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🐛 Fix masked shapes causing render cuts at tile boundaries
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@ -2454,6 +2454,7 @@ impl RenderState {
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let has_effects = transformed_element.has_effects_that_extend_bounds();
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let is_visible = export
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|| mask
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|| if is_container || has_effects {
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let element_extrect =
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extrect.get_or_insert_with(|| transformed_element.extrect(tree, scale));
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