Support skia pdf rendering

This commit is contained in:
Elena Torro 2026-03-23 10:27:32 +01:00
parent fc3a95765d
commit 5ab8abe37f
16 changed files with 1563 additions and 13 deletions

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@ -166,11 +166,13 @@
(defn request-simple-export
[{:keys [export]}]
(if (and (contains? cf/flags :wasm-export)
(contains? #{:jpeg :webp :png} (:type export)))
(contains? #{:jpeg :webp :png :pdf} (:type export)))
(ptk/reify ::request-simple-export-wasm
ptk/EffectEvent
(effect [_ _ _]
(wasm.exports/export-image export)))
(case (:type export)
:pdf (wasm.exports/export-pdf export)
(wasm.exports/export-image export))))
(ptk/reify ::request-simple-export
ptk/UpdateEvent

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@ -26,3 +26,18 @@
(dom/trigger-download-uri filename mtype url)
(wapi/revoke-uri url)
nil))
(defn export-pdf-uri
[{:keys [scale object-id]}]
(let [bytes (wasm.api/render-shape-pdf object-id (or scale 1))
blob (wapi/create-blob bytes "application/pdf")]
(wapi/create-uri blob)))
(defn export-pdf
[{:keys [suffix name] :as params}]
(let [url (export-pdf-uri params)
filename (str name (or suffix "") ".pdf")]
(dom/trigger-download-uri filename "application/pdf" url)
(wapi/revoke-uri url)
nil))

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@ -2267,6 +2267,25 @@
(mem/free)
{:x x :y y :width w :height h}))))
(defn render-shape-pdf
[shape-id scale]
(let [buffer (uuid/get-u32 shape-id)
offset
(h/call wasm/internal-module "_render_shape_pdf"
(aget buffer 0)
(aget buffer 1)
(aget buffer 2)
(aget buffer 3)
scale)
heap (mem/get-heap-u8)
heapu32 (mem/get-heap-u32)
length (aget heapu32 (mem/->offset-32 offset))
result (dr/read-image-bytes heap (+ offset 4) length)]
(mem/free)
result))
(defn init-wasm-module
[module]
(let [default-fn (unchecked-get module "default")

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@ -32,6 +32,7 @@ skia-safe = { version = "0.93.1", default-features = false, features = [
"textlayout",
"binary-cache",
"webp",
"pdf",
] }
thiserror = "2.0.18"
uuid = { version = "1.11.0", features = ["v4", "js"] }

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@ -52,6 +52,7 @@ cd penpot/render-wasm
## Technical documentation
- [Rendering Architecture (Live vs Vector/PDF)](./docs/rendering_architecture.md)
- [Serialization](./docs/serialization.md)
- [Tile Rendering](./docs/tile_rendering.md)
- [Texts](./docs/texts.md)

