Merge pull request #8089 from penpot/superalex-improve-zoom-pan-performance-5

🎉 Performance improvements
This commit is contained in:
Elena Torró 2026-01-15 16:46:07 +01:00 committed by GitHub
commit 6029f9bb51
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GPG Key ID: B5690EEEBB952194
2 changed files with 239 additions and 173 deletions

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@ -294,10 +294,6 @@ pub(crate) struct RenderState {
/// where we must render shapes without inheriting ancestor layer blurs. Toggle it through
/// `with_nested_blurs_suppressed` to ensure it's always restored.
pub ignore_nested_blurs: bool,
/// Cached root_ids and root_ids_map to avoid recalculating them every frame
/// These are invalidated when the tree structure changes
cached_root_ids: Option<Vec<Uuid>>,
cached_root_ids_map: Option<std::collections::HashMap<Uuid, usize>>,
}
pub fn get_cache_size(viewbox: Viewbox, scale: f32) -> skia::ISize {
@ -370,8 +366,6 @@ impl RenderState {
focus_mode: FocusMode::new(),
touched_ids: HashSet::default(),
ignore_nested_blurs: false,
cached_root_ids: None,
cached_root_ids_map: None,
}
}
@ -658,6 +652,77 @@ impl RenderState {
}
let antialias = shape.should_use_antialias(self.get_scale());
let fast_mode = self.options.is_fast_mode();
let has_nested_fills = self
.nested_fills
.last()
.is_some_and(|fills| !fills.is_empty());
let has_inherited_blur = !self.ignore_nested_blurs
&& self.nested_blurs.iter().flatten().any(|blur| {
!blur.hidden && blur.blur_type == BlurType::LayerBlur && blur.value > 0.0
});
let can_render_directly = apply_to_current_surface
&& clip_bounds.is_none()
&& offset.is_none()
&& parent_shadows.is_none()
&& !shape.needs_layer()
&& shape.blur.is_none()
&& !has_inherited_blur
&& shape.shadows.is_empty()
&& shape.transform.is_identity()
&& matches!(
shape.shape_type,
Type::Rect(_) | Type::Circle | Type::Path(_) | Type::Bool(_)
)
&& !(shape.fills.is_empty() && has_nested_fills)
&& !shape
.svg_attrs
.as_ref()
.is_some_and(|attrs| attrs.fill_none);
if can_render_directly {
let scale = self.get_scale();
let translation = self
.surfaces
.get_render_context_translation(self.render_area, scale);
self.surfaces.apply_mut(SurfaceId::Current as u32, |s| {
let canvas = s.canvas();
canvas.save();
canvas.scale((scale, scale));
canvas.translate(translation);
});
for fill in shape.fills().rev() {
fills::render(self, shape, fill, antialias, SurfaceId::Current);
}
for stroke in shape.visible_strokes().rev() {
strokes::render(
self,
shape,
stroke,
Some(SurfaceId::Current),
None,
antialias,
);
}
self.surfaces.apply_mut(SurfaceId::Current as u32, |s| {
s.canvas().restore();
});
if self.options.is_debug_visible() {
let shape_selrect_bounds = self.get_shape_selrect_bounds(shape);
debug::render_debug_shape(self, Some(shape_selrect_bounds), None);
}
if needs_save {
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().restore();
});
}
return;
}
// set clipping
if let Some(clips) = clip_bounds.as_ref() {
@ -714,6 +779,9 @@ impl RenderState {
} else if shape_has_blur {
shape.to_mut().set_blur(None);
}
if fast_mode {
shape.to_mut().set_blur(None);
}
let center = shape.center();
let mut matrix = shape.transform;
@ -758,18 +826,8 @@ impl RenderState {
});
let text_content = text_content.new_bounds(shape.selrect());
let mut drop_shadows = shape.drop_shadow_paints();
if let Some(inherited_shadows) = self.get_inherited_drop_shadows() {
drop_shadows.extend(inherited_shadows);
