mirror of
https://github.com/alibaba/lowcode-engine.git
synced 2025-12-12 19:52:51 +00:00
663 lines
18 KiB
TypeScript
663 lines
18 KiB
TypeScript
import { isEqual } from 'lodash';
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import { globalContext } from './di';
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import { IPublicTypeHotkeyCallback, IPublicApiHotkey } from '@alilc/lowcode-types';
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interface KeyMap {
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[key: number]: string;
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}
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interface CtrlKeyMap {
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[key: string]: string;
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}
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interface ActionEvent {
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type: string;
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}
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interface IPublicTypeHotkeyCallbacks {
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[key: string]: IPublicTypeHotkeyCallbackCfg[];
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}
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interface HotkeyDirectMap {
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[key: string]: IPublicTypeHotkeyCallback;
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}
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interface IPublicTypeHotkeyCallbackCfg {
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callback: IPublicTypeHotkeyCallback;
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modifiers: string[];
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action: string;
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seq?: string;
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level?: number;
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combo?: string;
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}
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interface KeyInfo {
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key: string;
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modifiers: string[];
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action: string;
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}
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interface SequenceLevels {
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[key: string]: number;
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}
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const MAP: KeyMap = {
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8: 'backspace',
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9: 'tab',
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13: 'enter',
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16: 'shift',
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17: 'ctrl',
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18: 'alt',
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20: 'capslock',
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27: 'esc',
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32: 'space',
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33: 'pageup',
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34: 'pagedown',
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35: 'end',
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36: 'home',
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37: 'left',
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38: 'up',
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39: 'right',
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40: 'down',
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45: 'ins',
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46: 'del',
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91: 'meta',
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93: 'meta',
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224: 'meta',
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};
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const KEYCODE_MAP: KeyMap = {
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106: '*',
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107: '+',
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109: '-',
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110: '.',
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111: '/',
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186: ';',
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187: '=',
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188: ',',
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189: '-',
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190: '.',
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191: '/',
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192: '`',
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219: '[',
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220: '\\',
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221: ']',
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222: "'",
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};
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const SHIFT_MAP: CtrlKeyMap = {
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'~': '`',
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'!': '1',
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'@': '2',
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'#': '3',
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$: '4',
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'%': '5',
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'^': '6',
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'&': '7',
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'*': '8',
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'(': '9',
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')': '0',
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_: '-',
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'+': '=',
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':': ';',
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'"': "'",
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'<': ',',
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'>': '.',
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'?': '/',
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'|': '\\',
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};
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const SPECIAL_ALIASES: CtrlKeyMap = {
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option: 'alt',
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command: 'meta',
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return: 'enter',
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escape: 'esc',
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plus: '+',
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mod: /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl',
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};
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let REVERSE_MAP: CtrlKeyMap;
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/**
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* loop through the f keys, f1 to f19 and add them to the map
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* programatically
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*/
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for (let i = 1; i < 20; ++i) {
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MAP[111 + i] = `f${ i}`;
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}
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/**
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* loop through to map numbers on the numeric keypad
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*/
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for (let i = 0; i <= 9; ++i) {
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MAP[i + 96] = String(i);
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}
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/**
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* takes the event and returns the key character
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*/
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function characterFromEvent(e: KeyboardEvent): string {
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const keyCode = e.keyCode || e.which;
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// for keypress events we should return the character as is
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if (e.type === 'keypress') {
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let character = String.fromCharCode(keyCode);
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// if the shift key is not pressed then it is safe to assume
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// that we want the character to be lowercase. this means if
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// you accidentally have caps lock on then your key bindings
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// will continue to work
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//
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// the only side effect that might not be desired is if you
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// bind something like 'A' cause you want to trigger an
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// event when capital A is pressed caps lock will no longer
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// trigger the event. shift+a will though.
