feat(designer): add builtin hotkeys

This commit is contained in:
kangwei 2020-03-31 01:56:23 +08:00
parent 82c10d2abb
commit 2ec5883a11
8 changed files with 739 additions and 606 deletions

View File

@ -20,11 +20,13 @@ import {
getRectTarget, getRectTarget,
Rect, Rect,
CanvasPoint, CanvasPoint,
hotkey,
} from '../designer'; } from '../designer';
import { parseProps } from './utils/parse-props'; import { parseProps } from './utils/parse-props';
import { isElement } from '@ali/lowcode-globals'; import { isElement } from '@ali/lowcode-globals';
import { ComponentMetadata } from '@ali/lowcode-globals'; import { ComponentMetadata } from '@ali/lowcode-globals';
import { BuiltinSimulatorRenderer } from './renderer'; import { BuiltinSimulatorRenderer } from './renderer';
import clipboard from '../designer/clipboard';
export interface LibraryItem { export interface LibraryItem {
package: string; package: string;
@ -196,6 +198,8 @@ export class BuiltinSimulatorHost implements ISimulatorHost<BuiltinSimulatorProp
// wait 准备 iframe 内容、依赖库注入 // wait 准备 iframe 内容、依赖库注入
const renderer = await createSimulator(this, iframe, vendors); const renderer = await createSimulator(this, iframe, vendors);
// TODO: !!! thinkof reload onload
// wait 业务组件被第一次消费,否则会渲染出错 // wait 业务组件被第一次消费,否则会渲染出错
await this.componentsConsumer.waitFirstConsume(); await this.componentsConsumer.waitFirstConsume();
@ -209,11 +213,17 @@ export class BuiltinSimulatorHost implements ISimulatorHost<BuiltinSimulatorProp
this._contentDocument = this._contentWindow.document; this._contentDocument = this._contentWindow.document;
this.viewport.setScrollTarget(this._contentWindow); this.viewport.setScrollTarget(this._contentWindow);
this.setupEvents(); this.setupEvents();
// hotkey.mount(this.contentWindow);
// clipboard.injectCopyPaster(this.ownerDocument); // bind hotkey & clipboard
hotkey.mount(this._contentWindow);
clipboard.injectCopyPaster(this._contentDocument);
// TODO: dispose the bindings
} }
setupEvents() { setupEvents() {
// TODO: Thinkof move events control to simulator renderer
// just listen special callback
// because iframe maybe reload
this.setupDragAndClick(); this.setupDragAndClick();
this.setupHovering(); this.setupHovering();
} }

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@ -5,6 +5,7 @@ function getDataFromPasteEvent(event: ClipboardEvent) {
} }
try { try {
// { componentsMap, componentsTree, ... }
return JSON.parse(clipboardData.getData('text/plain')); return JSON.parse(clipboardData.getData('text/plain'));
} catch (error) { } catch (error) {
/* /*
@ -17,11 +18,13 @@ function getDataFromPasteEvent(event: ClipboardEvent) {
}; };
} }
*/ */
// paste the text by div // TODO: open the parser implement
return null;
/*
return { return {
code: clipboardData.getData('text/plain'), code: clipboardData.getData('text/plain'),
maps: {}, maps: {},
}; };*/
} }
} }
@ -33,7 +36,7 @@ class Clipboard {
this.isCopyPaster(e.target); this.isCopyPaster(e.target);
} }
isCopyPaster(el: any) { private isCopyPaster(el: any) {
return this.copyPasters.includes(el); return this.copyPasters.includes(el);
} }
@ -57,6 +60,9 @@ class Clipboard {
} }
injectCopyPaster(document: Document) { injectCopyPaster(document: Document) {
if (this.copyPasters.find(x => x.ownerDocument === document)) {
return;
}
const copyPaster = document.createElement<'textarea'>('textarea'); const copyPaster = document.createElement<'textarea'>('textarea');
copyPaster.style.cssText = 'position: relative;left: -9999px;'; copyPaster.style.cssText = 'position: relative;left: -9999px;';
document.body.appendChild(copyPaster); document.body.appendChild(copyPaster);

View File

@ -5,6 +5,7 @@ import BuiltinDragGhostComponent from './drag-ghost';
import { Designer, DesignerProps } from './designer'; import { Designer, DesignerProps } from './designer';
import { ProjectView } from '../project'; import { ProjectView } from '../project';
import './designer.less'; import './designer.less';
import clipboard from './clipboard';
export class DesignerView extends Component<DesignerProps> { export class DesignerView extends Component<DesignerProps> {
readonly designer: Designer; readonly designer: Designer;
@ -32,6 +33,7 @@ export class DesignerView extends Component<DesignerProps> {
if (onMount) { if (onMount) {
onMount(this.designer); onMount(this.designer);
} }
clipboard.injectCopyPaster(document)
this.designer.postEvent('mount', this.designer); this.designer.postEvent('mount', this.designer);
} }