}
let inner_shadows = shape.inner_shadow_paints();
let blur_filter = shape.image_filter(1.);
let count_inner_strokes = shape.count_visible_inner_strokes();
let mut paragraph_builders = text_content.paragraph_builder_group_from_text(None);
let mut paragraphs_with_shadows =
text_content.paragraph_builder_group_from_text(Some(true));
let mut stroke_paragraphs_list = shape
.visible_strokes()
.rev()
@ -783,62 +841,8 @@ impl RenderState {
)
})
.collect::<Vec<_>>();
let mut stroke_paragraphs_with_shadows_list = shape
.visible_strokes()
.rev()
.map(|stroke| {
text::stroke_paragraph_builder_group_from_text(
&text_content,
stroke,
&shape.selrect(),
count_inner_strokes,
Some(true),
)
})
.collect::<Vec<_>>();
if let Some(parent_shadows) = parent_shadows {
if !shape.has_visible_strokes() {
for shadow in parent_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
text_drop_shadows_surface_id.into(),
Some(&shadow),
blur_filter.as_ref(),
);
}
} else {
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
text_drop_shadows_surface_id.into(),
&parent_shadows,
&blur_filter,
);
}
} else {
// 1. Text drop shadows
if !shape.has_visible_strokes() {
for shadow in &drop_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
text_drop_shadows_surface_id.into(),
Some(shadow),
blur_filter.as_ref(),
);
}
}
// 2. Text fills
if fast_mode {
// Fast path: render fills and strokes only (skip shadows/blur).
text::render(
Some(self),
None,
@ -846,21 +850,9 @@ impl RenderState {
&mut paragraph_builders,
Some(fills_surface_id),
None,
blur_filter.as_ref(),
None,
);
// 3. Stroke drop shadows
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
text_drop_shadows_surface_id.into(),
&drop_shadows,
&blur_filter,
);
// 4. Stroke fills
for stroke_paragraphs in stroke_paragraphs_list.iter_mut() {
text::render(
Some(self),
@ -869,34 +861,134 @@ impl RenderState {
stroke_paragraphs,
Some(strokes_surface_id),
None,
blur_filter.as_ref(),
None,
);
}
} else {
let mut drop_shadows = shape.drop_shadow_paints();
// 5. Stroke inner shadows
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
Some(innershadows_surface_id),
&inner_shadows,
&blur_filter,
);
if let Some(inherited_shadows) = self.get_inherited_drop_shadows() {
drop_shadows.extend(inherited_shadows);
}
// 6. Fill Inner shadows
if !shape.has_visible_strokes() {
for shadow in &inner_shadows {
let inner_shadows = shape.inner_shadow_paints();
let blur_filter = shape.image_filter(1.);
let mut paragraphs_with_shadows =
text_content.paragraph_builder_group_from_text(Some(true));
let mut stroke_paragraphs_with_shadows_list = shape
.visible_strokes()
.rev()
.map(|stroke| {
text::stroke_paragraph_builder_group_from_text(
&text_content,
stroke,
&shape.selrect(),
count_inner_strokes,
Some(true),
)
})
.collect::<Vec<_>>();
if let Some(parent_shadows) = parent_shadows {
if !shape.has_visible_strokes() {
for shadow in parent_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
text_drop_shadows_surface_id.into(),
Some(&shadow),
blur_filter.as_ref(),
);
}
} else {
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
text_drop_shadows_surface_id.into(),
&parent_shadows,
&blur_filter,
);
}
} else {
// 1. Text drop shadows
if !shape.has_visible_strokes() {
for shadow in &drop_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
text_drop_shadows_surface_id.into(),
Some(shadow),
blur_filter.as_ref(),
);
}
}
// 2. Text fills
text::render(
Some(self),
None,
&shape,
&mut paragraph_builders,
