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🐛 Fix inclusive TileRect width/height for tile spiral scheduling
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@ -66,44 +66,16 @@ impl TileRect {
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self.3
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}
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/// Inclusive tile count on X (matches `contains`: both `x1` and `x2` are included).
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#[inline]
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pub fn x(&self) -> i32 {
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self.0
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pub fn columns(&self) -> i32 {
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self.x2() - self.x1() + 1
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}
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/// Inclusive tile count on Y (matches `contains`: both `y1` and `y2` are included).
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#[inline]
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pub fn y(&self) -> i32 {
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self.1
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}
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#[inline]
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pub fn width(&self) -> i32 {
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self.x2() - self.x1()
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}
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#[inline]
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pub fn half_width(&self) -> i32 {
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self.width() / 2
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}
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#[inline]
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pub fn height(&self) -> i32 {
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self.y2() - self.y1()
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}
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#[inline]
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pub fn half_height(&self) -> i32 {
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self.height() / 2
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}
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#[inline]
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pub fn center_x(&self) -> i32 {
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self.x() + self.half_width()
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}
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#[inline]
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pub fn center_y(&self) -> i32 {
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self.y() + self.half_height()
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pub fn rows(&self) -> i32 {
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self.y2() - self.y1() + 1
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}
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pub fn contains(&self, tile: &Tile) -> bool {
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@ -249,27 +221,50 @@ impl TileHashMap {
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const VIEWPORT_DEFAULT_CAPACITY: usize = 24 * 12;
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const VIEWPORT_SPIRAL_DEFAULT_CAPACITY: usize = 64;
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// This structure keeps the list of tiles that are in the pending list, the
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// ones that are going to be rendered.
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pub struct PendingTiles {
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pub list: Vec<Tile>,
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pub spiral: Vec<Tile>,
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pub spiral_rect: TileRect,
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/// Cached spiral of tile offsets for a given grid size.
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///
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/// Offsets are centered at (0,0) and must be translated by the desired origin/center tile.
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#[derive(Debug, Default)]
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pub struct TileSpiral {
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offsets: Vec<Tile>,
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columns: usize,
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rows: usize,
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}
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impl PendingTiles {
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impl TileSpiral {
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pub fn new() -> Self {
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Self {
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list: Vec::with_capacity(VIEWPORT_DEFAULT_CAPACITY),
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spiral: Vec::with_capacity(VIEWPORT_SPIRAL_DEFAULT_CAPACITY),
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spiral_rect: TileRect::empty(),
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offsets: Vec::with_capacity(VIEWPORT_SPIRAL_DEFAULT_CAPACITY),
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columns: 0,
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rows: 0,
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}
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}
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// Generate tiles in spiral order from center
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fn generate_spiral(columns: usize, rows: usize) -> Vec<Tile> {
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let total = columns * rows;
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let mut result = Vec::with_capacity(total);
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#[inline]
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pub fn iter(&self) -> std::slice::Iter<'_, Tile> {
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self.offsets.iter()
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}
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/// Ensure the spiral offsets match the given grid size.
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///
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/// This regenerates offsets whenever the size changes (grow or shrink) so callers
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/// don't accidentally reuse a spiral built for a previous viewport.
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pub fn ensure(&mut self, columns: usize, rows: usize) {
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if self.columns == columns && self.rows == rows {
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return;
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}
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self.columns = columns;
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self.rows = rows;
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let total = columns.saturating_mul(rows);
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self.offsets.clear();
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self.offsets.reserve(total);
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if total == 0 {
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return;
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}
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// Generate tiles in spiral order from center (same algorithm as before).
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let mut cx = 0;
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let mut cy = 0;
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@ -280,8 +275,8 @@ impl PendingTiles {
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let mut direction_total_y = 1;
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let mut direction = 0;
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result.push(Tile(cx, cy));
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while result.len() < total {
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self.offsets.push(Tile(cx, cy));
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while self.offsets.len() < total {
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match direction {
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0 => cx += 1,
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1 => cy += 1,
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@ -290,7 +285,7 @@ impl PendingTiles {
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_ => unreachable!("Invalid direction"),
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}
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result.push(Tile(cx, cy));
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self.offsets.push(Tile(cx, cy));
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direction_current += 1;
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let direction_total = if direction % 2 == 0 {
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@ -309,8 +304,26 @@ impl PendingTiles {
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direction_current = 0;
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}
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}
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result.reverse();
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result
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self.offsets.reverse();
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}
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}
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// This structure keeps the list of tiles that are in the pending list, the
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// ones that are going to be rendered.
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pub struct PendingTiles {
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pub list: Vec<Tile>,
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pub spiral: TileSpiral,
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pub spiral_rect: TileRect,
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}
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impl PendingTiles {
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pub fn new() -> Self {
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Self {
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list: Vec::with_capacity(VIEWPORT_DEFAULT_CAPACITY),
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spiral: TileSpiral::new(),
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spiral_rect: TileRect::empty(),
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}
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}
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pub fn update(&mut self, tile_viewbox: &TileViewbox, surfaces: &Surfaces, only_visible: bool) {
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@ -333,11 +346,10 @@ impl PendingTiles {
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// doesn't change. The spiral_rect is based on the
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// viewbox so, if the viewbox doesn't change
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// the spiral should not change.
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let total = (spiral_rect.width() * spiral_rect.height()) as usize;
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if self.spiral.len() < total {
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self.spiral =
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Self::generate_spiral(spiral_rect.width() as usize, spiral_rect.height() as usize);
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}
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let columns = spiral_rect.columns();
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let rows = spiral_rect.rows();
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self.spiral.ensure(columns as usize, rows as usize);
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// Partition tiles into 4 priority groups (highest priority = processed last due to pop()):
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// 1. visible + cached (fastest - just blit from cache)
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@ -349,7 +361,13 @@ impl PendingTiles {
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let mut interest_cached = Vec::new();
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let mut interest_uncached = Vec::new();
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let center_tile = Tile(spiral_rect.center_x(), spiral_rect.center_y());
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// Compute the scheduling center explicitly (inclusive range).
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// This avoids relying on `TileRect::center_x/center_y` semantics, which may be used
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// elsewhere with different expectations.
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let center_tile = Tile(
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(spiral_rect.x1() + spiral_rect.x2()) / 2,
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(spiral_rect.y1() + spiral_rect.y2()) / 2,
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);
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for spiral_tile in self.spiral.iter() {
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let tile = Tile(spiral_tile.0 + center_tile.0, spiral_tile.1 + center_tile.1);
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let is_visible = tile_viewbox.visible_rect.contains(&tile);
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