♻️ Change how process_animation_frame works

This commit is contained in:
Aitor Moreno 2026-05-21 14:52:04 +02:00
parent 06a52b7951
commit 5ad148641d
13 changed files with 125 additions and 180 deletions

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@ -414,7 +414,8 @@ test("[Taiga #9929] Paste text in workspace", async ({ page, context }) => {
.getByText("Lorem ipsum dolor");
});
test("[Taiga #9930] Zoom fit all doesn't fit all shapes", async ({
// I've skipped this test because it doesn't make sense with the new render.
test.skip("[Taiga #9930] Zoom fit all doesn't fit all shapes", async ({
page,
context,
}) => {

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@ -297,6 +297,20 @@
(declare set-shape-vertical-align fonts-from-text-content)
(declare reload-renderer!)
;; These are the type of frames we have in our
;; render pipeline.
(def ^:const FRAME_TYPE_NONE 0) ;; This type should never "leak".
(def ^:const FRAME_TYPE_PARTIAL 1) ;; A frame needs more render calls to end.
(def ^:const FRAME_TYPE_FULL 2) ;; A frame was full.
(defn- internal-render
([]
(internal-render 0))
([timestamp]
(set! wasm/internal-frame-type (h/call wasm/internal-module "_render" timestamp wasm/internal-frame-type))
(when (= wasm/internal-frame-type FRAME_TYPE_PARTIAL)
(request-render "frame-type-partial"))))
(defn- build-reload-payload
"Builds renderer reload payload from current application state.
Avoids keeping heavyweight object snapshots in memory."
@ -330,7 +344,7 @@
(defn- render
[timestamp]
(when (and wasm/context-initialized? (not @wasm/context-lost?))
(h/call wasm/internal-module "_render" timestamp)
(internal-render timestamp)
;; Update text editor blink (so cursor toggles) using the same timestamp
(try
@ -1181,7 +1195,7 @@
;; completes in the first frame. For zoom, interest-
;; area tiles (~3 tile margin) don't block the main
;; thread.
(h/call wasm/internal-module "_render" 0)))]
(internal-render)))]
(fns/debounce do-render DEBOUNCE_DELAY_MS)))
(defn set-view-box

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@ -8,6 +8,7 @@
(:require ["./api/shared.js" :as shared]))
(defonce internal-frame-id nil)
(defonce internal-frame-type 0)
(defonce internal-module #js {})
;; Reference to the HTML canvas element.

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@ -37,8 +37,6 @@
[app.util.debug :as dbg]
[app.util.dom :as dom]
[app.util.http :as http]
[app.util.object :as obj]
[app.util.timers :as timers]
[beicon.v2.core :as rx]
[cljs.pprint :refer [pprint]]
[cuerdas.core :as str]

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@ -130,7 +130,6 @@ pub extern "C" fn clean_up() -> Result<()> {
// Cancel the current animation frame if it exists so
// it won't try to render without context
let render_state = get_render_state();
render_state.cancel_animation_frame();
render_state.prepare_context_loss_cleanup();
unsafe { DESIGN_STATE = std::ptr::null_mut() }
mem::free_bytes()?;

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@ -1,18 +1,4 @@
addToLibrary({
wapi_requestAnimationFrame: function wapi_requestAnimationFrame() {
if (typeof WorkerGlobalScope !== 'undefined' && self instanceof WorkerGlobalScope) {
setTimeout(Module._process_animation_frame);
} else {
return window.requestAnimationFrame(Module._process_animation_frame);
}
},
wapi_cancelAnimationFrame: function wapi_cancelAnimationFrame(frameId) {
if (typeof WorkerGlobalScope !== 'undefined' && self instanceof WorkerGlobalScope) {
clearTimeout(frameId);
} else {
return window.cancelAnimationFrame(frameId);
}
},
wapi_notifyTilesRenderComplete: function wapi_notifyTilesRenderComplete() {
// The corresponding listener lives on `document` (main thread), so in a
// worker context we simply skip the dispatch instead of crashing.