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@ -0,0 +1,133 @@
# Rendering Architecture: Live (GPU) vs Vector (PDF) Export
Penpot's WASM engine has **two render paths** that must produce the same picture:
| Path | Purpose | Backend | Code |
|------|---------|---------|------|
| **Live / GPU** | On-screen workspace, thumbnails, PNG export | WebGL surfaces + Skia | `render.rs::render_shape` (+ `render/{fills,strokes,shadows,text,...}.rs`) |
| **Vector** | True vector PDF (and future SVG) export | Single CPU Skia canvas (no GPU) | `render/vector.rs``render/pdf.rs` |
They share the same shape tree and the same low-level drawing primitives, but
compose them differently. Keeping them in sync is the whole game — see
[Parity guards](#parity-guards).
## Why two paths?
The live path draws each shape into **many intermediate GPU surfaces** (fills,
strokes, shadows, …) and composites them. Compositing rasterises. That is fine
for the screen and for PNG, but a PDF made that way would be a bitmap.
The vector path bypasses the GPU surface system and draws **directly onto a
Skia PDF canvas**, so paths, text and fills come out as real PDF vector
operations. Only inherently pixel-based effects (blur, blurred shadows) are
rasterised — by Skia's PDF backend, by design.
## The two pipelines
```mermaid
flowchart TB
tree["Shape tree (ShapesPool)"]
subgraph GPU["Live / GPU path — render.rs"]
direction TB
g0["render_shape(shape)"]
g1["fast_mode? can_render_directly?<br/>tiles, clip stacks, nested fills/blurs"]
gF["fills::render → Surface::Fills"]
gS["strokes::render → Surface::Strokes"]
gI["shadows::* → Surface::InnerShadows"]
gD["drop shadows (tree level)<br/>→ Surface::DropShadows"]
gC["draw_shape_surface_stack_into<br/>composite surfaces → final z-order"]
g0 --> g1 --> gF --> gS --> gI --> gC
gD --> gC
end
subgraph SHARED["Shared primitives (one source of truth)"]
p1["draw_stroke_on_rect / draw_stroke_on_circle"]
p2["handle_stroke_caps (arrows, markers)"]
p3["render_inner_stroke / render_overlay_emoji (text)"]
end
subgraph VEC["Vector path — render/vector.rs"]
direction TB
v0["render_to_pdf → render_tree(shape)"]
v1["render_group / render_frame / render_leaf<br/>concat centered_transform, save_layer for opacity/blur"]
v2["draw_drop_shadows (inline)"]
v3["render_leaf_content&lt;R: ShapeRenderer&gt;<br/>fills → fill inner shadows → strokes → stroke inner shadows"]
v4["one Skia PDF canvas<br/>final z = draw call order"]
v0 --> v1 --> v2 --> v3 --> v4
end
tree --> g0
tree --> v0
gS -.uses.-> SHARED
v3 -.uses.-> SHARED
```
### Key differences
| Aspect | Live / GPU | Vector |
|--------|-----------|--------|
| Drawing target | Many GPU surfaces, then composited | One Skia PDF canvas |
| Final z-order | Surface composite order (`draw_shape_surface_stack_into`) | Order of draw calls |
| Drop shadows | Rendered at tree level into a separate surface (`render_element_drop_shadows_and_composite`) | Drawn inline per shape/container (`draw_drop_shadows` / `render_container_drop_shadows`) |
| Images | GPU textures | CPU image copies (`get_cpu_image`) |
| Blur / blurred shadow | GPU filter passes | Rasterised by Skia's PDF backend |
| Perf machinery | tiles, `fast_mode`, `can_render_directly` | none (one-shot export) |
## Transforms (important)
Both paths place a shape at the same world coordinates, but reach it
differently. For Path/Bool shapes:
- `centered_transform` (**C**) and `to_path_transform` (**P**) are exact
inverses: `C · P = I`.
- `get_skia_path()` already bakes **P** into the geometry (`P · raw`).
- Live: canvas carries **C**, draws `get_skia_path()``C · P · raw = raw`.
- Vector: same — `render_leaf` concats **C**, `draw_shape_geometry` draws
`get_skia_path()` directly. **Do not re-apply `to_path_transform`** — that
double-counts and mis-positions/rotates the shape.
## Parity guards
Three compile-time guards plus shared code keep the two paths from drifting.
The contract is documented on the `ShapeRenderer` trait
(`render/shape_renderer.rs`).
1. **Capability guard.** `ShapeRenderer` is the single declaration of per-shape
rendering capabilities (`draw_fills`, `draw_strokes`, `draw_drop_shadows`,
…). A new effect MUST be added as a trait method, not inline in
`render_shape`. Adding a method fails to compile until the vector backend
handles it — so a feature can never be silently missing from PDF.
2. **Type guard.** Every `match` on `shape.shape_type` in `vector.rs` is
exhaustive (no `_ =>`). A new `Type` variant fails to compile until handled.
3. **Order guard.** Leaf content draw order/gating lives in exactly one place:
`vector::render_leaf_content<R: ShapeRenderer>`. It is generic over the
trait so the GPU backend can reuse it verbatim once it implements
`ShapeRenderer`.
4. **Shared primitives.** Prefer reusing the live-render functions over
mirroring them: `draw_stroke_on_rect`, `draw_stroke_on_circle`,
`handle_stroke_caps`, `render_inner_stroke`, `render_overlay_emoji`.
Whatever is still duplicated is the remaining drift surface.
### Not yet done — full unification
The end goal is for `render_shape` to also implement `ShapeRenderer` (a
`GpuShapeRenderer` delegating to `fills::render` / `strokes::render` /
`shadows::*`) and route its leaf rendering through `render_leaf_content`, so
both paths share order and gating by construction. This is a large refactor of
the live hot path (tiles, `fast_mode`, surface compositing, tree-level drop
shadows) and **should be gated by golden PNG-vs-PDF-raster parity tests** — do
not refactor the live path without that safety net.
## File map
| What | Where |
|------|-------|
| Vector entry / PDF | `render/pdf.rs`, `render/vector.rs` |
| Parity trait | `render/shape_renderer.rs` |
| Order seam | `render/vector.rs::render_leaf_content` |
| Live shape render | `render.rs::render_shape` |
| Surface compositing | `render.rs::draw_shape_surface_stack_into` |
| Shared stroke geometry / caps | `render/strokes.rs` |
| Shared text render | `render/text.rs` |

