Merge remote-tracking branch 'origin/develop' into release/1.3.0-beta

This commit is contained in:
JackLian 2024-01-09 09:10:18 +08:00
commit b484032169
7 changed files with 48 additions and 48 deletions

2
.github/CODEOWNERS vendored
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@ -5,4 +5,4 @@
* @liujuping @JackLian
/modules/material-parser @akirakai
/modules/code-generator @leoyuan
/modules/code-generator @qingniaotonghua

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@ -40,99 +40,99 @@ CommonUI API 是一个专为低代码引擎设计的组件 UI 库,使用它开
| 参数 | 说明 | 类型 | 默认值 |
|------------|--------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------|----------------------------------------|
| name | 动作的唯一标识符<br>Unique identifier for the action | string | |
| title | 显示的标题,可以是字符串或国际化数据<br>Display title, can be a string or internationalized data | string \| IPublicTypeI18nData (optional) | |
| type | 菜单项类型<br>Menu item type | IPublicEnumContextMenuType (optional) | IPublicEnumPContextMenuType.MENU_ITEM |
| action | 点击时执行的动作,可选<br>Action to execute on click, optional | (nodes: IPublicModelNode[]) => void (optional) | |
| items | 子菜单项或生成子节点的函数,可选,仅支持两级<br>Sub-menu items or function to generate child node, optional | Omit<IPublicTypeContextMenuAction, 'items'>[] \| ((nodes: IPublicModelNode[]) => Omit<IPublicTypeContextMenuAction, 'items'>[]) (optional) | |
| condition | 显示条件函数<br>Function to determine display condition | (nodes: IPublicModelNode[]) => boolean (optional) | |
| disabled | 禁用条件函数,可选<br>Function to determine disabled condition, optional | (nodes: IPublicModelNode[]) => boolean (optional) | |
| name | 动作的唯一标识符<br/>Unique identifier for the action | string | |
| title | 显示的标题,可以是字符串或国际化数据<br/>Display title, can be a string or internationalized data | string \| IPublicTypeI18nData (optional) | |
| type | 菜单项类型<br/>Menu item type | IPublicEnumContextMenuType (optional) | IPublicEnumPContextMenuType.MENU_ITEM |
| action | 点击时执行的动作,可选<br/>Action to execute on click, optional | (nodes: IPublicModelNode[]) => void (optional) | |
| items | 子菜单项或生成子节点的函数,可选,仅支持两级<br/>Sub-menu items or function to generate child node, optional | Omit<IPublicTypeContextMenuAction, 'items'>[] \| ((nodes: IPublicModelNode[]) => Omit<IPublicTypeContextMenuAction, 'items'>[]) (optional) | |
| condition | 显示条件函数<br/>Function to determine display condition | (nodes: IPublicModelNode[]) => boolean (optional) | |
| disabled | 禁用条件函数,可选<br/>Function to determine disabled condition, optional | (nodes: IPublicModelNode[]) => boolean (optional) | |
### Balloon
详细文档: [Balloon Documentation](https://fusion.design/pc/component/balloon)
详细文档 [Balloon Documentation](https://fusion.design/pc/component/balloon)
### Breadcrumb
详细文档: [Breadcrumb Documentation](https://fusion.design/pc/component/breadcrumb)
详细文档 [Breadcrumb Documentation](https://fusion.design/pc/component/breadcrumb)
### Button
详细文档: [Button Documentation](https://fusion.design/pc/component/button)
详细文档 [Button Documentation](https://fusion.design/pc/component/button)
### Card
详细文档: [Card Documentation](https://fusion.design/pc/component/card)
详细文档[Card Documentation](https://fusion.design/pc/component/card)
### Checkbox
详细文档: [Checkbox Documentation](https://fusion.design/pc/component/checkbox)
详细文档[Checkbox Documentation](https://fusion.design/pc/component/checkbox)
### DatePicker
详细文档: [DatePicker Documentation](https://fusion.design/pc/component/datepicker)
详细文档[DatePicker Documentation](https://fusion.design/pc/component/datepicker)
### Dialog
详细文档: [Dialog Documentation](https://fusion.design/pc/component/dialog)
详细文档[Dialog Documentation](https://fusion.design/pc/component/dialog)
### Dropdown
详细文档: [Dropdown Documentation](https://fusion.design/pc/component/dropdown)
详细文档[Dropdown Documentation](https://fusion.design/pc/component/dropdown)
### Form
详细文档: [Form Documentation](https://fusion.design/pc/component/form)
详细文档[Form Documentation](https://fusion.design/pc/component/form)
### Icon
详细文档: [Icon Documentation](https://fusion.design/pc/component/icon)
详细文档[Icon Documentation](https://fusion.design/pc/component/icon)
引擎默认主题支持的 icon 列表https://fusion.design/64063/component/icon?themeid=20133
### Input
详细文档: [Input Documentation](https://fusion.design/pc/component/input)
详细文档[Input Documentation](https://fusion.design/pc/component/input)
### Loading
详细文档: [Loading Documentation](https://fusion.design/pc/component/loading)
详细文档[Loading Documentation](https://fusion.design/pc/component/loading)
### Message
详细文档: [Message Documentation](https://fusion.design/pc/component/message)
详细文档[Message Documentation](https://fusion.design/pc/component/message)
### Overlay
详细文档: [Overlay Documentation](https://fusion.design/pc/component/overlay)
详细文档[Overlay Documentation](https://fusion.design/pc/component/overlay)
### Pagination
详细文档: [Pagination Documentation](https://fusion.design/pc/component/pagination)
详细文档[Pagination Documentation](https://fusion.design/pc/component/pagination)
### Radio
详细文档: [Radio Documentation](https://fusion.design/pc/component/radio)
详细文档[Radio Documentation](https://fusion.design/pc/component/radio)
### Search
详细文档: [Search Documentation](https://fusion.design/pc/component/search)
详细文档[Search Documentation](https://fusion.design/pc/component/search)
### Select
详细文档: [Select Documentation](https://fusion.design/pc/component/select)
详细文档[Select Documentation](https://fusion.design/pc/component/select)
### SplitButton
详细文档: [SplitButton Documentation](https://fusion.design/pc/component/splitbutton)
详细文档[SplitButton Documentation](https://fusion.design/pc/component/splitbutton)
### Step
详细文档: [Step Documentation](https://fusion.design/pc/component/step)
详细文档[Step Documentation](https://fusion.design/pc/component/step)
### Switch
详细文档: [Switch Documentation](https://fusion.design/pc/component/switch)
详细文档[Switch Documentation](https://fusion.design/pc/component/switch)
### Tab
详细文档: [Tab Documentation](https://fusion.design/pc/component/tab)
详细文档[Tab Documentation](https://fusion.design/pc/component/tab)
### Table
详细文档: [Table Documentation](https://fusion.design/pc/component/table)
详细文档[Table Documentation](https://fusion.design/pc/component/table)
### Tree
详细文档: [Tree Documentation](https://fusion.design/pc/component/tree)
详细文档[Tree Documentation](https://fusion.design/pc/component/tree)
### TreeSelect
详细文档: [TreeSelect Documentation](https://fusion.design/pc/component/treeselect)
详细文档[TreeSelect Documentation](https://fusion.design/pc/component/treeselect)
### Upload
详细文档: [Upload Documentation](https://fusion.design/pc/component/upload)
详细文档[Upload Documentation](https://fusion.design/pc/component/upload)
### Divider
详细文档: [Divider Documentation](https://fusion.design/pc/component/divider)
详细文档[Divider Documentation](https://fusion.design/pc/component/divider)
## 说明
如果需要其他组件可以提issue给我们
如果需要其他组件,可以提 issue 给我们

