface_id.into(),
&parent_shadows,
&blur_filter,
);
}
} else {
// 1. Text drop shadows
if !shape.has_visible_strokes() {
for shadow in &drop_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
text_drop_shadows_surface_id.into(),
Some(shadow),
blur_filter.as_ref(),
);
}
}
// 2. Text fills
text::render(
Some(self),
None,
&shape,
&mut paragraph_builders,
Some(fills_surface_id),
None,
blur_filter.as_ref(),
);
// 3. Stroke drop shadows
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
text_drop_shadows_surface_id.into(),
&drop_shadows,
&blur_filter,
);
// 4. Stroke fills
for stroke_paragraphs in stroke_paragraphs_list.iter_mut() {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
Some(innershadows_surface_id),
Some(shadow),
stroke_paragraphs,
Some(strokes_surface_id),
None,
blur_filter.as_ref(),
);
}
// 5. Stroke inner shadows
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
Some(innershadows_surface_id),
&inner_shadows,
&blur_filter,
);
// 6. Fill Inner shadows
if !shape.has_visible_strokes() {
for shadow in &inner_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
Some(innershadows_surface_id),
Some(shadow),
blur_filter.as_ref(),
);
}
}
}
}
}
@ -936,16 +964,25 @@ impl RenderState {
None,
antialias,
);
shadows::render_stroke_inner_shadows(
if !fast_mode {
shadows::render_stroke_inner_shadows(
self,
shape,
stroke,
antialias,
innershadows_surface_id,
);
}
}
if !fast_mode {
shadows::render_fill_inner_shadows(
self,
shape,
stroke,
antialias,
innershadows_surface_id,
);
}
shadows::render_fill_inner_shadows(self, shape, antialias, innershadows_surface_id);
// bools::debug_render_bool_paths(self, shape, shapes, modifiers, structure);
}
};