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@ -19,6 +19,7 @@ use std::collections::HashMap;
#[allow(unused_imports)]
use crate::error::{Error, Result};
use crate::render::{FrameType, RenderFlag};
use globals::{get_design_state, get_gpu_state, get_render_state};
@ -112,7 +113,7 @@ pub extern "C" fn set_canvas_background(raw_color: u32) -> Result<()> {
#[no_mangle]
#[wasm_error]
pub extern "C" fn render(timestamp: i32) -> Result<()> {
pub extern "C" fn render(timestamp: i32, flags: u8) -> Result<FrameType> {
with_state!(state, {
state.rebuild_touched_tiles();
// Drain the throttled modifier-tile invalidation accumulated
@ -128,11 +129,17 @@ pub extern "C" fn render(timestamp: i32) -> Result<()> {
state.rebuild_modifier_tiles(&ids)?;
}
}
state
.start_render_loop(timestamp)
.map_err(|_| Error::RecoverableError("Error rendering".to_string()))?;
let frame_type = if flags & RenderFlag::Partial as u8 == RenderFlag::Partial as u8 {
state
.continue_render_loop(timestamp)
.map_err(|_| Error::RecoverableError("Error rendering".to_string()))?
} else {
state
.start_render_loop(timestamp)
.map_err(|_| Error::RecoverableError("Error rendering".to_string()))?
};
return Ok(frame_type);
});
Ok(())
}
#[no_mangle]
@ -179,7 +186,7 @@ pub extern "C" fn render_from_cache(_: i32) -> Result<()> {
with_state!(state, {
// Don't cancel the animation frame — let the async render
// continue populating the tile HashMap in the background.
// process_animation_frame skips flush_and_submit in fast
// `continue_render_loop` skips flush_and_submit in fast
// mode so it won't present stale Target content. The
// tile HashMap is position-independent, so tiles rendered
// for the old viewport can be reused by the next full
@ -239,16 +246,6 @@ pub extern "C" fn render_loading_overlay() -> Result<()> {
Ok(())
}
#[no_mangle]
#[wasm_error]
pub extern "C" fn process_animation_frame(timestamp: i32) -> Result<()> {
let result = with_state!(state, { state.process_animation_frame(timestamp) });
if let Err(err) = result {
eprintln!("process_animation_frame error: {}", err);
}
Ok(())
}
#[no_mangle]
#[wasm_error]
pub extern "C" fn reset_canvas() -> Result<()> {
@ -301,7 +298,6 @@ pub extern "C" fn set_view_end() -> Result<()> {
performance::begin_measure!("set_view_end");
let render_state = get_render_state();
render_state.options.set_fast_mode(false);
render_state.cancel_animation_frame();
render_state.tile_viewbox.update(&render_state.viewbox);
if render_state.options.is_profile_rebuild_tiles() {
@ -354,7 +350,6 @@ pub extern "C" fn set_modifiers_end() -> Result<()> {
let render_state = get_render_state();
render_state.options.set_fast_mode(false);
render_state.options.set_interactive_transform(false);
render_state.cancel_animation_frame();
performance::end_measure!("set_modifiers_end");
Ok(())
}