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if (!e.shiftKey) {
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character = character.toLowerCase();
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}
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return character;
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}
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// for non keypress events the special maps are needed
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if (MAP[keyCode]) {
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return MAP[keyCode];
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}
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if (KEYCODE_MAP[keyCode]) {
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return KEYCODE_MAP[keyCode];
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}
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// if it is not in the special map
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// with keydown and keyup events the character seems to always
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// come in as an uppercase character whether you are pressing shift
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// or not. we should make sure it is always lowercase for comparisons
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// tips: Q29weXJpZ2h0IChjKSAyMDIwLXByZXNlbnQgQWxpYmFiYSBJbmMuIFYy
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return String.fromCharCode(keyCode).toLowerCase();
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}
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interface KeypressEvent extends KeyboardEvent {
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type: 'keypress';
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}
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function isPressEvent(e: KeyboardEvent | ActionEvent): e is KeypressEvent {
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return e.type === 'keypress';
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}
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/**
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* checks if two arrays are equal
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*/
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function modifiersMatch(modifiers1: string[], modifiers2: string[]): boolean {
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return modifiers1.sort().join(',') === modifiers2.sort().join(',');
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}
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/**
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* takes a key event and figures out what the modifiers are
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*/
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function eventModifiers(e: KeyboardEvent): string[] {
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const modifiers = [];
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if (e.shiftKey) {
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modifiers.push('shift');
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}
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if (e.altKey) {
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modifiers.push('alt');
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}
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if (e.ctrlKey) {
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modifiers.push('ctrl');
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}
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if (e.metaKey) {
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modifiers.push('meta');
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}
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return modifiers;
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}
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/**
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* determines if the keycode specified is a modifier key or not
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*/
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function isModifier(key: string): boolean {
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return key === 'shift' || key === 'ctrl' || key === 'alt' || key === 'meta';
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}
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/**
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* reverses the map lookup so that we can look for specific keys
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* to see what can and can't use keypress
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*
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* @return {Object}
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*/
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function getReverseMap(): CtrlKeyMap {
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if (!REVERSE_MAP) {
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REVERSE_MAP = {};
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for (const key in MAP) {
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// pull out the numeric keypad from here cause keypress should
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// be able to detect the keys from the character
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if (Number(key) > 95 && Number(key) < 112) {
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continue;
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}
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if (MAP.hasOwnProperty(key)) {
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REVERSE_MAP[MAP[key]] = key;
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}
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}
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}
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return REVERSE_MAP;
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}
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/**
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* picks the best action based on the key combination
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*/
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function pickBestAction(key: string, modifiers: string[], action?: string): string {
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// if no action was picked in we should try to pick the one
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// that we think would work best for this key
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if (!action) {
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action = getReverseMap()[key] ? 'keydown' : 'keypress';
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}
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// modifier keys don't work as expected with keypress,
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// switch to keydown
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if (action === 'keypress' && modifiers.length) {
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action = 'keydown';
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}
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return action;
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}
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/**
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* Converts from a string key combination to an array
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*
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* @param {string} combination like "command+shift+l"
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* @return {Array}
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*/
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function keysFromString(combination: string): string[] {
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if (combination === '+') {
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return ['+'];
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}
