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⚡ Reuse drag crops under overlapping movers and yield on gesture commit
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0e31516761
commit
18941ed8e1
@ -44,6 +44,10 @@ pub(crate) use resources::RenderResources;
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type ClipStack = Vec<(Rect, Option<Corners>, Matrix)>;
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/// Above this many uncached tiles, a preserved-target render yields instead of
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/// painting everything in one blocking call.
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const MAX_SYNC_TILES_ON_PRESERVED_TARGET: usize = 4;
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#[repr(u8)]
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pub enum FrameType {
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None = 0,
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@ -481,14 +485,17 @@ impl RenderState {
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/// - **Top-level only**: cache entries are built for direct children of the root.
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/// - **Moved node**: only allow cache reuse for *pure translations* (no scale/rotate/skew),
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/// because other transforms would require resampling and can diverge from the live render.
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/// - **Other cached nodes**: if the moving bounds overlap this cached crop, invalidate it so
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/// we don't show stale content while something moves over/inside it.
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/// - **Other cached nodes**: reusable unless the crop holds stale pixels of the moving
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/// content (`moved_bounds_before`), or the movers paint *under* this node and now
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/// overlap it (`movers_paint_above`).
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fn should_use_cached_top_level_during_interactive(
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&mut self,
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node_id: Uuid,
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tree: ShapesPoolRef,
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moved_ids: &[Uuid],
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moved_bounds: Option<Rect>,
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moved_bounds_before: Option<Rect>,
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movers_paint_above: bool,
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) -> bool {
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if !self.backbuffer_crop_cache.contains_key(&node_id) {
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return false;
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@ -525,19 +532,26 @@ impl RenderState {
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.is_some_and(|s| s.is_safe_for_drag_crop_cache(tree));
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}
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let Some(src_doc_bounds) = self
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.backbuffer_crop_cache
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.get(&node_id)
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.map(|crop| crop.src_doc_bounds)
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else {
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return false;
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};
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// The crop was captured before the gesture, so it still holds the movers where they
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// started: reusing it there would paint a ghost. This also covers a mover that is a
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// descendant of this node.
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if moved_bounds_before.is_some_and(|before| before.intersects(src_doc_bounds)) {
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return false;
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}
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match moved_bounds {
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// Something is actually moving/resizing. If the moving content overlaps this
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// cached crop, do not use the cached pixels for this frame. We intentionally
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// keep the cache entry: overlap is typically transient during drag, and once
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// the moving content leaves the area the crop becomes valid again (stationary
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// shape unchanged).
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Some(moved) => {
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let intersects = self
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.backbuffer_crop_cache
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.get(&node_id)
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.is_some_and(|crop| moved.intersects(crop.src_doc_bounds));
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!intersects
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}
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// Overlap only matters when a mover paints *under* this node, where the crop
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// would cover it (the crop is a backbuffer crop, so it carries the backdrop as
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// it was). Movers that paint above are drawn after the blit and stay visible.
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Some(moved) => movers_paint_above || !moved.intersects(src_doc_bounds),
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// Interactive-transform mode is active but nothing is moving (no modifiers):
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// e.g. editing a text shape inside this board reflows its content without
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@ -2398,8 +2412,15 @@ impl RenderState {
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} else {
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// Keep progressive yielding, except for a localized shape edit on a
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// stable viewbox (e.g. recoloring) which renders in one frame.
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let allow_stop =
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!preserve_target || self.zoom_changed() || self.options.is_interactive_transform();
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// "Localized" is a tile count: a gesture commit invalidates the whole
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// viewport, and rendering that without yielding blocks the thread
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// handling pointerup until every tile is done.
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let queued_uncached = self.pending_tiles.visible_uncached.len()
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+ self.pending_tiles.interest_uncached.len();
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let allow_stop = !preserve_target
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|| self.zoom_changed()
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|| self.options.is_interactive_transform()
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|| queued_uncached > MAX_SYNC_TILES_ON_PRESERVED_TARGET;
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frame_type = self.continue_render_loop(base_object, tree, timestamp, allow_stop)?;
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// This is an option to debug frames.
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@ -3411,44 +3432,70 @@ impl RenderState {
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target_surface = SurfaceId::Export;
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}
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// During interactive transforms we compute the union of the current bounds of all
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// modified shapes (doc-space @ 100% zoom, scale=1.0). This is used as a cheap overlap
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// guard to decide when cached top-level crops are unsafe to reuse (something is moving
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// over/inside them), without doing expensive ancestor walks per node.
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// Bounds of the moving shapes (doc space @ 100% zoom), as cheap overlap guards for
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// cached top-level crops. Current and pre-modifier bounds are kept apart: the
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// pre-modifier union says where the crops hold stale pixels, the current union says
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// what the movers now cover. Unioning them would make a drag that started far away
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// poison every crop between the start and the cursor.
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//
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// `modifier_ids` is pre-computed once here and reused throughout the loop to avoid
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// repeated allocations (formerly O(N_shapes) HashMap builds) per node.