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@ -928,6 +928,22 @@ pub fn free_gpu_resources() {
get_render_state().free_gpu_resources();
}
#[no_mangle]
#[wasm_error]
pub extern "C" fn render_shape_pdf(a: u32, b: u32, c: u32, d: u32, scale: f32) -> Result<*mut u8> {
let id = uuid_from_u32_quartet(a, b, c, d);
with_state!(state, {
let data = state.render_shape_pdf(&id, scale)?;
let len = data.len() as u32;
let mut buf = Vec::with_capacity(4 + data.len());
buf.extend_from_slice(&len.to_le_bytes());
buf.extend_from_slice(&data);
Ok(mem::write_bytes(buf))
})
}
pub fn main() {
// Why an empty main?
// Right now with the target `wasm32-unknown-emscripten` it is not possible

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@ -6,12 +6,15 @@ pub mod gpu_state;
pub mod grid_layout;
mod images;
mod options;
pub mod pdf;
mod shadows;
pub mod shape_renderer;
mod strokes;
mod surfaces;
pub mod text;
pub mod text_editor;
mod ui;
mod vector;
use skia_safe::{self as skia, Matrix, RRect, Rect};
use std::borrow::Cow;

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@ -213,6 +213,13 @@ impl ImageStore {
}
}
/// Returns a CPU-backed (non-texture) copy of the image, suitable for
/// drawing on Skia's PDF canvas which has no GPU context.
pub fn get_cpu_image(&mut self, id: &Uuid) -> Option<Image> {
let gpu_image = self.get(id)?.clone();
gpu_image.make_non_texture_image(self.context.as_mut())
}
fn get_internal(&mut self, id: &Uuid, is_thumbnail: bool) -> Option<&Image> {
let key = (*id, is_thumbnail);
// Use entry API to mutate the HashMap in-place if needed

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@ -0,0 +1,54 @@
use skia_safe as skia;
use crate::error::Result;
use crate::state::ShapesPoolRef;
use crate::uuid::Uuid;
use super::vector::{self, VectorTarget};
use super::RenderState;
/// Renders a shape tree to a PDF document and returns the raw PDF bytes.
///
/// This is a dedicated vector-PDF render path that draws directly to a Skia
/// PDF canvas, bypassing the GPU surface system entirely. The result is a
/// true vector PDF — paths, text and fills are represented as PDF drawing
/// operations rather than rasterised bitmaps. Effects that are inherently
/// pixel-based (blur, shadows with blur) are rasterised internally by Skia's
/// PDF backend.
pub fn render_to_pdf(
shared: &mut RenderState,
id: &Uuid,
tree: ShapesPoolRef,
scale: f32,
) -> Result<Vec<u8>> {
let shape = tree
.get(id)
.ok_or_else(|| crate::error::Error::CriticalError("Shape not found for PDF".to_string()))?;
let bounds = shape.extrect(tree, scale);
let page_w = bounds.width() * scale;
let page_h = bounds.height() * scale;
let mut pdf_bytes: Vec<u8> = Vec::new();
let metadata = skia::pdf::Metadata {
creator: "Penpot".to_string(),
producer: "Penpot (Skia PDF)".to_string(),
..Default::default()
};
let document = skia::pdf::new_document(&mut pdf_bytes, Some(&metadata));
let mut on_page = document.begin_page((page_w, page_h), None);
{
let page_canvas = on_page.canvas();
page_canvas.scale((scale, scale));
page_canvas.translate((-bounds.left(), -bounds.top()));
vector::render_tree(shared, page_canvas, id, tree, scale, VectorTarget::Pdf)?;
}
let document = on_page.end_page();
document.close();
Ok(pdf_bytes)
}