View File

@ -10,7 +10,7 @@ import {
autorun, autorun,
} from '@ali/lowcode-globals'; } from '@ali/lowcode-globals';
import { Project } from '../project'; import { Project } from '../project';
import { Node, DocumentModel, insertChildren, isRootNode } from '../document'; import { Node, DocumentModel, insertChildren, isRootNode, NodeParent } from '../document';
import { ComponentMeta } from '../component-meta'; import { ComponentMeta } from '../component-meta';
import { INodeSelector } from '../simulator'; import { INodeSelector } from '../simulator';
import { Scroller, IScrollable } from './scroller'; import { Scroller, IScrollable } from './scroller';
@ -19,6 +19,7 @@ import { ActiveTracker } from './active-tracker';
import { Hovering } from './hovering'; import { Hovering } from './hovering';
import { DropLocation, LocationData, isLocationChildrenDetail } from './location'; import { DropLocation, LocationData, isLocationChildrenDetail } from './location';
import { OffsetObserver, createOffsetObserver } from './offset-observer'; import { OffsetObserver, createOffsetObserver } from './offset-observer';
import { focusing } from './focusing';
export interface DesignerProps { export interface DesignerProps {
className?: string; className?: string;
@ -40,7 +41,6 @@ export interface DesignerProps {
} }
export class Designer { export class Designer {
// readonly hotkey: Hotkey;
readonly dragon = new Dragon(this); readonly dragon = new Dragon(this);
readonly activeTracker = new ActiveTracker(); readonly activeTracker = new ActiveTracker();
readonly hovering = new Hovering(); readonly hovering = new Hovering();
@ -156,6 +156,9 @@ export class Designer {
this.postEvent('designer.init', this); this.postEvent('designer.init', this);
setupSelection(); setupSelection();
setupHistory(); setupHistory();
// TODO: 先简单实现,后期通过焦点赋值
focusing.focusDesigner = this;
} }
postEvent(event: string, ...args: any[]) { postEvent(event: string, ...args: any[]) {
@ -198,7 +201,7 @@ export class Designer {
/** /**
* *
*/ */
getSuitableInsertion() { getSuitableInsertion(): { target: NodeParent; index?: number } | null {
const activedDoc = this.project.currentDocument; const activedDoc = this.project.currentDocument;
if (!activedDoc) { if (!activedDoc) {
return null; return null;
@ -296,7 +299,7 @@ export class Designer {
} }
setSchema(schema?: ProjectSchema) { setSchema(schema?: ProjectSchema) {
this.project.setSchema(schema); this.project.load(schema);
} }
@obx.val private _componentMetasMap = new Map<string, ComponentMeta>(); @obx.val private _componentMetasMap = new Map<string, ComponentMeta>();

View File

@ -0,0 +1,8 @@
import { Designer } from './designer';
// TODO:
class Focusing {
focusDesigner?: Designer;
}
export const focusing = new Focusing();