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let modifier_ids = tree.modifier_ids();
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let moved_bounds = if self.options.is_interactive_transform() && !modifier_ids.is_empty() {
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let mut acc: Option<Rect> = None;
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let interactive_moving =
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self.options.is_interactive_transform() && !modifier_ids.is_empty();
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let mut moved_bounds: Option<Rect> = None;
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let mut moved_bounds_before: Option<Rect> = None;
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if interactive_moving {
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let join = |acc: &mut Option<Rect>, r: Rect| match acc {
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None => *acc = Some(r),
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Some(prev) => {
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prev.join(r);
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}
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};
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for id in modifier_ids.iter() {
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// Current (post-modifier) bounds
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if let Some(s) = tree.get(id) {
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let r = self.get_cached_extrect(s, tree, 1.0);
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acc = Some(match acc {
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None => r,
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Some(mut prev) => {
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prev.join(r);
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prev
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}
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});
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join(&mut moved_bounds, r);
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}
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// Pre-modifier bounds: important so cached top-level crops that still contain the
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// shape at its original position are considered "unsafe" even after the shape
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// has moved away (e.g. dragging a child out of a clipped frame).
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if let Some(raw) = tree.get_raw(id) {
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let r0 = self.get_cached_extrect(raw, tree, 1.0);
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acc = Some(match acc {
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None => r0,
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Some(mut prev) => {
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prev.join(r0);
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prev
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}
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});
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join(&mut moved_bounds_before, r0);
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}
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}
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acc
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}
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// `children_ids(false)` reverses, so index 0 is the topmost root and a *lower* index
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// paints later. A crop stays reusable under an overlapping mover only when every
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// mover paints above it, i.e. sits at a strictly lower index.
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let root_paint_index: HashMap<Uuid, usize> = if interactive_moving {
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tree.get(&Uuid::nil())
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.map(|root| {
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root.children_ids(false)
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.into_iter()
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.enumerate()
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.map(|(i, id)| (id, i))
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.collect()
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})
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.unwrap_or_default()
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} else {
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HashMap::new()
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};
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let index_of_root = |id: &Uuid| root_paint_index.get(id).copied();
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let top_level_ancestor = |mut id: Uuid| -> Option<Uuid> {
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for _ in 0..64 {
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let parent = tree.get_raw(&id).and_then(|s| s.parent_id)?;
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if parent == Uuid::nil() {
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return Some(id);
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}
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id = parent;
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}
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None
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};
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let moved_max_root_index = if interactive_moving {
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modifier_ids
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.iter()
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.map(|id| top_level_ancestor(*id).and_then(|top| index_of_root(&top)))
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.try_fold(0usize, |acc, idx| idx.map(|i| acc.max(i)))
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} else {
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None
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};
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@ -3554,13 +3601,22 @@ impl RenderState {
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// draw it directly from Backbuffer crop on the current tile surface and skip
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// traversing/rendering the subtree.
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if self.options.is_interactive_transform() {
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let movers_paint_above = match (moved_max_root_index, index_of_root(&node_id)) {
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(Some(moved_idx), Some(node_idx)) => moved_idx < node_idx,
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_ => false,
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};
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let use_cached = self.should_use_cached_top_level_during_interactive(
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node_id,
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tree,
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modifier_ids,
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moved_bounds,
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moved_bounds_before,
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movers_paint_above,
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);
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if !use_cached && self.backbuffer_crop_cache.contains_key(&node_id) {
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}
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if use_cached {
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if let Some(crop) = self.backbuffer_crop_cache.get(&node_id) {
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let crop_image = &crop.image;
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@ -1371,35 +1371,37 @@ impl Surfaces {
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);
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let src_rect_f = skia::Rect::from(src_rect);
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let backbuffer_canvas = self.backbuffer.canvas();
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// Draw background
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// let mut paint = skia::Paint::default();
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// paint.set_color(color);
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// backbuffer_canvas.draw_rect(tile_rect, &paint);
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// Draw current surface directly to target (no snapshot)
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self.current.draw(
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backbuffer_canvas,
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(
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tile_rect.left - src_rect_f.left,
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tile_rect.top - src_rect_f.top,
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),
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sampling_options,
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None,
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let origin = (
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tile_rect.left - src_rect_f.left,
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tile_rect.top - src_rect_f.top,
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);
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// Also draw to cache for render_from_cache
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// Clipped to the tile: `current` is a whole tile surface with margins on
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// every side, cleared to the background colour, so an unclipped draw
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// repaints a 256px halo of background over the neighbouring tiles.
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// Rounded out because the viewbox offset can be fractional, and a clip
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// that rounds inwards would leave a seam between adjacent tiles.
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let clip = skia::Rect::from_ltrb(
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tile_rect.left.floor(),
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tile_rect.top.floor(),
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tile_rect.right.ceil(),
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tile_rect.bottom.ceil(),
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);
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let backbuffer_canvas = self.backbuffer.canvas();
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backbuffer_canvas.save();
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backbuffer_canvas.clip_rect(clip, None, false);
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self.current
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.draw(backbuffer_canvas, origin, sampling_options, None);
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backbuffer_canvas.restore();
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if draw_on_cache == DrawOnCache::Yes {
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self.current.draw(
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self.cache.canvas(),
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(
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tile_rect.left - src_rect_f.left,
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tile_rect.top - src_rect_f.top,
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),
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sampling_options,
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None,
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);
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let cache_canvas = self.cache.canvas();
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cache_canvas.save();
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cache_canvas.clip_rect(clip, None, false);
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self.current
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.draw(cache_canvas, origin, sampling_options, None);
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cache_canvas.restore();
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}
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}
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