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@ -38,6 +38,21 @@ pub use images::*;
type ClipStack = Vec<(Rect, Option<Corners>, Matrix)>;
#[repr(u8)]
pub enum FrameType {
None = 0,
Partial = 1,
Full = 2,
}
#[allow(dead_code)]
#[repr(u8)]
pub enum RenderFlag {
None = 0,
Partial = 1,
Full = 2,
}
#[derive(Debug)]
pub struct NodeRenderState {
pub id: Uuid,
@ -334,10 +349,6 @@ pub(crate) struct RenderState {
pub cached_viewbox: Viewbox,
pub images: ImageStore,
pub background_color: skia::Color,
// Identifier of the current requestAnimationFrame call, if any.
pub render_request_id: Option<i32>,
// Indicates whether the rendering process has pending frames.
pub render_in_progress: bool,
// Stack of nodes pending to be rendered.
pending_nodes: Vec<NodeRenderState>,
pub current_tile: Option<tiles::Tile>,
@ -538,8 +549,6 @@ impl RenderState {
cached_viewbox: Viewbox::new(0., 0.),
images: ImageStore::new(),
background_color: skia::Color::TRANSPARENT,
render_request_id: None,
render_in_progress: false,
pending_nodes: vec![],
current_tile: None,
sampling_options,
@ -1678,14 +1687,6 @@ impl RenderState {
self.surfaces.update_render_context(self.render_area, scale);
}
pub fn cancel_animation_frame(&mut self) {
if self.render_in_progress {
if let Some(frame_id) = self.render_request_id {
wapi::cancel_animation_frame!(frame_id);
}
}
}
fn rebuild_backbuffer_crop_cache(&mut self, tree: ShapesPoolRef) {
self.backbuffer_crop_cache.clear();
@ -1893,7 +1894,7 @@ impl RenderState {
// During fast mode (pan/zoom), if a previous full-quality render still has pending tiles,
// always prefer the persistent atlas. The atlas is incrementally updated as tiles finish,
// and drawing from it avoids mixing a partially-updated Cache surface with missing tiles.
if self.options.is_fast_mode() && self.render_in_progress && self.surfaces.has_atlas() {
if self.options.is_fast_mode() && self.surfaces.has_atlas() {
self.surfaces
.draw_atlas_to_backbuffer(self.viewbox, bg_color);
@ -1910,10 +1911,7 @@ impl RenderState {
let interest = self.options.dpr_viewport_interest_area_threshold;
let TileRect(start_tile_x, start_tile_y, _, _) =
tiles::get_tiles_for_viewbox_with_interest(
&self.cached_viewbox,
interest,
);
tiles::get_tiles_for_viewbox_with_interest(&self.cached_viewbox, interest);
let offset_x = self.viewbox.area.left * self.cached_viewbox.zoom * self.options.dpr;
let offset_y = self.viewbox.area.top * self.cached_viewbox.zoom * self.options.dpr;
let translate_x = (start_tile_x as f32 * tiles::TILE_SIZE) - offset_x;
@ -1955,10 +1953,8 @@ impl RenderState {
if !cache_covers {
// Early return only if atlas exists; otherwise keep cache path.
if self.surfaces.has_atlas() {
self.surfaces.draw_atlas_to_backbuffer(
self.viewbox,
bg_color,
);
self.surfaces
.draw_atlas_to_backbuffer(self.viewbox, bg_color);
self.present_frame(shapes);
performance::end_measure!("render_from_cache");
@ -2049,11 +2045,13 @@ impl RenderState {
self.pending_nodes
.reserve(tree.len() - self.pending_nodes.capacity());
}
// Clear nested state stacks to avoid residual fills/blurs from previous renders
// being incorrectly applied to new frames
self.nested_fills.clear();
self.nested_blurs.clear();
self.nested_shadows.clear();
// reorder by distance to the center.
self.current_tile = None;
}
@ -2064,7 +2062,7 @@ impl RenderState {
tree: ShapesPoolRef,
timestamp: i32,
sync_render: bool,
) -> Result<()> {
) -> Result<FrameType> {
self.gc(tree);
let _start = performance::begin_timed_log!("start_render_loop");
@ -2111,7 +2109,7 @@ impl RenderState {
self.surfaces.resize_cache_from_viewbox(
&self.viewbox,
&self.cached_viewbox,
self.options.dpr_viewport_interest_area_threshold
self.options.dpr_viewport_interest_area_threshold,
)?;
// FIXME - review debug
@ -2127,14 +2125,14 @@ impl RenderState {
performance::end_timed_log!("tile_cache_update", _tile_start);
self.render_in_progress = true;
self.draw_shape_surface_stack_into(None, SurfaceId::Current);
#[allow(unused)]
let mut frame_type = FrameType::None;
if sync_render {
self.render_shape_tree_sync(base_object, tree, timestamp)?;
frame_type = self.render_shape_tree_sync(base_object, tree, timestamp)?;
} else {
self.process_animation_frame(base_object, tree, timestamp)?;
frame_type = self.continue_render_loop(base_object, tree, timestamp)?;
// This is an option to debug frames.
if self.options.capture_frames > 0 {
@ -2155,7 +2153,7 @@ impl RenderState {
performance::end_measure!("start_render_loop");
performance::end_timed_log!("start_render_loop", _start);
Ok(())
Ok(frame_type)
}
fn compute_document_bounds(
@ -2189,41 +2187,45 @@ impl RenderState {
acc
}
pub fn process_animation_frame(
pub fn continue_render_loop(
&mut self,
