mirror of
https://github.com/penpot/penpot.git
synced 2026-07-30 09:56:22 +00:00
♻️ Change how rendering spiral is generated
This commit is contained in:
parent
8666610920
commit
103afe7e8b
@ -50,7 +50,7 @@ export CARGO_PARAMS="${@:2}";
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if [ "$BUILD_MODE" = "release" ]; then
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export CARGO_PARAMS="--release $CARGO_PARAMS"
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export EMCC_CFLAGS="-O3 -sASSERTIONS=0 $EMCC_CFLAGS"
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export EMCC_CFLAGS="-O3 -sASSERTIONS=0 --profiling $EMCC_CFLAGS"
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else
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# TODO: Extra parameters that could be good to look into:
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# -gseparate-dwarf
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@ -80,6 +80,9 @@ function copy_artifacts {
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cp target/wasm32-unknown-emscripten/$BUILD_MODE/render_wasm.js $DEST/$BUILD_NAME.js;
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cp target/wasm32-unknown-emscripten/$BUILD_MODE/render_wasm.wasm $DEST/$BUILD_NAME.wasm;
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if [ -f target/wasm32-unknown-emscripten/$BUILD_MODE/render_wasm.wasm.map ]; then
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cp target/wasm32-unknown-emscripten/$BUILD_MODE/render_wasm.wasm.map $DEST/$BUILD_NAME.wasm.map;
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fi
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sed -i "s/render_wasm.wasm/$BUILD_NAME.wasm?version=$VERSION_TAG/g" $DEST/$BUILD_NAME.js;
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@ -18,7 +18,7 @@ use std::collections::HashMap;
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#[allow(unused_imports)]
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use crate::error::{Error, Result};
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use crate::render::QueueFrame;
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use crate::render::RenderQueueFrame;
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use macros::wasm_error;
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use math::{Bounds, Matrix};
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@ -218,7 +218,7 @@ pub extern "C" fn set_canvas_background(raw_color: u32) -> Result<()> {
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#[no_mangle]
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#[wasm_error]
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pub extern "C" fn render(_: i32) -> Result<QueueFrame> {
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pub extern "C" fn render(timestamp: i32) -> Result<RenderQueueFrame> {
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with_state_mut!(state, {
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state.rebuild_touched_tiles();
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// Drain the throttled modifier-tile invalidation accumulated
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@ -233,8 +233,8 @@ pub extern "C" fn render(_: i32) -> Result<QueueFrame> {
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}
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}
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return state
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.start_render_loop(performance::get_time())
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.map_err(|_| Error::RecoverableError("Error rendering".to_string()));
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.start_render_loop(timestamp)
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.map_err(|_| Error::RecoverableError("Error rendering".to_string()));
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});
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}
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@ -244,7 +244,7 @@ pub extern "C" fn render_sync() -> Result<()> {
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with_state_mut!(state, {
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state.rebuild_tiles();
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state
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.render_sync(performance::get_time())
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.render_sync()
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.map_err(|_| Error::RecoverableError("Error rendering".to_string()))?;
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});
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Ok(())
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@ -270,7 +270,7 @@ pub extern "C" fn render_sync_shape(a: u32, b: u32, c: u32, d: u32) -> Result<()
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state.rebuild_tiles_from(Some(&id));
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state
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.render_sync_shape(&id, performance::get_time())
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.render_sync_shape(&id)
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.map_err(|e| Error::RecoverableError(e.to_string()))?;
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});
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Ok(())
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@ -40,7 +40,7 @@ pub use images::*;
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type ClipStack = Vec<(Rect, Option<Corners>, Matrix)>;
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#[repr(u8)]
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pub enum QueueFrame {
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pub enum RenderQueueFrame {
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Yes = 1,
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No = 0,
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}
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@ -524,7 +524,7 @@ impl RenderState {
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options.viewport_interest_area_threshold,
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1.0,
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),
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pending_tiles: PendingTiles::new_empty(),
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pending_tiles: PendingTiles::new(),
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nested_fills: vec![],
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nested_blurs: vec![],
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nested_shadows: vec![],
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@ -1867,7 +1867,7 @@ impl RenderState {
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tree: ShapesPoolRef,
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timestamp: i32,
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sync_render: bool,
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) -> Result<QueueFrame> {
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) -> Result<RenderQueueFrame> {
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#[cfg(feature = "stats")]
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self.stats.clear();
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@ -1960,7 +1960,7 @@ impl RenderState {
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self.apply_drawing_to_render_canvas(None, SurfaceId::Current);
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let mut result = QueueFrame::No;