View File

@ -1,618 +1,117 @@
interface KeyMap { import { Hotkey, isFormEvent } from '@ali/lowcode-globals';
[key: number]: string; import { focusing } from './focusing';
} import { insertChildren } from '../document';
import clipboard from './clipboard';
interface CtrlKeyMap { export const hotkey = new Hotkey();
[key: string]: string;
}
interface ActionEvent { // hotkey binding
type: string; hotkey.bind(['backspace', 'del'], (e: KeyboardEvent) => {
} const doc = focusing.focusDesigner?.currentDocument;
if (isFormEvent(e) || !doc) {
interface HotkeyCallbacks { return;
[key: string]: HotkeyCallbackCfg[];
}
interface HotkeyDirectMap {
[key: string]: HotkeyCallback;
}
export type HotkeyCallback = (e: KeyboardEvent, combo?: string) => any | false;
interface HotkeyCallbackCfg {
callback: HotkeyCallback;
modifiers: string[];
action: string;
seq?: string;
level?: number;
combo?: string;
}
interface KeyInfo {
key: string;
modifiers: string[];
action: string;
}
interface SequenceLevels {
[key: string]: number;
}
const MAP: KeyMap = {
8: 'backspace',
9: 'tab',
13: 'enter',
16: 'shift',
17: 'ctrl',
18: 'alt',
20: 'capslock',
27: 'esc',
32: 'space',
33: 'pageup',
34: 'pagedown',
35: 'end',
36: 'home',
37: 'left',
38: 'up',
39: 'right',
40: 'down',
45: 'ins',
46: 'del',
91: 'meta',
93: 'meta',
224: 'meta',
};
const KEYCODE_MAP: KeyMap = {
106: '*',
107: '+',
109: '-',
110: '.',
111: '/',
186: ';',
187: '=',
188: ',',
189: '-',
190: '.',
191: '/',
192: '`',
219: '[',
220: '\\',
221: ']',
222: "'",
};
const SHIFT_MAP: CtrlKeyMap = {
'~': '`',
'!': '1',
'@': '2',
'#': '3',
$: '4',
'%': '5',
'^': '6',
'&': '7',
'*': '8',
'(': '9',
')': '0',
_: '-',
'+': '=',
':': ';',
'"': "'",
'<': ',',
'>': '.',
'?': '/',
'|': '\\',
};
const SPECIAL_ALIASES: CtrlKeyMap = {
option: 'alt',
command: 'meta',
return: 'enter',
escape: 'esc',
plus: '+',
mod: /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl',
};
let REVERSE_MAP: CtrlKeyMap;
/**
* loop through the f keys, f1 to f19 and add them to the map
* programatically
*/
for (let i = 1; i < 20; ++i) {
MAP[111 + i] = 'f' + i;
}
/**
* loop through to map numbers on the numeric keypad
*/
for (let i = 0; i <= 9; ++i) {
MAP[i + 96] = String(i);
}
/**
* takes the event and returns the key character
*/
function characterFromEvent(e: KeyboardEvent): string {
const keyCode = e.keyCode || e.which;
// for keypress events we should return the character as is
if (e.type === 'keypress') {
let character = String.fromCharCode(keyCode);
// if the shift key is not pressed then it is safe to assume
// that we want the character to be lowercase. this means if
// you accidentally have caps lock on then your key bindings
// will continue to work
//
// the only side effect that might not be desired is if you
// bind something like 'A' cause you want to trigger an
// event when capital A is pressed caps lock will no longer
// trigger the event. shift+a will though.
if (!e.shiftKey) {
character = character.toLowerCase();
}
return character;
} }
// for non keypress events the special maps are needed e.preventDefault();
if (MAP[keyCode]) {
return MAP[keyCode]; const sel = doc.selection;
const topItems = sel.getTopNodes();
// TODO: check can remove
topItems.forEach(node => {
doc.removeNode(node);
});
sel.clear();
});
hotkey.bind('escape', (e: KeyboardEvent) => {
// const currentFocus = focusing.current;
const sel = focusing.focusDesigner?.currentDocument?.selection;
if (isFormEvent(e) || !sel) {
return;
} }
if (KEYCODE_MAP[keyCode]) { e.preventDefault();
return KEYCODE_MAP[keyCode];
sel.clear();
// currentFocus.esc();
});
// command + c copy command + x cut
hotkey.bind(['command+c', 'ctrl+c', 'command+x', 'ctrl+x'], (e, action) => {
const doc = focusing.focusDesigner?.currentDocument;
if (isFormEvent(e) || !doc) {
return;
} }
// if it is not in the special map e.preventDefault();
// with keydown and keyup events the character seems to always
// come in as an uppercase character whether you are pressing shift
// or not. we should make sure it is always lowercase for comparisons
return String.fromCharCode(keyCode).toLowerCase();
}
interface KeypressEvent extends KeyboardEvent { /*
type: 'keypress'; const doc = getCurrentDocument();
} if (isFormEvent(e) || !doc || !(focusing.id === 'outline' || focusing.id === 'canvas')) {
return;
function isPressEvent(e: KeyboardEvent | ActionEvent): e is KeypressEvent {
return e.type === 'keypress';
}
export function isFormEvent(e: KeyboardEvent) {
const t = e.target as HTMLFormElement;
if (!t) {
return false;
} }
e.preventDefault();
*/
if (t.form || /^(INPUT|SELECT|TEXTAREA)$/.test(t.tagName)) { const selected = doc.selection.getTopNodes(true);
return true; if (!selected || selected.length < 1) return;
const componentsMap = {};
const componentsTree = selected.map(item => item.export(false));
const data = { type: 'nodeSchema', componentsMap, componentsTree };
clipboard.setData(data);
/*
const cutMode = action.indexOf('x') > 0;
if (cutMode) {
const parentNode = selected.getParent();
parentNode.select();
selected.remove();
} }
if (/write/.test(window.getComputedStyle(t).getPropertyValue('-webkit-user-modify'))) { */
return true; });
// command + v paste
hotkey.bind(['command+v', 'ctrl+v'], (e) => {
const designer = focusing.focusDesigner;
const doc = designer?.currentDocument;
if (isFormEvent(e) || !designer || !doc) {
return;
} }
return false; clipboard.waitPasteData(e, ({ componentsTree }) => {
} if (componentsTree) {
/** const { target, index } = designer.getSuitableInsertion() || {};
* checks if two arrays are equal if (!target) {
*/ return;
function modifiersMatch(modifiers1: string[], modifiers2: string[]): boolean {
return modifiers1.sort().join(',') === modifiers2.sort().join(',');
}
/**
* takes a key event and figures out what the modifiers are
*/
function eventModifiers(e: KeyboardEvent): string[] {
const modifiers = [];
if (e.shiftKey) {
modifiers.push('shift');