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@ -1,6 +1,6 @@
{
"name": "@alilc/lowcode-engine-docs",
"version": "1.2.19",
"version": "1.2.21",
"description": "低代码引擎版本化文档",
"license": "MIT",
"files": [

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@ -17,6 +17,8 @@ export interface IContextMenuActions {
adjustMenuLayout: IPublicApiMaterial['adjustContextMenuLayout'];
}
let destroyFn: Function | undefined;
export class ContextMenuActions implements IContextMenuActions {
actions: IPublicTypeContextMenuAction[] = [];
@ -55,7 +57,7 @@ export class ContextMenuActions implements IContextMenuActions {
const { bounds } = designer.project.simulator?.viewport || { bounds: { left: 0, top: 0 } };
const { left: simulatorLeft, top: simulatorTop } = bounds;
let destroyFn: Function | undefined;
destroyFn?.();
const destroy = () => {
destroyFn?.();

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@ -87,6 +87,9 @@ export const defaultContextMenu = (ctx: IPublicModelPluginContext) => {
material.addContextMenuOption({
name: 'copy',
title: intl('Copy.1'),
condition(nodes) {
return nodes.length > 0;
},
action(nodes) {
if (!nodes || nodes.length < 1) {
return;
@ -159,6 +162,9 @@ export const defaultContextMenu = (ctx: IPublicModelPluginContext) => {
material.addContextMenuOption({
name: 'delete',
title: intl('Delete'),
condition(nodes) {
return nodes.length > 0;
},
action(nodes) {
nodes.forEach((node) => {
node.remove();

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@ -1,6 +1,6 @@
.context-menu-tree-wrap {
position: relative;
padding: 4px 10px 4px 24px;
padding: 4px 10px 4px 32px;
}
.context-menu-tree-children {

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@ -22,16 +22,8 @@ const Tree = (props: {
const { node } = props;
if (!node) {
return null;
}
if (!node.parent) {
return (
<div className="context-menu-tree-wrap">
<div className="context-menu-tree-children">
{props.children}
</div>
</div>
<div className="context-menu-tree-wrap">{ props.children }</div>
);
}