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let mut result = RenderQueueFrame::No;
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if sync_render {
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self.render_shape_tree_sync(base_object, tree, timestamp)?;
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} else {
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@ -2018,7 +2018,7 @@ impl RenderState {
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base_object: Option<&Uuid>,
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tree: ShapesPoolRef,
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timestamp: i32,
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) -> Result<QueueFrame> {
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) -> Result<RenderQueueFrame> {
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performance::begin_measure!("process_animation_frame");
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if self.render_in_progress {
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if tree.len() != 0 {
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@ -2039,7 +2039,7 @@ impl RenderState {
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}
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if self.render_in_progress {
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return Ok(QueueFrame::Yes);
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return Ok(RenderQueueFrame::Yes);
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} else {
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// A full-quality frame is now complete. Refresh Backbuffer and regenerate
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// the per-shape crop cache so interactive drags can reuse pixels.
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@ -2052,7 +2052,7 @@ impl RenderState {
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}
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}
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performance::end_measure!("process_animation_frame");
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Ok(QueueFrame::No)
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Ok(RenderQueueFrame::No)
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}
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pub fn render_shape_tree_sync(
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@ -2060,12 +2060,12 @@ impl RenderState {
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base_object: Option<&Uuid>,
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tree: ShapesPoolRef,
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timestamp: i32,
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) -> Result<QueueFrame> {
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) -> Result<RenderQueueFrame> {
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if tree.len() != 0 {
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self.render_shape_tree_partial(base_object, tree, timestamp, false)?;
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}
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self.flush_and_submit();
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Ok(QueueFrame::No)
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Ok(RenderQueueFrame::No)
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}
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pub fn render_shape_pixels(
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@ -7,7 +7,7 @@ const SHOW_WASM_INFO: u32 = 0x08;
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// Render performance options
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// This is the extra area used for tile rendering (tiles beyond viewport).
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// Higher values pre-render more tiles, reducing empty squares during pan but using more memory.
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const VIEWPORT_INTEREST_AREA_THRESHOLD: i32 = 3;
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const VIEWPORT_INTEREST_AREA_THRESHOLD: i32 = 1;
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const MAX_BLOCKING_TIME_MS: i32 = 32;
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const NODE_BATCH_THRESHOLD: i32 = 3;
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const BLUR_DOWNSCALE_THRESHOLD: f32 = 8.0;
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@ -7,8 +7,8 @@ pub use shapes_pool::{ShapesPool, ShapesPoolMutRef, ShapesPoolRef};
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pub use text_editor::*;
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use crate::error::{Error, Result};
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use crate::render::{RenderState, QueueFrame};
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use crate::shapes::{Shape, modifiers::grid_layout::grid_cell_data};
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use crate::render::{RenderQueueFrame, RenderState};
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use crate::shapes::{modifiers::grid_layout::grid_cell_data, Shape};
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use crate::tiles;
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use crate::uuid::Uuid;
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@ -91,14 +91,14 @@ impl State {
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self.render_state.render_from_cache(&self.shapes);
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}
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pub fn render_sync(&mut self, timestamp: i32) -> Result<QueueFrame> {
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pub fn render_sync(&mut self) -> Result<RenderQueueFrame> {
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self.render_state
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.start_render_loop(None, &self.shapes, timestamp, true)
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.start_render_loop(None, &self.shapes, 0, true)
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}
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pub fn render_sync_shape(&mut self, id: &Uuid, timestamp: i32) -> Result<QueueFrame> {
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pub fn render_sync_shape(&mut self, id: &Uuid) -> Result<RenderQueueFrame> {
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self.render_state
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.start_render_loop(Some(id), &self.shapes, timestamp, true)
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.start_render_loop(Some(id), &self.shapes, 0, true)
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}
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pub fn render_shape_pixels(
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@ -111,7 +111,7 @@ impl State {
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.render_shape_pixels(id, &self.shapes, scale, timestamp)
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}
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pub fn start_render_loop(&mut self, timestamp: i32) -> Result<QueueFrame> {
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pub fn start_render_loop(&mut self, timestamp: i32) -> Result<RenderQueueFrame> {
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// If zoom changed (e.g. interrupted zoom render followed by pan), the
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// tile index may be stale for the new viewport position. Rebuild the