}
if (e.altKey) {
modifiers.push('alt');
}
if (e.ctrlKey) {
modifiers.push('ctrl');
}
if (e.metaKey) {
modifiers.push('meta');
}
return modifiers;
}
/**
* determines if the keycode specified is a modifier key or not
*/
function isModifier(key: string): boolean {
return key === 'shift' || key === 'ctrl' || key === 'alt' || key === 'meta';
}
/**
* reverses the map lookup so that we can look for specific keys
* to see what can and can't use keypress
*
* @return {Object}
*/
function getReverseMap(): CtrlKeyMap {
if (!REVERSE_MAP) {
REVERSE_MAP = {};
for (const key in MAP) {
// pull out the numeric keypad from here cause keypress should
// be able to detect the keys from the character
if (Number(key) > 95 && Number(key) < 112) {
continue;
} }
const nodes = insertChildren(target, componentsTree, index);
if (MAP.hasOwnProperty(key)) { if (nodes) {
REVERSE_MAP[MAP[key]] = key; doc.selection.selectAll(nodes.map(o => o.id));
setTimeout(() => designer.activeTracker.track(nodes[0]), 10);
} }
} }
} });
return REVERSE_MAP; });
}
/**
* picks the best action based on the key combination
*/
function pickBestAction(key: string, modifiers: string[], action?: string): string {
// if no action was picked in we should try to pick the one
// that we think would work best for this key
if (!action) {
action = getReverseMap()[key] ? 'keydown' : 'keypress';
}
// modifier keys don't work as expected with keypress,
// switch to keydown
if (action === 'keypress' && modifiers.length) {
action = 'keydown';
}
return action;
}
/** // command + z undo
* Converts from a string key combination to an array hotkey.bind(['command+z', 'ctrl+z'], (e) => {
* const his = focusing.focusDesigner?.currentHistory;
* @param {string} combination like "command+shift+l" if (isFormEvent(e) || !his) {
* @return {Array} return;
*/
function keysFromString(combination: string): string[] {
if (combination === '+') {
return ['+'];
} }
combination = combination.replace(/\+{2}/g, '+plus'); e.preventDefault();
return combination.split('+'); his.back();
} });
/** // command + shift + z redo
* Gets info for a specific key combination hotkey.bind(['command+y', 'ctrl+y', 'command+shift+z'], (e) => {
* const his = focusing.focusDesigner?.currentHistory;
* @param combination key combination ("command+s" or "a" or "*") if (isFormEvent(e) || !his) {
*/ return;
function getKeyInfo(combination: string, action?: string): KeyInfo {
let keys: string[] = [];
let key = '';
let i: number;
const modifiers: string[] = [];
// take the keys from this pattern and figure out what the actual
// pattern is all about
keys = keysFromString(combination);
for (i = 0; i < keys.length; ++i) {
key = keys[i];
// normalize key names
if (SPECIAL_ALIASES[key]) {
key = SPECIAL_ALIASES[key];
}
// if this is not a keypress event then we should
// be smart about using shift keys
// this will only work for US keyboards however
if (action && action !== 'keypress' && SHIFT_MAP[key]) {
key = SHIFT_MAP[key];
modifiers.push('shift');
}
// if this key is a modifier then add it to the list of modifiers
if (isModifier(key)) {
modifiers.push(key);
}
} }
e.preventDefault();
// depending on what the key combination is his.forward();
// we will try to pick the best event for it });
action = pickBestAction(key, modifiers, action);
return { hotkey.mount(window);
key,
modifiers,
action,
};
}
/**
* actually calls the callback function
*
* if your callback function returns false this will use the jquery
* convention - prevent default and stop propogation on the event
*/
function fireCallback(callback: HotkeyCallback, e: KeyboardEvent, combo?: string, sequence?: string): void {
if (callback(e, combo) === false) {
e.preventDefault();
e.stopPropagation();
}
}
export class Hotkey {
private callBacks: HotkeyCallbacks = {};
private directMap: HotkeyDirectMap = {};
private sequenceLevels: SequenceLevels = {};
private resetTimer = 0;
private ignoreNextKeyup: boolean | string = false;
private ignoreNextKeypress = false;
private nextExpectedAction: boolean | string = false;
mount(window: Window) {
const document = window.document;
const handleKeyEvent = this.handleKeyEvent.bind(this);
document.addEventListener('keypress', handleKeyEvent, false);
document.addEventListener('keydown', handleKeyEvent, false);
document.addEventListener('keyup', handleKeyEvent, false);
return () => {
document.removeEventListener('keypress', handleKeyEvent, false);
document.removeEventListener('keydown', handleKeyEvent, false);
document.removeEventListener('keyup', handleKeyEvent, false);
};
}
bind(combos: string[] | string, callback: HotkeyCallback, action?: string): Hotkey {
this.bindMultiple(Array.isArray(combos) ? combos : [combos], callback, action);
return this;
}
/**
* resets all sequence counters except for the ones passed in
*/
private resetSequences(doNotReset?: SequenceLevels): void {
// doNotReset = doNotReset || {};
let activeSequences = false;
let key = '';
for (key in this.sequenceLevels) {
if (doNotReset && doNotReset[key]) {
activeSequences = true;
} else {
this.sequenceLevels[key] = 0;
}
}
if (!activeSequences) {
this.nextExpectedAction = false;
}
}
/**
* finds all callbacks that match based on the keycode, modifiers,
* and action
*/
private getMatches(
character: string,
modifiers: string[],
e: KeyboardEvent | ActionEvent,
sequenceName?: string,
combination?: string,
level?: number,
): HotkeyCallbackCfg[] {
let i: number;
let callback: HotkeyCallbackCfg;
const matches: HotkeyCallbackCfg[] = [];
const action: string = e.type;
// if there are no events related to this keycode
if (!this.callBacks[character]) {
return [];
}
// if a modifier key is coming up on its own we should allow it
if (action === 'keyup' && isModifier(character)) {
modifiers = [character];
}
// loop through all callbacks for the key that was pressed
// and see if any of them match
for (i = 0; i < this.callBacks[character].length; ++i) {
