Reduce redundant tile repaints and remove dead Cache surface blit

This commit is contained in:
Elena Torro 2026-08-17 13:55:03 +02:00
parent 59ef07633a
commit 730a2ea918
2 changed files with 35 additions and 34 deletions

View File

@ -358,9 +358,8 @@ pub(crate) struct RenderState {
pending_nodes: Vec<NodeRenderState>,
pub current_tile: Option<tiles::Tile>,
pub render_area: Rect,
// render_area expanded by surface margins — used for visibility checks so that
// shapes in the margin zone are rendered (needed for background blur sampling).
pub render_area_with_margins: Rect,
/// Region a shape must touch to be painted for the current tile.
pub cull_area: Rect,
pub tile_viewbox: tiles::TileViewbox,
pub tiles: tiles::TileHashMap,
pub pending_tiles: PendingTiles,
@ -576,7 +575,7 @@ impl RenderState {
pending_nodes: vec![],
current_tile: None,
render_area: Rect::new_empty(),
render_area_with_margins: Rect::new_empty(),
cull_area: Rect::new_empty(),
tiles,
tile_viewbox: tiles::TileViewbox::new_with_interest(
&viewbox,
@ -1080,16 +1079,12 @@ impl RenderState {
}
let fast_mode = self.options.is_fast_mode();
// Decide *now* (at the first real cache blit) whether we need to clear Cache.
// This avoids clearing Cache on renders that don't actually paint tiles (e.g. hover/UI),
// while still preventing stale pixels from surviving across full-quality renders.
// Nothing writes Cache any more; the flag is what `start_render_loop`
// reads to decide whether `cached_viewbox` may advance.
if !fast_mode && !self.cache_cleared_this_render {
self.surfaces.clear_cache(self.background_color);
self.cache_cleared_this_render = true;
}
// In fast mode the viewport is moving (pan/zoom) so Cache surface
// positions would be wrong — only save to the tile HashMap.
let tile_rect = self.get_current_aligned_tile_bounds()?;
let current_tile = *self
.current_tile
@ -1103,8 +1098,6 @@ impl RenderState {
self.surfaces.draw_current_tile_into_tile_atlas(
&self.tile_viewbox,
&current_tile,
&tile_rect,
fast_mode,
self.render_area,
);
@ -2001,16 +1994,31 @@ impl RenderState {
self.current_tile = Some(tile);
let scale = self.get_scale();
self.render_area = tiles::get_tile_rect(tile, scale);
// One device pixel of slack for edges that land on the boundary. Callers
// test bounds that already carry stroke/shadow/blur bleed.
let epsilon = 1.0 / scale;
self.cull_area = skia::Rect::from_ltrb(
self.render_area.left - epsilon,
self.render_area.top - epsilon,
self.render_area.right + epsilon,
self.render_area.bottom + epsilon,
);
self.surfaces.update_render_context(self.render_area, scale);
}
/// Widens the cull area to the surface margins, for tiles whose content
/// samples the backdrop (`render_background_blur` caps sigma to `margin / 3`).
fn widen_cull_area_for_backdrop(&mut self) {
let scale = self.get_scale();
let margins = self.surfaces.margins();
let margin_w = margins.width as f32 / scale;
let margin_h = margins.height as f32 / scale;
self.render_area_with_margins = skia::Rect::from_ltrb(
self.cull_area = skia::Rect::from_ltrb(
self.render_area.left - margin_w,
self.render_area.top - margin_h,
self.render_area.right + margin_w,
self.render_area.bottom + margin_h,
);
self.surfaces.update_render_context(self.render_area, scale);
}
fn rebuild_backbuffer_crop_cache(&mut self, tree: ShapesPoolRef) {
@ -2260,6 +2268,9 @@ impl RenderState {
self.surfaces.gc();
if self.current_tile.is_some() && !self.pending_nodes.is_empty() {
}
self.pending_nodes.clear();
if self.pending_nodes.capacity() < tree.len() {
self.pending_nodes
@ -2530,7 +2541,7 @@ impl RenderState {
let saved_focus_mode = self.focus_mode.clone();
let saved_export_context = self.export_context;
let saved_render_area = self.render_area;
let saved_render_area_with_margins = self.render_area_with_margins;
let saved_cull_area = self.cull_area;
let saved_current_tile = self.current_tile;
let saved_pending_nodes = std::mem::take(&mut self.pending_nodes);
let saved_nested_fills = std::mem::take(&mut self.nested_fills);
@ -2560,7 +2571,7 @@ impl RenderState {
self.surfaces.resize_export_surface(scale, extrect);
self.render_area = extrect;
self.render_area_with_margins = extrect;
self.cull_area = extrect;
self.surfaces.update_render_context(extrect, scale);
// `resize_export_surface` swaps in a brand-new (zeroed, i.e.
@ -2601,7 +2612,7 @@ impl RenderState {
self.focus_mode = saved_focus_mode;
self.export_context = saved_export_context;
self.render_area = saved_render_area;
self.render_area_with_margins = saved_render_area_with_margins;
self.cull_area = saved_cull_area;
self.current_tile = saved_current_tile;
self.pending_nodes = saved_pending_nodes;
self.nested_fills = saved_nested_fills;
@ -3065,7 +3076,7 @@ impl RenderState {
// Account for the shadow offset so the temporary surface fully contains the shifted blur.
bounds.offset(world_offset);
// Early cull if the shadow bounds are outside the render area.
if !bounds.intersects(self.render_area_with_margins) && target_surface != SurfaceId::Export
if !bounds.intersects(self.cull_area) && target_surface != SurfaceId::Export
{
return Ok(());
}
@ -3510,11 +3521,11 @@ impl RenderState {
|| if is_container || has_effects {
let element_extrect =
extrect.get_or_insert_with(|| transformed_element.extrect(tree, scale));
element_extrect.intersects(self.render_area_with_margins)
element_extrect.intersects(self.cull_area)
&& !transformed_element.visually_insignificant(scale, tree)
} else {
let selrect = transformed_element.selrect();
selrect.intersects(self.render_area_with_margins)
selrect.intersects(self.cull_area)
&& !transformed_element.visually_insignificant(scale, tree)
};
@ -3925,6 +3936,10 @@ impl RenderState {
}
}
if tile_has_bg_blur {
self.widen_cull_area_for_backdrop();
}
if !valid_ids.is_empty() {
self.current_tile_had_shapes = true;
}

View File

@ -1208,8 +1208,6 @@ impl Surfaces {
&mut self,
tile_viewbox: &TileViewbox,
tile: &Tile,
tile_rect: &skia::Rect,
skip_cache_surface: bool,
tile_doc_rect: skia::Rect,
) {
let gpu_state = get_gpu_state();
@ -1231,18 +1229,6 @@ impl Surfaces {
let mut current = self.current.clone();
draw_surface_src_rect_to_dst(&mut current, self.tile_atlas.canvas(), src, dst, sampling);
if !skip_cache_surface {
// Optional legacy Cache surface fill (debug). Pan/zoom preview
// uses DocAtlas + tile-atlas textures via render_from_cache.
let mut current = self.current.clone();
draw_surface_src_rect_to_dst(
&mut current,
self.cache.canvas(),
src,
*tile_rect,
sampling,
);
}
}
pub fn has_cached_tile_surface(&self, tile: Tile) -> bool {