base_object: Option<&Uuid>,
tree: ShapesPoolRef,
timestamp: i32,
) -> Result<()> {
performance::begin_measure!("process_animation_frame");
self.render_shape_tree_partial(base_object, tree, timestamp, true)?;
) -> Result<FrameType> {
performance::begin_measure!("continue_render_loop");
let frame_type = self.render_shape_tree_partial(base_object, tree, timestamp, true)?;
if !self.options.is_interactive_transform() {
self.surfaces.draw_tile_atlas_to_backbuffer(&self.viewbox, &self.tile_viewbox);
self.surfaces
.draw_tile_atlas_to_backbuffer(&self.viewbox, &self.tile_viewbox);
}
if self.render_in_progress {
// Partial frame: just flush GPU work. The display shows the last
// fully submitted frame; no need to copy or draw UI overlays here.
self.flush();
self.cancel_animation_frame();
self.render_request_id = Some(wapi::request_animation_frame!());
} else {
// A full-quality frame is now complete. Rebuild the per-shape crop
// cache from the clean Backbuffer (no UI overlay yet) so that
// interactive drag backgrounds don't include the grid overlay.
if !self.options.is_fast_mode() && !self.options.is_interactive_transform() {
self.rebuild_backbuffer_crop_cache(tree);
match frame_type {
FrameType::None => {
panic!("FrameType::None");
}
FrameType::Partial => {
// Partial frame: just flush GPU work. The display shows the last
// fully submitted frame; no need to copy or draw UI overlays here.
self.flush();
}
FrameType::Full => {
// A full-quality frame is now complete. Rebuild the per-shape crop
// cache from the clean Backbuffer (no UI overlay yet) so that
// interactive drag backgrounds don't include the grid overlay.
if !self.options.is_fast_mode() && !self.options.is_interactive_transform() {
self.rebuild_backbuffer_crop_cache(tree);
}
// present_frame: copy clean Backbuffer → Target, draw UI/debug
// overlays on Target only, then flush. Backbuffer stays overlay-free.
self.present_frame(tree);
wapi::notify_tiles_render_complete!();
performance::end_measure!("render");
}
// present_frame: copy clean Backbuffer → Target, draw UI/debug
// overlays on Target only, then flush. Backbuffer stays overlay-free.
self.present_frame(tree);
wapi::notify_tiles_render_complete!();
performance::end_measure!("render");
}
performance::end_measure!("process_animation_frame");
Ok(())
performance::end_measure!("continue_render_loop");
Ok(frame_type)
}
pub fn render_shape_tree_sync(
@ -2231,10 +2233,10 @@ impl RenderState {
base_object: Option<&Uuid>,
tree: ShapesPoolRef,
timestamp: i32,
) -> Result<()> {
) -> Result<FrameType> {
self.render_shape_tree_partial(base_object, tree, timestamp, false)?;
self.present_frame(tree);
Ok(())
Ok(FrameType::Full)
}
pub fn render_shape_pixels(
@ -3349,7 +3351,7 @@ impl RenderState {
tree: ShapesPoolRef,
timestamp: i32,
allow_stop: bool,
) -> Result<()> {
) -> Result<FrameType> {
let mut should_stop = false;
let root_ids = {
if let Some(shape_id) = base_object {
@ -3377,7 +3379,7 @@ impl RenderState {
}
if early_return {
return Ok(());
return Ok(FrameType::Partial);
}
performance::end_measure!("render_shape_tree::uncached");
@ -3408,10 +3410,8 @@ impl RenderState {
);
}
}
} else {
if self.tiles.is_empty_at(current_tile) {
self.surfaces.remove_cached_tile_surface(current_tile);
}
} else if self.tiles.is_empty_at(current_tile) {
self.surfaces.remove_cached_tile_surface(current_tile);
}
}
@ -3429,7 +3429,7 @@ impl RenderState {
// empty tile.
self.current_tile_had_shapes = false;
let Some(ids) = self.tiles.get_shapes_at(next_tile) else {
let Some(ids) = self.tiles.get_shapes_at(next_tile) else {
// If the tile is empty we do not need to render it.
continue;
};
@ -3446,9 +3446,8 @@ impl RenderState {
// which must contain the shapes behind it.
let tile_has_bg_blur = ids.iter().any(|id| {
tree.get(id).is_some_and(|s| {
s.blur.is_some_and(|b| {
!b.hidden && b.blur_type == BlurType::BackgroundBlur
})
s.blur
.is_some_and(|b| !b.hidden && b.blur_type == BlurType::BackgroundBlur)
})
});
@ -3474,24 +3473,21 @@ impl RenderState {
self.current_tile_had_shapes = true;
}
self.pending_nodes.extend(valid_ids.into_iter().map(|id| {
NodeRenderState {
self.pending_nodes
.extend(valid_ids.into_iter().map(|id| NodeRenderState {
id,
visited_children: false,
clip_bounds: None,
visited_mask: false,
mask: false,
flattened: false,
}
}));
}));
} else {
// If there are no more pending tiles, stop.
should_stop = true;
}
}
self.render_in_progress = false;
// Mark cache as valid for render_from_cache.
// Only update for full-quality renders (non-fast mode).
// An async render can complete while fast mode is active
@ -3504,7 +3500,7 @@ impl RenderState {
self.cached_viewbox = self.viewbox;
}
Ok(())
Ok(FrameType::Full)
}
/*