callback = this.callBacks[character][i];
// if a sequence name is not specified, but this is a sequence at
// the wrong level then move onto the next match
if (!sequenceName && callback.seq && this.sequenceLevels[callback.seq] !== callback.level) {
continue;
}
// if the action we are looking for doesn't match the action we got
// then we should keep going
if (action !== callback.action) {
continue;
}
// if this is a keypress event and the meta key and control key
// are not pressed that means that we need to only look at the
// character, otherwise check the modifiers as well
//
// chrome will not fire a keypress if meta or control is down
// safari will fire a keypress if meta or meta+shift is down
// firefox will fire a keypress if meta or control is down
if ((isPressEvent(e) && !e.metaKey && !e.ctrlKey) || modifiersMatch(modifiers, callback.modifiers)) {
const deleteCombo = !sequenceName && callback.combo === combination;
const deleteSequence = sequenceName && callback.seq === sequenceName && callback.level === level;
if (deleteCombo || deleteSequence) {
this.callBacks[character].splice(i, 1);
}
matches.push(callback);
}
}
return matches;
}
private handleKey(character: string, modifiers: string[], e: KeyboardEvent): void {
const callbacks: HotkeyCallbackCfg[] = this.getMatches(character, modifiers, e);
let i: number;
const doNotReset: SequenceLevels = {};
let maxLevel = 0;
let processedSequenceCallback = false;
// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
for (i = 0; i < callbacks.length; ++i) {
if (callbacks[i].seq) {
maxLevel = Math.max(maxLevel, callbacks[i].level || 0);
}
}
// loop through matching callbacks for this key event
for (i = 0; i < callbacks.length; ++i) {
// fire for all sequence callbacks
// this is because if for example you have multiple sequences
// bound such as "g i" and "g t" they both need to fire the
// callback for matching g cause otherwise you can only ever
// match the first one
if (callbacks[i].seq) {
// only fire callbacks for the maxLevel to prevent
// subsequences from also firing
//
// for example 'a option b' should not cause 'option b' to fire
// even though 'option b' is part of the other sequence
//
// any sequences that do not match here will be discarded
// below by the resetSequences call
if (callbacks[i].level !== maxLevel) {
continue;
}
processedSequenceCallback = true;
// keep a list of which sequences were matches for later
doNotReset[callbacks[i].seq || ''] = 1;
fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq);
continue;
}
// if there were no sequence matches but we are still here
// that means this is a regular match so we should fire that
if (!processedSequenceCallback) {
fireCallback(callbacks[i].callback, e, callbacks[i].combo);
}
}
const ignoreThisKeypress = e.type === 'keypress' && this.ignoreNextKeypress;
if (e.type === this.nextExpectedAction && !isModifier(character) && !ignoreThisKeypress) {
this.resetSequences(doNotReset);
}
this.ignoreNextKeypress = processedSequenceCallback && e.type === 'keydown';
}
private handleKeyEvent(e: KeyboardEvent): void {
const character = characterFromEvent(e);
// no character found then stop
if (!character) {
return;
}
// need to use === for the character check because the character can be 0
if (e.type === 'keyup' && this.ignoreNextKeyup === character) {
this.ignoreNextKeyup = false;
return;
}
this.handleKey(character, eventModifiers(e), e);
}
private resetSequenceTimer(): void {
if (this.resetTimer) {
clearTimeout(this.resetTimer);
}
this.resetTimer = window.setTimeout(this.resetSequences, 1000);
}
private bindSequence(combo: string, keys: string[], callback: HotkeyCallback, action?: string): void {
// const self: any = this;
this.sequenceLevels[combo] = 0;
const increaseSequence = (nextAction: string) => {
return () => {
this.nextExpectedAction = nextAction;
++this.sequenceLevels[combo];
this.resetSequenceTimer();
};
};
const callbackAndReset = (e: KeyboardEvent): void => {
fireCallback(callback, e, combo);
if (action !== 'keyup') {
this.ignoreNextKeyup = characterFromEvent(e);
}
setTimeout(this.resetSequences, 10);
};
for (let i = 0; i < keys.length; ++i) {
const isFinal = i + 1 === keys.length;
const wrappedCallback = isFinal ? callbackAndReset : increaseSequence(action || getKeyInfo(keys[i + 1]).action);
this.bindSingle(keys[i], wrappedCallback, action, combo, i);
}
}
private bindSingle(
combination: string,
callback: HotkeyCallback,
action?: string,
sequenceName?: string,
level?: number,
): void {
// store a direct mapped reference for use with HotKey.trigger
this.directMap[`${combination}:${action}`] = callback;
// make sure multiple spaces in a row become a single space
combination = combination.replace(/\s+/g, ' ');
const sequence: string[] = combination.split(' ');
let info: KeyInfo;
// if this pattern is a sequence of keys then run through this method
// to reprocess each pattern one key at a time
if (sequence.length > 1) {
this.bindSequence(combination, sequence, callback, action);
return;
}
info = getKeyInfo(combination, action);
// make sure to initialize array if this is the first time
// a callback is added for this key
this.callBacks[info.key] = this.callBacks[info.key] || [];
// remove an existing match if there is one
this.getMatches(info.key, info.modifiers, { type: info.action }, sequenceName, combination, level);
// add this call back to the array
// if it is a sequence put it at the beginning
// if not put it at the end
//
// this is important because the way these are processed expects
// the sequence ones to come first
this.callBacks[info.key][sequenceName ? 'unshift' : 'push']({
callback,
modifiers: info.modifiers,
action: info.action,
seq: sequenceName,
level,
combo: combination,
});
}
private bindMultiple(combinations: string[], callback: HotkeyCallback, action?: string) {
for (const item of combinations) {
this.bindSingle(item, callback, action);
}
}
}

