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fix: 去掉清空key的逻辑,避免影响组件属性
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@ -476,8 +476,6 @@ export default function baseRenererFactory() {
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if (scopeKey && this.__compScopes[scopeKey]) {
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if (scopeKey && this.__compScopes[scopeKey]) {
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props.__scope = this.__compScopes[scopeKey];
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props.__scope = this.__compScopes[scopeKey];
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}
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}
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// FIXME 这里清除 key 是为了避免循环渲染中更改 key 导致的渲染重复
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props.key = '';
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if (schema?.__ctx?.lceKey) {
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if (schema?.__ctx?.lceKey) {
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if (!isFileSchema(schema)) {
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if (!isFileSchema(schema)) {
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engine?.props?.onCompGetCtx(schema, self);
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engine?.props?.onCompGetCtx(schema, self);
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