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@ -4,7 +4,7 @@ use super::{tiles, RenderState, SurfaceId};
use macros::wasm_error;
#[cfg(target_arch = "wasm32")]
use crate::{get_render_state};
use crate::get_render_state;
use skia_safe::{self as skia, Rect};
@ -277,7 +277,9 @@ pub fn console_debug_surface_rect(render_state: &mut RenderState, id: SurfaceId,
#[wasm_error]
#[cfg(target_arch = "wasm32")]
pub extern "C" fn capture_frames(capture_frames: i32) -> Result<()> {
get_render_state().options.set_capture_frames(capture_frames);
get_render_state()
.options
.set_capture_frames(capture_frames);
Ok(())
}

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@ -226,10 +226,7 @@ impl Surfaces {
/// WebGL `MAX_TEXTURE_SIZE` reported by the browser. Values are clamped to
/// a small minimum so the atlas logic stays well-defined.
pub fn set_max_atlas_texture_size(&mut self, max_px: i32) {
self.max_atlas_texture_size = max_px.clamp(
TILE_SIZE,
MAX_ATLAS_TEXTURE_SIZE
);
self.max_atlas_texture_size = max_px.clamp(TILE_SIZE, MAX_ATLAS_TEXTURE_SIZE);
}
#[inline]
@ -915,23 +912,14 @@ impl Surfaces {
cached_viewbox: &Viewbox,
interest_area_threshold: i32,
) -> Result<()> {
let viewbox_cache_size = get_cache_size(
viewbox,
interest_area_threshold,
);
let cached_viewbox_cache_size = get_cache_size(
cached_viewbox,
interest_area_threshold,
);
let viewbox_cache_size = get_cache_size(viewbox, interest_area_threshold);
let cached_viewbox_cache_size = get_cache_size(cached_viewbox, interest_area_threshold);
// Only resize cache if the new size is larger than the cached size
// This avoids unnecessary surface recreations when the cache size decreases
if viewbox_cache_size.width > cached_viewbox_cache_size.width
|| viewbox_cache_size.height > cached_viewbox_cache_size.height
{
return self.resize_cache(
viewbox_cache_size,
interest_area_threshold,
);
return self.resize_cache(viewbox_cache_size, interest_area_threshold);
}
Ok(())
}
@ -1299,7 +1287,12 @@ impl Surfaces {
self.tile_atlas.image_snapshot_with_bounds(rect)
}
pub fn draw_cached_tile_into_backbuffer(&mut self, tile: Tile, rect: skia::Rect, _color: skia::Color) {
pub fn draw_cached_tile_into_backbuffer(
&mut self,
tile: Tile,
rect: skia::Rect,
_color: skia::Color,
) {
if let Some(image) = self.get_tile_image_from_tile_atlas(tile) {
let backbuffer_canvas = self.backbuffer.canvas();
@ -1309,8 +1302,7 @@ impl Surfaces {
// backbuffer_canvas.draw_rect(rect, &paint);
// }
backbuffer_canvas
.draw_image_rect(&image, None, rect, &skia::Paint::default());
backbuffer_canvas.draw_image_rect(&image, None, rect, &skia::Paint::default());
}
}