View File

@ -0,0 +1,604 @@
interface KeyMap {
[key: number]: string;
}
interface CtrlKeyMap {
[key: string]: string;
}
interface ActionEvent {
type: string;
}
interface HotkeyCallbacks {
[key: string]: HotkeyCallbackCfg[];
}
interface HotkeyDirectMap {
[key: string]: HotkeyCallback;
}
export type HotkeyCallback = (e: KeyboardEvent, combo?: string) => any | false;
interface HotkeyCallbackCfg {
callback: HotkeyCallback;
modifiers: string[];
action: string;
seq?: string;
level?: number;
combo?: string;
}
interface KeyInfo {
key: string;
modifiers: string[];
action: string;
}
interface SequenceLevels {
[key: string]: number;
}
const MAP: KeyMap = {
8: 'backspace',
9: 'tab',
13: 'enter',
16: 'shift',
17: 'ctrl',
18: 'alt',
20: 'capslock',
27: 'esc',
32: 'space',
33: 'pageup',
34: 'pagedown',
35: 'end',
36: 'home',
37: 'left',
38: 'up',
39: 'right',
40: 'down',
45: 'ins',
46: 'del',
91: 'meta',
93: 'meta',
224: 'meta',
};
const KEYCODE_MAP: KeyMap = {
106: '*',
107: '+',
109: '-',
110: '.',
111: '/',
186: ';',
187: '=',
188: ',',
189: '-',
190: '.',
191: '/',
192: '`',
219: '[',
220: '\\',
221: ']',
222: "'",
};
const SHIFT_MAP: CtrlKeyMap = {
'~': '`',
'!': '1',
'@': '2',
'#': '3',
$: '4',
'%': '5',
'^': '6',
'&': '7',
'*': '8',
'(': '9',
')': '0',
_: '-',
'+': '=',
':': ';',
'"': "'",
'<': ',',
'>': '.',
'?': '/',
'|': '\\',
};
const SPECIAL_ALIASES: CtrlKeyMap = {
option: 'alt',
command: 'meta',
return: 'enter',
escape: 'esc',
plus: '+',
mod: /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl',
};
let REVERSE_MAP: CtrlKeyMap;
/**
* loop through the f keys, f1 to f19 and add them to the map
* programatically
*/
for (let i = 1; i < 20; ++i) {
MAP[111 + i] = 'f' + i;
}
/**
* loop through to map numbers on the numeric keypad
*/
for (let i = 0; i <= 9; ++i) {
MAP[i + 96] = String(i);
}
/**
* takes the event and returns the key character
*/
function characterFromEvent(e: KeyboardEvent): string {
const keyCode = e.keyCode || e.which;
// for keypress events we should return the character as is
if (e.type === 'keypress') {
let character = String.fromCharCode(keyCode);
// if the shift key is not pressed then it is safe to assume
// that we want the character to be lowercase. this means if
// you accidentally have caps lock on then your key bindings
// will continue to work
//
// the only side effect that might not be desired is if you
// bind something like 'A' cause you want to trigger an
// event when capital A is pressed caps lock will no longer
// trigger the event. shift+a will though.
if (!e.shiftKey) {
character = character.toLowerCase();
}
return character;
}
// for non keypress events the special maps are needed
if (MAP[keyCode]) {
return MAP[keyCode];
}
if (KEYCODE_MAP[keyCode]) {
return KEYCODE_MAP[keyCode];
}
// if it is not in the special map
// with keydown and keyup events the character seems to always
// come in as an uppercase character whether you are pressing shift
// or not. we should make sure it is always lowercase for comparisons
return String.fromCharCode(keyCode).toLowerCase();
}
interface KeypressEvent extends KeyboardEvent {
type: 'keypress';
}
function isPressEvent(e: KeyboardEvent | ActionEvent): e is KeypressEvent {
return e.type === 'keypress';
}
/**
* checks if two arrays are equal
*/
function modifiersMatch(modifiers1: string[], modifiers2: string[]): boolean {
return modifiers1.sort().join(',') === modifiers2.sort().join(',');
}
/**
* takes a key event and figures out what the modifiers are
*/
function eventModifiers(e: KeyboardEvent): string[] {
const modifiers = [];
if (e.shiftKey) {
modifiers.push('shift');
}
if (e.altKey) {
modifiers.push('alt');
}
if (e.ctrlKey) {
modifiers.push('ctrl');
}
if (e.metaKey) {
modifiers.push('meta');
}
return modifiers;
}
/**
* determines if the keycode specified is a modifier key or not
*/
function isModifier(key: string): boolean {
return key === 'shift' || key === 'ctrl' || key === 'alt' || key === 'meta';
}
/**
* reverses the map lookup so that we can look for specific keys
* to see what can and can't use keypress
*
* @return {Object}
*/
function getReverseMap(): CtrlKeyMap {
if (!REVERSE_MAP) {
REVERSE_MAP = {};
for (const key in MAP) {
// pull out the numeric keypad from here cause keypress should
// be able to detect the keys from the character
if (Number(key) > 95 && Number(key) < 112) {
continue;
}
if (MAP.hasOwnProperty(key)) {
REVERSE_MAP[MAP[key]] = key;
}
}
}
return REVERSE_MAP;
}
/**
* picks the best action based on the key combination
*/
function pickBestAction(key: string, modifiers: string[], action?: string): string {
// if no action was picked in we should try to pick the one
// that we think would work best for this key
if (!action) {
action = getReverseMap()[key] ? 'keydown' : 'keypress';
}
// modifier keys don't work as expected with keypress,
// switch to keydown
if (action === 'keypress' && modifiers.length) {
action = 'keydown';
}
return action;
}
/**
* Converts from a string key combination to an array
*