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combination = combination.replace(/\+{2}/g, '+plus');
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return combination.split('+');
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}
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/**
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* Gets info for a specific key combination
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*
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* @param combination key combination ("command+s" or "a" or "*")
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*/
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function getKeyInfo(combination: string, action?: string): KeyInfo {
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let keys: string[] = [];
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let key = '';
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let i: number;
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const modifiers: string[] = [];
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// take the keys from this pattern and figure out what the actual
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// pattern is all about
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keys = keysFromString(combination);
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for (i = 0; i < keys.length; ++i) {
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key = keys[i];
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// normalize key names
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if (SPECIAL_ALIASES[key]) {
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key = SPECIAL_ALIASES[key];
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}
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// if this is not a keypress event then we should
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// be smart about using shift keys
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// this will only work for US keyboards however
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if (action && action !== 'keypress' && SHIFT_MAP[key]) {
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key = SHIFT_MAP[key];
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modifiers.push('shift');
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}
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// if this key is a modifier then add it to the list of modifiers
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if (isModifier(key)) {
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modifiers.push(key);
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}
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}
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// depending on what the key combination is
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// we will try to pick the best event for it
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action = pickBestAction(key, modifiers, action);
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return {
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key,
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modifiers,
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action,
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};
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}
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/**
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* actually calls the callback function
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*
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* if your callback function returns false this will use the jquery
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* convention - prevent default and stop propogation on the event
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*/
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function fireCallback(callback: IPublicTypeHotkeyCallback, e: KeyboardEvent, combo?: string, sequence?: string): void {
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try {
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const workspace = globalContext.get('workspace');
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const editor = workspace.isActive ? workspace.window.editor : globalContext.get('editor');
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const designer = editor.get('designer');
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const node = designer?.currentSelection?.getNodes()?.[0];
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const npm = node?.componentMeta?.npm;
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const selected =
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[npm?.package, npm?.componentName].filter((item) => !!item).join('-') || node?.componentMeta?.componentName || '';
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if (callback(e, combo) === false) {
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e.preventDefault();
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e.stopPropagation();
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}
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editor?.eventBus.emit('hotkey.callback.call', {
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callback,
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e,
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combo,
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sequence,
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selected,
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});
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} catch (err) {
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console.error(err.message);
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}
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}
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export interface IHotKey extends IPublicApiHotkey {
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}
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export class Hotkey implements IHotKey {
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callBacks: IPublicTypeHotkeyCallbacks = {};
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private directMap: HotkeyDirectMap = {};
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private sequenceLevels: SequenceLevels = {};
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private resetTimer = 0;
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private ignoreNextKeyup: boolean | string = false;
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private ignoreNextKeypress = false;
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private nextExpectedAction: boolean | string = false;
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private isActivate = true;
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constructor(readonly viewName: string = 'global') {
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this.mount(window);
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}
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activate(activate: boolean): void {
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this.isActivate = activate;
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}
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mount(window: Window) {
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const { document } = window;
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const handleKeyEvent = this.handleKeyEvent.bind(this);
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document.addEventListener('keypress', handleKeyEvent, false);
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document.addEventListener('keydown', handleKeyEvent, false);
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document.addEventListener('keyup', handleKeyEvent, false);
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return () => {
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document.removeEventListener('keypress', handleKeyEvent, false);