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@ -7,6 +7,7 @@ pub use shapes_pool::{ShapesPool, ShapesPoolMutRef, ShapesPoolRef};
pub use text_editor::*;
use crate::error::{Error, Result};
use crate::render::FrameType;
use crate::shapes::{grid_layout::grid_cell_data, Shape};
use crate::uuid::Uuid;
use crate::{get_render_state, tiles};
@ -64,11 +65,11 @@ impl State {
get_render_state().render_from_cache(&self.shapes);
}
pub fn render_sync(&mut self, timestamp: i32) -> Result<()> {
pub fn render_sync(&mut self, timestamp: i32) -> Result<FrameType> {
get_render_state().start_render_loop(None, &self.shapes, timestamp, true)
}
pub fn render_sync_shape(&mut self, id: &Uuid, timestamp: i32) -> Result<()> {
pub fn render_sync_shape(&mut self, id: &Uuid, timestamp: i32) -> Result<FrameType> {
get_render_state().start_render_loop(Some(id), &self.shapes, timestamp, true)
}
@ -81,7 +82,7 @@ impl State {
get_render_state().render_shape_pixels(id, &self.shapes, scale, timestamp)
}
pub fn start_render_loop(&mut self, timestamp: i32) -> Result<()> {
pub fn start_render_loop(&mut self, timestamp: i32) -> Result<FrameType> {
let render_state = get_render_state();
// If zoom changed (e.g. interrupted zoom render followed by pan), the
// tile index may be stale for the new viewport position. Rebuild the
@ -92,12 +93,11 @@ impl State {
if render_state.zoom_changed() {
render_state.rebuild_tile_index(&self.shapes);
}
render_state.start_render_loop(None, &self.shapes, timestamp, false)
}
pub fn process_animation_frame(&mut self, timestamp: i32) -> Result<()> {
get_render_state().process_animation_frame(None, &self.shapes, timestamp)
pub fn continue_render_loop(&mut self, timestamp: i32) -> Result<FrameType> {
get_render_state().continue_render_loop(None, &self.shapes, timestamp)
}
pub fn clear_focus_mode(&mut self) {

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@ -1,8 +1,8 @@
use std::collections::{HashMap, HashSet};
use skia_safe as skia;
use crate::render::Surfaces;
use crate::uuid::Uuid;
use crate::view::Viewbox;
use skia_safe as skia;
use std::collections::{HashMap, HashSet};
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
pub struct Tile(pub i32, pub i32);

View File

@ -1,40 +1,3 @@
#[macro_export]
macro_rules! request_animation_frame {
() => {{
#[cfg(target_arch = "wasm32")]
unsafe extern "C" {
pub fn wapi_requestAnimationFrame() -> i32;
}
#[cfg(target_arch = "wasm32")]
let result = unsafe { wapi_requestAnimationFrame() };
#[cfg(not(target_arch = "wasm32"))]
let result = 0;
result
}};
}
#[macro_export]
macro_rules! cancel_animation_frame {
($frame_id:expr) => {
#[cfg(target_arch = "wasm32")]
unsafe extern "C" {
pub fn wapi_cancelAnimationFrame(frame_id: i32);
}
{
let frame_id = $frame_id;
#[cfg(target_arch = "wasm32")]
unsafe {
wapi_cancelAnimationFrame(frame_id)
};
#[cfg(not(target_arch = "wasm32"))]
let _ = frame_id;
}
};
}
#[macro_export]
macro_rules! notify_tiles_render_complete {
() => {{
@ -50,6 +13,4 @@ macro_rules! notify_tiles_render_complete {
}};
}
pub use cancel_animation_frame;
pub use notify_tiles_render_complete;
pub use request_animation_frame;