Some(fills_surface_id),
None,
blur_filter.as_ref(),
);
// 3. Stroke drop shadows
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
text_drop_shadows_surface_id.into(),
&drop_shadows,
&blur_filter,
);
// 4. Stroke fills
for stroke_paragraphs in stroke_paragraphs_list.iter_mut() {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
Some(innershadows_surface_id),
Some(shadow),
stroke_paragraphs,
Some(strokes_surface_id),
None,
blur_filter.as_ref(),
);
}
// 5. Stroke inner shadows
shadows::render_text_shadows(
self,
&shape,
&mut paragraphs_with_shadows,
&mut stroke_paragraphs_with_shadows_list,
Some(innershadows_surface_id),
&inner_shadows,
&blur_filter,
);
// 6. Fill Inner shadows
if !shape.has_visible_strokes() {
for shadow in &inner_shadows {
text::render(
Some(self),
None,
&shape,
&mut paragraphs_with_shadows,
Some(innershadows_surface_id),
Some(shadow),
blur_filter.as_ref(),
);
}
}
}
}
}
@ -936,16 +1028,25 @@ impl RenderState {
None,
antialias,
);
shadows::render_stroke_inner_shadows(
if !fast_mode {
shadows::render_stroke_inner_shadows(
self,
shape,
stroke,
antialias,
innershadows_surface_id,
);
}
}
if !fast_mode {
shadows::render_fill_inner_shadows(
self,
shape,
stroke,
antialias,
innershadows_surface_id,
);
}
shadows::render_fill_inner_shadows(self, shape, antialias, innershadows_surface_id);
// bools::debug_render_bool_paths(self, shape, shapes, modifiers, structure);
}
};
@ -1524,6 +1625,8 @@ impl RenderState {
"Error: Element with root_id {} not found in the tree.",
node_render_state.id
))?;
let scale = self.get_scale();
let mut extrect: Option<Rect> = None;
// If the shape is not in the tile set, then we add them.
if self.tiles.get_tiles_of(node_id).is_none() {
@ -1554,29 +1657,21 @@ impl RenderState {
crate::shapes::Type::Frame(_) | crate::shapes::Type::Group(_)
);
let scale = self.get_scale();
let has_effects = transformed_element.has_effects_that_extend_bounds();
let is_visible = if is_container {
// Containers (frames/groups) must always use extrect to include nested content
let extrect = transformed_element.extrect(tree, scale);
extrect.intersects(self.render_area)
&& !transformed_element.visually_insignificant(scale, tree)
} else if !has_effects {
// Simple shape: selrect check is sufficient, skip expensive extrect
let selrect = transformed_element.selrect();
selrect.intersects(self.render_area)
let is_visible = if is_container || has_effects {
let element_extrect =
extrect.get_or_insert_with(|| transformed_element.extrect(tree, scale));
element_extrect.intersects(self.render_area)
&& !transformed_element.visually_insignificant(scale, tree)
} else {
// Shape with effects: need extrect for accurate bounds
let extrect = transformed_element.extrect(tree, scale);
extrect.intersects(self.render_area)
let selrect = transformed_element.selrect();
selrect.intersects(self.render_area)
&& !transformed_element.visually_insignificant(scale, tree)
};
if self.options.is_debug_visible() {
let shape_extrect_bounds =
self.get_shape_extrect_bounds(&transformed_element, tree);
let shape_extrect_bounds = self.get_shape_extrect_bounds(element, tree);
debug::render_debug_shape(self, None, Some(shape_extrect_bounds));
}
@ -1593,7 +1688,6 @@ impl RenderState {
}
if !node_render_state.is_root() && self.focus_mode.is_active() {
let scale: f32 = self.get_scale();
let translation = self
.surfaces
.get_render_context_translation(self.render_area, scale);
@ -1624,8 +1718,6 @@ impl RenderState {
_ => None,
};