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// index so shapes are mapped to the correct tiles. We use
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@ -22,43 +22,95 @@ impl Tile {
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pub struct TileRect(pub i32, pub i32, pub i32, pub i32);
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impl TileRect {
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pub fn empty() -> Self {
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Self(0, 0, 0, 0)
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}
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#[inline]
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pub fn x1(&self) -> i32 {
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self.0
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}
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#[inline]
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pub fn y1(&self) -> i32 {
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self.1
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}
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#[inline]
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pub fn x2(&self) -> i32 {
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self.2
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}
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#[inline]
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pub fn y2(&self) -> i32 {
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self.3
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}
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#[inline]
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pub fn left(&self) -> i32 {
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self.0
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}
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#[inline]
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pub fn top(&self) -> i32 {
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self.1
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}
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#[inline]
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pub fn right(&self) -> i32 {
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self.2
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}
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#[inline]
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pub fn bottom(&self) -> i32 {
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self.3
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}
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#[inline]
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pub fn x(&self) -> i32 {
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self.0
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}
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#[inline]
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pub fn y(&self) -> i32 {
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self.1
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}
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#[inline]
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pub fn width(&self) -> i32 {
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self.x2() - self.x1()
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}
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#[inline]
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pub fn half_width(&self) -> i32 {
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self.width() / 2
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}
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#[inline]
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pub fn height(&self) -> i32 {
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self.y2() - self.y1()
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}
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pub fn center_x(&self) -> i32 {
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self.x1() + self.width() / 2
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#[inline]
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pub fn half_height(&self) -> i32 {
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self.height() / 2
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}
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#[inline]
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pub fn center_x(&self) -> i32 {
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self.x() + self.half_width()
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}
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#[inline]
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pub fn center_y(&self) -> i32 {
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self.y1() + self.height() / 2
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self.y() + self.half_height()
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}
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pub fn contains(&self, tile: &Tile) -> bool {
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tile.x() >= self.x1()
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&& tile.y() >= self.y1()
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&& tile.x() <= self.x2()
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&& tile.y() <= self.y2()
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tile.x() >= self.left()
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&& tile.y() >= self.top()
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&& tile.x() <= self.right()
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&& tile.y() <= self.bottom()
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}
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}
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@ -195,43 +247,76 @@ impl TileHashMap {
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}
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const VIEWPORT_DEFAULT_CAPACITY: usize = 24 * 12;
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const VIEWPORT_SPIRAL_DEFAULT_CAPACITY: usize = 64;
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// This structure keeps the list of tiles that are in the pending list, the
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// ones that are going to be rendered.
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pub struct PendingTiles {
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pub list: Vec<Tile>,
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pub spiral: Vec<Tile>,
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pub spiral_rect: TileRect,
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}
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impl PendingTiles {
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pub fn new_empty() -> Self {
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pub fn new() -> Self {
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Self {
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list: Vec::with_capacity(VIEWPORT_DEFAULT_CAPACITY),
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spiral: Vec::with_capacity(VIEWPORT_SPIRAL_DEFAULT_CAPACITY),
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spiral_rect: TileRect::empty(),
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}
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}
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// Generate tiles ordered by distance to the center (closest processed first).