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document.removeEventListener('keydown', handleKeyEvent, false);
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document.removeEventListener('keyup', handleKeyEvent, false);
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};
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}
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bind(combos: string[] | string, callback: IPublicTypeHotkeyCallback, action?: string): Hotkey {
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this.bindMultiple(Array.isArray(combos) ? combos : [combos], callback, action);
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return this;
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}
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unbind(combos: string[] | string, callback: IPublicTypeHotkeyCallback, action?: string) {
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const combinations = Array.isArray(combos) ? combos : [combos];
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combinations.forEach(combination => {
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const info: KeyInfo = getKeyInfo(combination, action);
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const { key, modifiers } = info;
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const idx = this.callBacks[key].findIndex(info => {
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return isEqual(info.modifiers, modifiers) && info.callback === callback;
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});
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if (idx !== -1) {
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this.callBacks[key].splice(idx, 1);
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}
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});
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}
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/**
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* resets all sequence counters except for the ones passed in
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*/
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private resetSequences(doNotReset?: SequenceLevels): void {
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// doNotReset = doNotReset || {};
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let activeSequences = false;
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let key = '';
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for (key in this.sequenceLevels) {
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if (doNotReset && doNotReset[key]) {
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activeSequences = true;
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} else {
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this.sequenceLevels[key] = 0;
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}
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}
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if (!activeSequences) {
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this.nextExpectedAction = false;
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}
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}
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/**
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* finds all callbacks that match based on the keycode, modifiers,
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* and action
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*/
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private getMatches(
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character: string,
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modifiers: string[],
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e: KeyboardEvent | ActionEvent,
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sequenceName?: string,
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combination?: string,
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level?: number,
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): IPublicTypeHotkeyCallbackCfg[] {
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let i: number;
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let callback: IPublicTypeHotkeyCallbackCfg;
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const matches: IPublicTypeHotkeyCallbackCfg[] = [];
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const action: string = e.type;
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// if there are no events related to this keycode
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if (!this.callBacks[character]) {
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return [];
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}
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// if a modifier key is coming up on its own we should allow it
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if (action === 'keyup' && isModifier(character)) {
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modifiers = [character];
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}
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// loop through all callbacks for the key that was pressed
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// and see if any of them match
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for (i = 0; i < this.callBacks[character].length; ++i) {
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callback = this.callBacks[character][i];
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// if a sequence name is not specified, but this is a sequence at
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// the wrong level then move onto the next match
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if (!sequenceName && callback.seq && this.sequenceLevels[callback.seq] !== callback.level) {
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continue;
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}
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// if the action we are looking for doesn't match the action we got
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// then we should keep going
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if (action !== callback.action) {
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continue;
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}
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// if this is a keypress event and the meta key and control key
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// are not pressed that means that we need to only look at the
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// character, otherwise check the modifiers as well
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//
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// chrome will not fire a keypress if meta or control is down
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// safari will fire a keypress if meta or meta+shift is down
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// firefox will fire a keypress if meta or control is down
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if ((isPressEvent(e) && !e.metaKey && !e.ctrlKey) || modifiersMatch(modifiers, callback.modifiers)) {
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const deleteCombo = !sequenceName && callback.combo === combination;
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const deleteSequence = sequenceName && callback.seq === sequenceName && callback.level === level;
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if (deleteCombo || deleteSequence) {
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this.callBacks[character].splice(i, 1);
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}
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matches.push(callback);
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}
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}
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return matches;
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}