let element_extrect = element.extrect(tree, scale);
for shadow in element.drop_shadows_visible() {
let paint = skia::Paint::default();
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
@ -1635,9 +1727,11 @@ impl RenderState {
.save_layer(&layer_rec);
// First pass: Render shadow in black to establish alpha mask
let element_extrect =
extrect.get_or_insert_with(|| element.extrect(tree, scale));
self.render_drop_black_shadow(
element,
&element_extrect,
element_extrect,
shadow,
clip_bounds.clone(),
scale,
@ -1652,15 +1746,13 @@ impl RenderState {
if shadow_shape.hidden {
continue;
}
let clip_bounds = node_render_state
.get_nested_shadow_clip_bounds(element, shadow);
if !matches!(shadow_shape.shape_type, Type::Text(_)) {
let shadow_extrect = shadow_shape.extrect(tree, scale);
self.render_drop_black_shadow(
shadow_shape,
&shadow_extrect,
&shadow_shape.extrect(tree, scale),
shadow,
clip_bounds,
scale,
@ -1874,6 +1966,16 @@ impl RenderState {
allow_stop: bool,
) -> Result<(), String> {
let mut should_stop = false;
let root_ids = {
if let Some(shape_id) = base_object {
vec![*shape_id]
} else {
let Some(root) = tree.get(&Uuid::nil()) else {
return Err(String::from("Root shape not found"));
};
root.children_ids(false)
}
};
while !should_stop {
if let Some(current_tile) = self.current_tile {
@ -1930,42 +2032,6 @@ impl RenderState {
.canvas(SurfaceId::Current)
.clear(self.background_color);
// Get or compute root_ids and root_ids_map (cached to avoid recalculation every frame)
let root_ids_map = {
let root_ids = if let Some(shape_id) = base_object {
vec![*shape_id]
} else {
let Some(root) = tree.get(&Uuid::nil()) else {
return Err(String::from("Root shape not found"));
};
root.children_ids(false)
};
// Check if cache is valid (same root_ids)
let cache_valid = self
.cached_root_ids
.as_ref()
.map(|cached| cached.as_slice() == root_ids.as_slice())
.unwrap_or(false);
if cache_valid {
// Use cached map
self.cached_root_ids_map.as_ref().unwrap().clone()
} else {
// Recompute and cache
let root_ids_map: std::collections::HashMap<Uuid, usize> = root_ids
.iter()
.enumerate()
.map(|(i, id)| (*id, i))
.collect();
self.cached_root_ids = Some(root_ids.clone());
self.cached_root_ids_map = Some(root_ids_map.clone());
root_ids_map
}
};
// If we finish processing every node rendering is complete
// let's check if there are more pending nodes
if let Some(next_tile) = self.pending_tiles.pop() {
@ -1973,15 +2039,13 @@ impl RenderState {
if !self.surfaces.has_cached_tile_surface(next_tile) {
if let Some(ids) = self.tiles.get_shapes_at(next_tile) {
// We only need first level shapes
let mut valid_ids: Vec<Uuid> = ids
.iter()
.filter(|id| root_ids_map.contains_key(id))
.copied()
.collect();
// These shapes for the tile should be ordered as they are in the parent node
valid_ids.sort_by_key(|id| root_ids_map.get(id).unwrap_or(&usize::MAX));
// We only need first level shapes, in the same order as the parent node
let mut valid_ids = Vec::with_capacity(ids.len());
for root_id in root_ids.iter() {
if ids.contains(root_id) {
valid_ids.push(*root_id);
}
}
self.pending_nodes.extend(valid_ids.into_iter().map(|id| {
NodeRenderState {

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@ -1512,6 +1512,8 @@ impl Shape {
!self.shadows.is_empty()
|| self.blur.is_some()
|| !self.strokes.is_empty()
|| !self.transform.is_identity()
|| !math::is_close_to(self.rotation, 0.0)
|| matches!(self.shape_type, Type::Group(_) | Type::Frame(_))
}