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@ -0,0 +1,35 @@
use crate::error::Result;
use crate::shapes::{Fill, Shape, Stroke};
/// Trait implemented by canvas-based vector export backends (PDF, and
/// future SVG).
///
/// # Parity contract
///
/// This trait is the single declaration of the rendering *capabilities* a leaf
/// shape can have. Two rules keep vector export from drifting away from the
/// live (GPU) render:
///
/// 1. **New capability → new trait method.** Any new per-shape rendering
/// feature (a new effect, a new fill/stroke mode, etc.) MUST be added as a
/// method here, not inline in the GPU `render_shape`. Adding a method
/// produces a compile error in every backend until handled, so the feature
/// can never be silently missing from vector export.
/// 2. **Order lives in one place.** The draw order/gating of these methods is
/// encoded once in `vector::render_leaf_content` (generic over this trait),
/// so call-order can't diverge between backends that reuse it.
///
/// Shape-*type* coverage is enforced separately by exhaustive `match`es (no
/// `_ =>` arms) in `vector.rs`, so a new `Type` variant also fails to compile
/// until handled.
pub trait ShapeRenderer {
fn draw_fills(&mut self, shape: &Shape, fills: &[Fill]) -> Result<()>;
fn draw_strokes(&mut self, shape: &Shape, strokes: &[&Stroke]) -> Result<()>;
fn draw_drop_shadows(&mut self, shape: &Shape) -> Result<()>;
fn draw_fill_inner_shadows(&mut self, shape: &Shape) -> Result<()>;
fn draw_stroke_inner_shadows(&mut self, shape: &Shape, stroke: &Stroke) -> Result<()>;
fn draw_text(&mut self, shape: &Shape) -> Result<()>;
fn draw_svg(&mut self, shape: &Shape) -> Result<()>;
fn apply_blur_layer(&mut self, shape: &Shape) -> bool;
fn restore_blur_layer(&mut self);
}

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@ -12,7 +12,7 @@ use crate::render::filters::compose_filters;
use crate::render::{get_dest_rect, get_source_rect};
#[allow(clippy::too_many_arguments)]
fn draw_stroke_on_rect(
pub(super) fn draw_stroke_on_rect(
canvas: &skia::Canvas,
stroke: &Stroke,
rect: &Rect,
@ -97,7 +97,7 @@ fn draw_stroke_on_rect(
}
#[allow(clippy::too_many_arguments)]
fn draw_stroke_on_circle(
pub(super) fn draw_stroke_on_circle(
canvas: &skia::Canvas,
stroke: &Stroke,
rect: &Rect,
@ -288,7 +288,7 @@ fn handle_stroke_cap(
}
#[allow(clippy::too_many_arguments)]
fn handle_stroke_caps(
pub(super) fn handle_stroke_caps(
path: &skia::Path,
stroke: &Stroke,
canvas: &skia::Canvas,