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private handleKey(character: string, modifiers: string[], e: KeyboardEvent): void {
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const callbacks: IPublicTypeHotkeyCallbackCfg[] = this.getMatches(character, modifiers, e);
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let i: number;
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const doNotReset: SequenceLevels = {};
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let maxLevel = 0;
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let processedSequenceCallback = false;
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// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
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for (i = 0; i < callbacks.length; ++i) {
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if (callbacks[i].seq) {
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maxLevel = Math.max(maxLevel, callbacks[i].level || 0);
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}
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}
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// loop through matching callbacks for this key event
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for (i = 0; i < callbacks.length; ++i) {
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// fire for all sequence callbacks
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// this is because if for example you have multiple sequences
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// bound such as "g i" and "g t" they both need to fire the
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// callback for matching g cause otherwise you can only ever
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// match the first one
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if (callbacks[i].seq) {
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// only fire callbacks for the maxLevel to prevent
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// subsequences from also firing
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//
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// for example 'a option b' should not cause 'option b' to fire
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// even though 'option b' is part of the other sequence
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//
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// any sequences that do not match here will be discarded
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// below by the resetSequences call
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if (callbacks[i].level !== maxLevel) {
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continue;
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}
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processedSequenceCallback = true;
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// keep a list of which sequences were matches for later
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doNotReset[callbacks[i].seq || ''] = 1;
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fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq);
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continue;
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}
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// if there were no sequence matches but we are still here
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// that means this is a regular match so we should fire that
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if (!processedSequenceCallback) {
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fireCallback(callbacks[i].callback, e, callbacks[i].combo);
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}
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}
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const ignoreThisKeypress = e.type === 'keypress' && this.ignoreNextKeypress;
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if (e.type === this.nextExpectedAction && !isModifier(character) && !ignoreThisKeypress) {
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this.resetSequences(doNotReset);
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}
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this.ignoreNextKeypress = processedSequenceCallback && e.type === 'keydown';
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}
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private handleKeyEvent(e: KeyboardEvent): void {
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if (!this.isActivate) {
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return;
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}
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const character = characterFromEvent(e);
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// no character found then stop
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if (!character) {
|
|
return;
|
|
}
|
|
|
|
// need to use === for the character check because the character can be 0
|
|
if (e.type === 'keyup' && this.ignoreNextKeyup === character) {
|
|
this.ignoreNextKeyup = false;
|
|
return;
|
|
}
|
|
|
|
this.handleKey(character, eventModifiers(e), e);
|
|
}
|
|
|
|
private resetSequenceTimer(): void {
|
|
if (this.resetTimer) {
|
|
clearTimeout(this.resetTimer);
|
|
}
|
|
this.resetTimer = window.setTimeout(this.resetSequences, 1000);
|
|
}
|
|
|
|
private bindSequence(combo: string, keys: string[], callback: IPublicTypeHotkeyCallback, action?: string): void {
|
|
// const self: any = this;
|
|
this.sequenceLevels[combo] = 0;
|
|
const increaseSequence = (nextAction: string) => {
|
|
return () => {
|
|
this.nextExpectedAction = nextAction;
|
|
++this.sequenceLevels[combo];
|
|
this.resetSequenceTimer();
|
|
};
|
|
};
|
|
const callbackAndReset = (e: KeyboardEvent): void => {
|
|
fireCallback(callback, e, combo);
|
|
|
|
if (action !== 'keyup') {
|
|
this.ignoreNextKeyup = characterFromEvent(e);
|
|
}
|
|
|
|
setTimeout(this.resetSequences, 10);
|
|
};
|
|
for (let i = 0; i < keys.length; ++i) {
|
|
const isFinal = i + 1 === keys.length;
|
|
const wrappedCallback = isFinal ? callbackAndReset : increaseSequence(action || getKeyInfo(keys[i + 1]).action);
|
|
this.bindSingle(keys[i], wrappedCallback, action, combo, i);
|
|
}
|
|
}
|
|
|
|
private bindSingle(
|
|
combination: string,
|
|
callback: IPublicTypeHotkeyCallback,
|
|
action?: string,
|
|
sequenceName?: string,
|
|
level?: number,
|
|
): void {
|
|
// store a direct mapped reference for use with HotKey.trigger
|
|
this.directMap[`${combination}:${action}`] = callback;
|
|
|
|
// make sure multiple spaces in a row become a single space
|
|
combination = combination.replace(/\s+/g, ' ');
|
|
|
|
const sequence: string[] = combination.split(' ');
|
|
|
|
// if this pattern is a sequence of keys then run through this method
|
|
// to reprocess each pattern one key at a time
|
|
if (sequence.length > 1) {
|
|
this.bindSequence(combination, sequence, callback, action);
|
|
return;
|
|
}
|
|
|
|
const info: KeyInfo = getKeyInfo(combination, action);
|
|
|
|
// make sure to initialize array if this is the first time
|
|
// a callback is added for this key
|
|
this.callBacks[info.key] = this.callBacks[info.key] || [];
|
|
|
|
// remove an existing match if there is one
|
|
this.getMatches(info.key, info.modifiers, { type: info.action }, sequenceName, combination, level);
|
|
|
|
// add this call back to the array
|
|
// if it is a sequence put it at the beginning
|
|
// if not put it at the end
|
|
//
|
|
// this is important because the way these are processed expects
|
|
// the sequence ones to come first
|
|
this.callBacks[info.key][sequenceName ? 'unshift' : 'push']({
|
|
callback,
|
|
modifiers: info.modifiers,
|
|
action: info.action,
|
|
seq: sequenceName,
|
|
level,
|
|
combo: combination,
|
|
});
|
|
}
|
|
|
|
private bindMultiple(combinations: string[], callback: IPublicTypeHotkeyCallback, action?: string) {
|
|
for (const item of combinations) {
|
|
this.bindSingle(item, callback, action);
|
|
}
|
|
}
|
|
}
|