* @param {string} combination like "command+shift+l"
* @return {Array}
*/
function keysFromString(combination: string): string[] {
if (combination === '+') {
return ['+'];
}
combination = combination.replace(/\+{2}/g, '+plus');
return combination.split('+');
}
/**
* Gets info for a specific key combination
*
* @param combination key combination ("command+s" or "a" or "*")
*/
function getKeyInfo(combination: string, action?: string): KeyInfo {
let keys: string[] = [];
let key = '';
let i: number;
const modifiers: string[] = [];
// take the keys from this pattern and figure out what the actual
// pattern is all about
keys = keysFromString(combination);
for (i = 0; i < keys.length; ++i) {
key = keys[i];
// normalize key names
if (SPECIAL_ALIASES[key]) {
key = SPECIAL_ALIASES[key];
}
// if this is not a keypress event then we should
// be smart about using shift keys
// this will only work for US keyboards however
if (action && action !== 'keypress' && SHIFT_MAP[key]) {
key = SHIFT_MAP[key];
modifiers.push('shift');
}
// if this key is a modifier then add it to the list of modifiers
if (isModifier(key)) {
modifiers.push(key);
}
}
// depending on what the key combination is
// we will try to pick the best event for it
action = pickBestAction(key, modifiers, action);
return {
key,
modifiers,
action,
};
}
/**
* actually calls the callback function
*
* if your callback function returns false this will use the jquery
* convention - prevent default and stop propogation on the event
*/
function fireCallback(callback: HotkeyCallback, e: KeyboardEvent, combo?: string, sequence?: string): void {
if (callback(e, combo) === false) {
e.preventDefault();
e.stopPropagation();
}
}
export class Hotkey {
private callBacks: HotkeyCallbacks = {};
private directMap: HotkeyDirectMap = {};
private sequenceLevels: SequenceLevels = {};
private resetTimer = 0;
private ignoreNextKeyup: boolean | string = false;
private ignoreNextKeypress = false;
private nextExpectedAction: boolean | string = false;
mount(window: Window) {
const document = window.document;
const handleKeyEvent = this.handleKeyEvent.bind(this);
document.addEventListener('keypress', handleKeyEvent, false);
document.addEventListener('keydown', handleKeyEvent, false);
document.addEventListener('keyup', handleKeyEvent, false);
return () => {
document.removeEventListener('keypress', handleKeyEvent, false);
document.removeEventListener('keydown', handleKeyEvent, false);
document.removeEventListener('keyup', handleKeyEvent, false);
};
}
bind(combos: string[] | string, callback: HotkeyCallback, action?: string): Hotkey {
this.bindMultiple(Array.isArray(combos) ? combos : [combos], callback, action);
return this;
}
/**
* resets all sequence counters except for the ones passed in
*/
private resetSequences(doNotReset?: SequenceLevels): void {
// doNotReset = doNotReset || {};
let activeSequences = false;
let key = '';
for (key in this.sequenceLevels) {
if (doNotReset && doNotReset[key]) {
activeSequences = true;
} else {
this.sequenceLevels[key] = 0;
}
}
if (!activeSequences) {
this.nextExpectedAction = false;
}
}
/**
* finds all callbacks that match based on the keycode, modifiers,
* and action
*/
private getMatches(
character: string,
modifiers: string[],
e: KeyboardEvent | ActionEvent,
sequenceName?: string,
combination?: string,
level?: number,
): HotkeyCallbackCfg[] {
let i: number;
let callback: HotkeyCallbackCfg;
const matches: HotkeyCallbackCfg[] = [];
const action: string = e.type;
// if there are no events related to this keycode
if (!this.callBacks[character]) {
return [];
}
// if a modifier key is coming up on its own we should allow it
if (action === 'keyup' && isModifier(character)) {
modifiers = [character];
}
// loop through all callbacks for the key that was pressed
// and see if any of them match
for (i = 0; i < this.callBacks[character].length; ++i) {
callback = this.callBacks[character][i];
// if a sequence name is not specified, but this is a sequence at
// the wrong level then move onto the next match
if (!sequenceName && callback.seq && this.sequenceLevels[callback.seq] !== callback.level) {
continue;
}
// if the action we are looking for doesn't match the action we got
// then we should keep going
if (action !== callback.action) {
continue;
}
// if this is a keypress event and the meta key and control key
// are not pressed that means that we need to only look at the
// character, otherwise check the modifiers as well
//
// chrome will not fire a keypress if meta or control is down
// safari will fire a keypress if meta or meta+shift is down
// firefox will fire a keypress if meta or control is down
if ((isPressEvent(e) && !e.metaKey && !e.ctrlKey) || modifiersMatch(modifiers, callback.modifiers)) {
const deleteCombo = !sequenceName && callback.combo === combination;
const deleteSequence = sequenceName && callback.seq === sequenceName && callback.level === level;
if (deleteCombo || deleteSequence) {
this.callBacks[character].splice(i, 1);
}
matches.push(callback);
}
}
return matches;
}