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@ -1,10 +1,10 @@
use super::{filters, RenderState, Shape, SurfaceId};
use super::{filters, RenderState, Shape, SurfaceId, DEFAULT_EMOJI_FONT};
use crate::{
error::Result,
math::Rect,
shapes::{
calculate_text_layout_data, set_paint_fill, ParagraphBuilderGroup, Stroke, StrokeKind,
TextContent,
calculate_text_layout_data, set_paint_fill, ParagraphBuilderGroup, ParagraphLayout, Stroke,
StrokeKind, TextContent,
},
utils::{get_fallback_fonts, get_font_collection},
};
@ -150,6 +150,62 @@ pub fn render_with_bounds_outset(
stroke_bounds_outset: f32,
fill_inset: Option<f32>,
layer_opacity: Option<f32>,
) -> Result<()> {
render_with_bounds_outset_inner(
render_state,
canvas,
shape,
paragraph_builders,
surface_id,
shadow,
blur,
stroke_bounds_outset,
fill_inset,
layer_opacity,
false,
)
}
/// Like [`render_with_bounds_outset`] but with emoji bitmap overlay for PDF/vector export.
#[allow(clippy::too_many_arguments)]
pub fn render_with_bounds_outset_overlay_emoji(
canvas: &Canvas,
shape: &Shape,
paragraph_builders: &mut [Vec<ParagraphBuilder>],
shadow: Option<&Paint>,
blur: Option<&ImageFilter>,
stroke_bounds_outset: f32,
fill_inset: Option<f32>,
layer_opacity: Option<f32>,
) -> Result<()> {
render_with_bounds_outset_inner(
None,
Some(canvas),
shape,
paragraph_builders,
None,
shadow,
blur,
stroke_bounds_outset,
fill_inset,
layer_opacity,
true,
)
}
#[allow(clippy::too_many_arguments)]
fn render_with_bounds_outset_inner(
render_state: Option<&mut RenderState>,
canvas: Option<&Canvas>,
shape: &Shape,
paragraph_builders: &mut [Vec<ParagraphBuilder>],
surface_id: Option<SurfaceId>,
shadow: Option<&Paint>,
blur: Option<&ImageFilter>,
stroke_bounds_outset: f32,
fill_inset: Option<f32>,
layer_opacity: Option<f32>,
overlay_emoji: bool,
) -> Result<()> {
if let Some(render_state) = render_state {
let target_surface = surface_id.unwrap_or(SurfaceId::Fills);
@ -179,6 +235,7 @@ pub fn render_with_bounds_outset(
Some(&blur_filter_clone),
fill_inset,
layer_opacity,
false,
);
Ok(())
},
@ -197,6 +254,7 @@ pub fn render_with_bounds_outset(
blur,
fill_inset,
layer_opacity,
false,
);
return Ok(());
}
@ -210,6 +268,7 @@ pub fn render_with_bounds_outset(
blur,
fill_inset,
layer_opacity,
overlay_emoji,
);
}
Ok(())
@ -241,6 +300,30 @@ pub fn render(
)
}
/// Like [`render`] but rasterizes color emoji as bitmap overlays for PDF/vector export.
#[allow(clippy::too_many_arguments)]
pub fn render_overlay_emoji(
canvas: &Canvas,
shape: &Shape,
paragraph_builders: &mut [Vec<ParagraphBuilder>],
shadow: Option<&Paint>,
blur: Option<&ImageFilter>,
fill_inset: Option<f32>,
layer_opacity: Option<f32>,
) -> Result<()> {
render_with_bounds_outset_overlay_emoji(
canvas,
shape,
paragraph_builders,
shadow,
blur,
0.0,
fill_inset,
layer_opacity,
)
}
#[allow(clippy::too_many_arguments)]
fn render_text_on_canvas(
canvas: &Canvas,
shape: &Shape,
@ -249,6 +332,7 @@ fn render_text_on_canvas(
blur: Option<&ImageFilter>,
fill_inset: Option<f32>,
layer_opacity: Option<f32>,
overlay_emoji: bool,
) {
if let Some(blur_filter) = blur {
let mut blur_paint = Paint::default();
@ -260,7 +344,13 @@ fn render_text_on_canvas(
if let Some(shadow_paint) = shadow {
let layer_rec = SaveLayerRec::default().paint(shadow_paint);
canvas.save_layer(&layer_rec);
draw_text(canvas, shape, paragraph_builders, layer_opacity);
draw_text(
canvas,
shape,
paragraph_builders,
layer_opacity,
overlay_emoji,
);
canvas.restore();
} else if let Some(eps) = fill_inset.filter(|&e| e > 0.0) {
if let Some(erode) = skia_safe::image_filters::erode((eps, eps), None, None) {
@ -268,13 +358,31 @@ fn render_text_on_canvas(
layer_paint.set_image_filter(erode);
