🐛 Fix component strokes not showing up

This commit is contained in:
Belén Albeza 2026-06-15 15:09:30 +02:00
parent c66ee1803f
commit 6321c1b502

View File

@ -2668,13 +2668,16 @@ impl RenderState {
_ => {}
}
// Strokes are drawn over children for clipped frames (all strokes), and for non-clipped
// frames with inner strokes (inner strokes only — non-inner were rendered before children).
// Skip when focus mode excludes this subtree (focus_mode.exit runs after this, so
// is_active() still reflects this element's focus state here).
let needs_exit_strokes = self.focus_mode.is_active()
// Frame strokes must be painted over its children, so they are drawn here:
// - Clipped frames skip them inline
// - Non-clipped frames had them stripped from the inline pass above.
// Skip when focus mode excludes this element. NOTE: We can't use `focus_mode.is_active()`
// because this element's children already cleared it via `focus_mode.exit`
// before we reach the parent's exit. `should_focus` queries this element directly
// and is unaffected by that ordering.
let needs_exit_strokes = self.focus_mode.should_focus(&element.id)
&& (element.clip()
|| (matches!(element.shape_type, Type::Frame(_)) && element.has_inner_stroke()));
|| (matches!(element.shape_type, Type::Frame(_)) && element.has_visible_strokes()));
if needs_exit_strokes {
let mut element_strokes: Cow<Shape> = Cow::Borrowed(element);
@ -2682,15 +2685,6 @@ impl RenderState {
element_strokes.to_mut().clear_shadows();
element_strokes.to_mut().clip_content = false;
// For non-clipped frames, non-inner strokes were already rendered inline.
if !element.clip() {
let is_open = element.is_open();
element_strokes
.to_mut()
.strokes
.retain(|s| s.render_kind(is_open) == StrokeKind::Inner);
}
// Frame blur is applied at the save_layer level - avoid double blur on the stroke paint
if Self::frame_clip_layer_blur(element).is_some() {
element_strokes.to_mut().set_blur(None);
@ -3426,17 +3420,12 @@ impl RenderState {
.draw_into(SurfaceId::DropShadows, target_surface, None);
}
// For frames without clip_content, inner strokes must render after children in
// render_shape_exit so children don't paint over them. Strip them here.
let element_for_inline: Cow<Shape> = if matches!(element.shape_type, Type::Frame(_))
&& !element.clip_content
&& element.has_inner_stroke()
&& element.has_visible_strokes()
{
let is_open = element.is_open();
let mut modified = element.clone();
modified
.strokes
.retain(|s| s.render_kind(is_open) != StrokeKind::Inner);
modified.strokes.clear();
Cow::Owned(modified)
} else {
Cow::Borrowed(element)