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fn generate_spiral(rect: &TileRect) -> Vec<Tile> {
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let cx = rect.center_x();
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let cy = rect.center_y();
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// TileRect is inclusive (x1..=x2, y1..=y2).
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let mut tiles = Vec::new();
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for x in rect.x1()..=rect.x2() {
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for y in rect.y1()..=rect.y2() {
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tiles.push(Tile(x, y));
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}
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// Generate tiles in spiral order from center
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fn generate_spiral(columns: i32, rows: i32) -> Vec<Tile> {
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let total = columns * rows;
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if total <= 0 {
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return Vec::new();
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}
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// We pop() from the end, so keep nearest-to-center tiles at the end.
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tiles.sort_unstable_by(|a, b| {
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let da = (a.x() - cx).abs() + (a.y() - cy).abs();
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let db = (b.x() - cx).abs() + (b.y() - cy).abs();
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da.cmp(&db)
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.then_with(|| a.x().cmp(&b.x()))
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.then_with(|| a.y().cmp(&b.y()))
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});
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tiles.reverse();
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tiles
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let mut result = Vec::with_capacity(total as usize);
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let mut cx = 0;
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let mut cy = 0;
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let ratio = (columns as f32 / rows as f32).ceil() as i32;
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let mut direction_current = 0;
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let mut direction_total_x = ratio;
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let mut direction_total_y = 1;
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let mut direction = 0;
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let mut current = 0;
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result.push(Tile(cx, cy));
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while current < total {
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match direction {
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0 => cx += 1,
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1 => cy += 1,
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2 => cx -= 1,
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3 => cy -= 1,
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_ => unreachable!("Invalid direction"),
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}
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result.push(Tile(cx, cy));
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direction_current += 1;
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let direction_total = if direction % 2 == 0 {
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direction_total_x
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} else {
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direction_total_y
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};
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if direction_current == direction_total {
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if direction % 2 == 0 {
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direction_total_x += 1;
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} else {
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direction_total_y += 1;
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}
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direction = (direction + 1) % 4;
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direction_current = 0;
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}
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current += 1;
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}
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result.reverse();
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result
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}
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pub fn update(&mut self, tile_viewbox: &TileViewbox, surfaces: &Surfaces, only_visible: bool) {
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@ -247,7 +332,22 @@ impl PendingTiles {
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} else {
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&tile_viewbox.interest_rect
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};
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let spiral = Self::generate_spiral(spiral_rect);
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// If the spiral rect doesn't change we do not
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// need to recalculate anything.
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// if self.spiral_rect == *spiral_rect {
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// return;
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// }
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self.spiral_rect = *spiral_rect;
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// We do not regenerate spiral if the spiral_rect
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// doesn't change. The spiral_rect is based on the
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// viewbox so, if the viewbox doesn't change
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// the spiral should not change.
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if self.spiral.len() != (spiral_rect.width() * spiral_rect.height()) as usize {
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self.spiral = Self::generate_spiral(spiral_rect.width(), spiral_rect.height());
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}
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// Partition tiles into 4 priority groups (highest priority = processed last due to pop()):
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// 1. visible + cached (fastest - just blit from cache)
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@ -259,7 +359,9 @@ impl PendingTiles {
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let mut interest_cached = Vec::new();
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let mut interest_uncached = Vec::new();
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for tile in spiral {
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let center_tile = Tile(spiral_rect.center_x(), spiral_rect.center_y());
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for spiral_tile in self.spiral.iter() {
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let tile = Tile(spiral_tile.0 + center_tile.0, spiral_tile.1 + center_tile.1);
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let is_visible = tile_viewbox.visible_rect.contains(&tile);
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let is_cached = surfaces.has_cached_tile_surface(tile);
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