let layer_rec = SaveLayerRec::default().paint(&layer_paint);
canvas.save_layer(&layer_rec);
draw_text(canvas, shape, paragraph_builders, layer_opacity);
draw_text(
canvas,
shape,
paragraph_builders,
layer_opacity,
overlay_emoji,
);
canvas.restore();
} else {
draw_text(canvas, shape, paragraph_builders, layer_opacity);
draw_text(
canvas,
shape,
paragraph_builders,
layer_opacity,
overlay_emoji,
);
}
} else {
draw_text(canvas, shape, paragraph_builders, layer_opacity);
draw_text(
canvas,
shape,
paragraph_builders,
layer_opacity,
overlay_emoji,
);
}
if blur.is_some() {
@ -289,6 +397,15 @@ fn paint_text(
canvas: &Canvas,
shape: &Shape,
paragraph_builder_groups: &mut [Vec<ParagraphBuilder>],
) {
paint_text_with_emoji_overlay(canvas, shape, paragraph_builder_groups, false);
}
fn paint_text_with_emoji_overlay(
canvas: &Canvas,
shape: &Shape,
paragraph_builder_groups: &mut [Vec<ParagraphBuilder>],
overlay_emoji: bool,
) {
let text_content = shape.get_text_content();
let layout_info =
@ -296,6 +413,11 @@ fn paint_text(
for para in &layout_info.paragraphs {
para.paragraph.paint(canvas, (para.x, para.y));
if overlay_emoji {
paint_emoji_overlay(canvas, para);
}
for deco in &para.decorations {
draw_text_decorations(
canvas,
@ -309,11 +431,138 @@ fn paint_text(
}
}
/// Detects emoji runs in a laid-out paragraph and rasterizes them as bitmap
/// overlays on the canvas. Skia's PDF backend cannot render color emoji
/// glyphs (COLR/CBDT), so we render them to a small raster surface and draw
/// the resulting image at the correct position. The regular `paragraph.paint()`
/// already wrote invisible/placeholder glyphs, keeping the text selectable
/// in the PDF.
fn paint_emoji_overlay(canvas: &Canvas, para: &ParagraphLayout) {
let line_metrics = para.paragraph.get_line_metrics();
// The bundled Noto Color Emoji is a vector color font (COLR/CPAL), so emoji
// rasterize crisply at any resolution. Skia's PDF backend can't embed those
// color tables, so we rasterize each emoji to an image overlay — rendered at
// a high effective DPI relative to its final on-page size so it stays sharp
// when the PDF is viewed or printed.
//
// PDF user space is 72 units per inch, so the design→raster scale that yields
// TARGET_DPI is output_scale * TARGET_DPI / PDF_POINTS_PER_INCH, where
// output_scale is the canvas CTM scale (export scale + any shape transform).
// The shape's font size is already folded in via the emoji rect (w/h) below.
// Capped by MAX_RASTER_PX so a huge font size can't allocate an unbounded
// surface.
const TARGET_DPI: f32 = 600.0;
const PDF_POINTS_PER_INCH: f32 = 72.0;
const MAX_RASTER_PX: f32 = 2048.0;
let ctm = canvas.local_to_device_as_3x3();
let sx = (ctm.scale_x().powi(2) + ctm.skew_y().powi(2)).sqrt();
let sy = (ctm.skew_x().powi(2) + ctm.scale_y().powi(2)).sqrt();
let output_scale = sx.max(sy).max(1.0);
for line in &line_metrics {
let style_runs = line.get_style_metrics(line.start_index..line.end_index);
// Build a list of (start, end, is_emoji) for each style run.
let mut run_info: Vec<(usize, usize, bool)> = Vec::new();
for (i, (start_idx, _style_metric)) in style_runs.iter().enumerate() {
let end_idx = style_runs.get(i + 1).map_or(line.end_index, |next| next.0);
if *start_idx >= end_idx {
continue;
}
let font = para.paragraph.get_font_at(*start_idx);
let family_name = font.typeface().family_name();
let normalized = family_name.to_lowercase().replace(' ', "-");
let is_emoji = normalized.contains(DEFAULT_EMOJI_FONT);
run_info.push((*start_idx, end_idx, is_emoji));
}
// Merge consecutive emoji runs into contiguous ranges.
// ZWJ emoji sequences (e.g. 👩🏿‍🚀) may be split into multiple