private handleKey(character: string, modifiers: string[], e: KeyboardEvent): void {
const callbacks: HotkeyCallbackCfg[] = this.getMatches(character, modifiers, e);
let i: number;
const doNotReset: SequenceLevels = {};
let maxLevel = 0;
let processedSequenceCallback = false;
// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
for (i = 0; i < callbacks.length; ++i) {
if (callbacks[i].seq) {
maxLevel = Math.max(maxLevel, callbacks[i].level || 0);
}
}
// loop through matching callbacks for this key event
for (i = 0; i < callbacks.length; ++i) {
// fire for all sequence callbacks
// this is because if for example you have multiple sequences
// bound such as "g i" and "g t" they both need to fire the
// callback for matching g cause otherwise you can only ever
// match the first one
if (callbacks[i].seq) {
// only fire callbacks for the maxLevel to prevent
// subsequences from also firing
//
// for example 'a option b' should not cause 'option b' to fire
// even though 'option b' is part of the other sequence
//
// any sequences that do not match here will be discarded
// below by the resetSequences call
if (callbacks[i].level !== maxLevel) {
continue;
}
processedSequenceCallback = true;
// keep a list of which sequences were matches for later
doNotReset[callbacks[i].seq || ''] = 1;
fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq);
continue;
}
// if there were no sequence matches but we are still here
// that means this is a regular match so we should fire that
if (!processedSequenceCallback) {
fireCallback(callbacks[i].callback, e, callbacks[i].combo);
}
}
const ignoreThisKeypress = e.type === 'keypress' && this.ignoreNextKeypress;
if (e.type === this.nextExpectedAction && !isModifier(character) && !ignoreThisKeypress) {
this.resetSequences(doNotReset);
}
this.ignoreNextKeypress = processedSequenceCallback && e.type === 'keydown';
}
private handleKeyEvent(e: KeyboardEvent): void {
const character = characterFromEvent(e);
// no character found then stop
if (!character) {
return;
}
// need to use === for the character check because the character can be 0
if (e.type === 'keyup' && this.ignoreNextKeyup === character) {
this.ignoreNextKeyup = false;
return;
}
this.handleKey(character, eventModifiers(e), e);
}
private resetSequenceTimer(): void {
if (this.resetTimer) {
clearTimeout(this.resetTimer);
}
this.resetTimer = window.setTimeout(this.resetSequences, 1000);
}
private bindSequence(combo: string, keys: string[], callback: HotkeyCallback, action?: string): void {
// const self: any = this;
this.sequenceLevels[combo] = 0;
const increaseSequence = (nextAction: string) => {
return () => {
this.nextExpectedAction = nextAction;
++this.sequenceLevels[combo];
this.resetSequenceTimer();
};
};
const callbackAndReset = (e: KeyboardEvent): void => {
fireCallback(callback, e, combo);
if (action !== 'keyup') {
this.ignoreNextKeyup = characterFromEvent(e);
}
setTimeout(this.resetSequences, 10);
};
for (let i = 0; i < keys.length; ++i) {
const isFinal = i + 1 === keys.length;
const wrappedCallback = isFinal ? callbackAndReset : increaseSequence(action || getKeyInfo(keys[i + 1]).action);
this.bindSingle(keys[i], wrappedCallback, action, combo, i);
}
}
private bindSingle(
combination: string,
callback: HotkeyCallback,
action?: string,
sequenceName?: string,
level?: number,
): void {
// store a direct mapped reference for use with HotKey.trigger
this.directMap[`${combination}:${action}`] = callback;
// make sure multiple spaces in a row become a single space
combination = combination.replace(/\s+/g, ' ');
const sequence: string[] = combination.split(' ');
let info: KeyInfo;
// if this pattern is a sequence of keys then run through this method
// to reprocess each pattern one key at a time
if (sequence.length > 1) {
this.bindSequence(combination, sequence, callback, action);
return;
}
info = getKeyInfo(combination, action);
// make sure to initialize array if this is the first time
// a callback is added for this key
this.callBacks[info.key] = this.callBacks[info.key] || [];
// remove an existing match if there is one
this.getMatches(info.key, info.modifiers, { type: info.action }, sequenceName, combination, level);
// add this call back to the array
// if it is a sequence put it at the beginning
// if not put it at the end
//
// this is important because the way these are processed expects
// the sequence ones to come first
this.callBacks[info.key][sequenceName ? 'unshift' : 'push']({
callback,
modifiers: info.modifiers,
action: info.action,
seq: sequenceName,
level,
combo: combination,
});
}
private bindMultiple(combinations: string[], callback: HotkeyCallback, action?: string) {
for (const item of combinations) {
this.bindSingle(item, callback, action);
}
}
}

View File

@ -19,3 +19,4 @@ export * from './shallow-equal';
export * from './unique-id'; export * from './unique-id';
export * from './get-public-path'; export * from './get-public-path';
export * from './is-form-event'; export * from './is-form-event';
export * from './hotkey';