// style runs by Skia — one per codepoint — but the composed glyph
// is a single indivisible cluster. Querying `get_rects_for_range`
// on a partial cluster returns empty results, so we must use the
// full cluster range.
let mut merged_emoji_ranges: Vec<(usize, usize)> = Vec::new();
for &(start, end, is_emoji) in &run_info {
if is_emoji {
if let Some(last) = merged_emoji_ranges.last_mut() {
if last.1 == start {
// Extend the previous range
last.1 = end;
continue;
}
}
merged_emoji_ranges.push((start, end));
}
}
for (range_start, range_end) in &merged_emoji_ranges {
// Get the bounding rects for this (possibly merged) emoji run
let rects = para.paragraph.get_rects_for_range(
*range_start..*range_end,
skia::textlayout::RectHeightStyle::Tight,
skia::textlayout::RectWidthStyle::Tight,
);
for text_box in &rects {
let r = &text_box.rect;
let w = r.width();
let h = r.height();
if w <= 0.0 || h <= 0.0 {
continue;
}
// Render at TARGET_DPI relative to the emoji's final on-page
// size, clamped so the surface stays within MAX_RASTER_PX.
let mut raster_scale = output_scale * (TARGET_DPI / PDF_POINTS_PER_INCH);
let max_dim = w.max(h) * raster_scale;
if max_dim > MAX_RASTER_PX {
raster_scale *= MAX_RASTER_PX / max_dim;
}
let raster_w = (w * raster_scale).ceil() as i32;
let raster_h = (h * raster_scale).ceil() as i32;
let info = skia::ImageInfo::new_n32_premul((raster_w, raster_h), None);
let Some(mut raster) = skia::surfaces::raster(&info, None, None) else {
continue;
};
let rc = raster.canvas();
rc.clear(skia::Color::TRANSPARENT);
rc.scale((raster_scale, raster_scale));
// Translate so the emoji rect origin maps to (0,0)
rc.translate((-r.left, -r.top));
para.paragraph.paint(rc, (0.0, 0.0));
let image = raster.image_snapshot();
// Draw the rasterized emoji onto the PDF canvas at the
// correct position (paragraph offset + emoji rect origin).
let dest = skia::Rect::from_xywh(para.x + r.left, para.y + r.top, w, h);
let sampling = skia::SamplingOptions::from(skia::CubicResampler::mitchell());
canvas.draw_image_rect_with_sampling_options(
&image,
None,
dest,
sampling,
&Paint::default(),
);
}
}
}
}
fn draw_text(
canvas: &Canvas,
shape: &Shape,
paragraph_builder_groups: &mut [Vec<ParagraphBuilder>],
layer_opacity: Option<f32>,
overlay_emoji: bool,
) {
if let Some(opacity) = layer_opacity {
let mut opacity_paint = Paint::default();
@ -324,7 +573,7 @@ fn draw_text(
canvas.save_layer(&SaveLayerRec::default());
}
paint_text(canvas, shape, paragraph_builder_groups);
paint_text_with_emoji_overlay(canvas, shape, paragraph_builder_groups, overlay_emoji);
}
/// Renders an inner stroke using mask + SrcIn + DstOver layer structure.

File diff suppressed because it is too large Load Diff

View File

@ -1077,6 +1077,17 @@ impl Shape {
self.selrect.center()
}
/// Returns the shape's transform matrix centered around its selrect center,
/// so that rotations and scales happen around the shape's visual center
/// rather than the origin.
pub fn centered_transform(&self) -> Matrix {
let center = self.center();
let mut matrix = self.transform;
matrix.post_translate(center);
matrix.pre_translate(-center);
matrix
}
pub fn clip(&self) -> bool {
self.clip_content
}

View File

@ -82,6 +82,10 @@ impl State {
get_render_state().render_shape_pixels(id, &self.shapes, scale, timestamp)
}
pub fn render_shape_pdf(&mut self, id: &Uuid, scale: f32) -> Result<Vec<u8>> {
crate::render::pdf::render_to_pdf(get_render_state(), id, &self.shapes, scale)
}
pub fn start_render_loop(&mut self, timestamp: i32) -> Result<FrameType> {
let render_state = get_render_state();
// If zoom changed (e.g. interrupted zoom render followed by pan), the