mirror of
https://github.com/alibaba/lowcode-engine.git
synced 2026-01-12 00:48:16 +00:00
feat(designer): add builtin hotkeys
This commit is contained in:
parent
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commit
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@ -20,11 +20,13 @@ import {
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getRectTarget,
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Rect,
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CanvasPoint,
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hotkey,
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} from '../designer';
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import { parseProps } from './utils/parse-props';
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import { isElement } from '@ali/lowcode-globals';
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import { ComponentMetadata } from '@ali/lowcode-globals';
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import { BuiltinSimulatorRenderer } from './renderer';
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import clipboard from '../designer/clipboard';
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export interface LibraryItem {
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package: string;
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@ -196,6 +198,8 @@ export class BuiltinSimulatorHost implements ISimulatorHost<BuiltinSimulatorProp
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// wait 准备 iframe 内容、依赖库注入
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const renderer = await createSimulator(this, iframe, vendors);
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// TODO: !!! thinkof reload onload
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// wait 业务组件被第一次消费,否则会渲染出错
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await this.componentsConsumer.waitFirstConsume();
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@ -209,11 +213,17 @@ export class BuiltinSimulatorHost implements ISimulatorHost<BuiltinSimulatorProp
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this._contentDocument = this._contentWindow.document;
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this.viewport.setScrollTarget(this._contentWindow);
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this.setupEvents();
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// hotkey.mount(this.contentWindow);
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// clipboard.injectCopyPaster(this.ownerDocument);
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// bind hotkey & clipboard
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hotkey.mount(this._contentWindow);
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clipboard.injectCopyPaster(this._contentDocument);
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// TODO: dispose the bindings
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}
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setupEvents() {
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// TODO: Thinkof move events control to simulator renderer
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// just listen special callback
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// because iframe maybe reload
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this.setupDragAndClick();
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this.setupHovering();
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}
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@ -5,6 +5,7 @@ function getDataFromPasteEvent(event: ClipboardEvent) {
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}
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try {
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// { componentsMap, componentsTree, ... }
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return JSON.parse(clipboardData.getData('text/plain'));
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} catch (error) {
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/*
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@ -17,11 +18,13 @@ function getDataFromPasteEvent(event: ClipboardEvent) {
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};
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}
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*/
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// paste the text by div
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// TODO: open the parser implement
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return null;
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/*
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return {
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code: clipboardData.getData('text/plain'),
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maps: {},
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};
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};*/
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}
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}
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@ -33,7 +36,7 @@ class Clipboard {
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this.isCopyPaster(e.target);
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}
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isCopyPaster(el: any) {
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private isCopyPaster(el: any) {
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return this.copyPasters.includes(el);
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}
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@ -57,6 +60,9 @@ class Clipboard {
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}
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injectCopyPaster(document: Document) {
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if (this.copyPasters.find(x => x.ownerDocument === document)) {
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return;
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}
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const copyPaster = document.createElement<'textarea'>('textarea');
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copyPaster.style.cssText = 'position: relative;left: -9999px;';
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document.body.appendChild(copyPaster);
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@ -5,6 +5,7 @@ import BuiltinDragGhostComponent from './drag-ghost';
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import { Designer, DesignerProps } from './designer';
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import { ProjectView } from '../project';
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import './designer.less';
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import clipboard from './clipboard';
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export class DesignerView extends Component<DesignerProps> {
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readonly designer: Designer;
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@ -32,6 +33,7 @@ export class DesignerView extends Component<DesignerProps> {
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if (onMount) {
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onMount(this.designer);
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}
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clipboard.injectCopyPaster(document)
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this.designer.postEvent('mount', this.designer);
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}
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@ -10,7 +10,7 @@ import {
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autorun,
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} from '@ali/lowcode-globals';
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import { Project } from '../project';
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import { Node, DocumentModel, insertChildren, isRootNode } from '../document';
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import { Node, DocumentModel, insertChildren, isRootNode, NodeParent } from '../document';
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import { ComponentMeta } from '../component-meta';
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import { INodeSelector } from '../simulator';
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import { Scroller, IScrollable } from './scroller';
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@ -19,6 +19,7 @@ import { ActiveTracker } from './active-tracker';
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import { Hovering } from './hovering';
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import { DropLocation, LocationData, isLocationChildrenDetail } from './location';
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import { OffsetObserver, createOffsetObserver } from './offset-observer';
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import { focusing } from './focusing';
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export interface DesignerProps {
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className?: string;
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@ -40,7 +41,6 @@ export interface DesignerProps {
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}
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export class Designer {
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// readonly hotkey: Hotkey;
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readonly dragon = new Dragon(this);
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readonly activeTracker = new ActiveTracker();
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readonly hovering = new Hovering();
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@ -156,6 +156,9 @@ export class Designer {
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this.postEvent('designer.init', this);
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setupSelection();
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setupHistory();
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// TODO: 先简单实现,后期通过焦点赋值
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focusing.focusDesigner = this;
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}
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postEvent(event: string, ...args: any[]) {
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@ -198,7 +201,7 @@ export class Designer {
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/**
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* 获得合适的插入位置
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*/
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getSuitableInsertion() {
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getSuitableInsertion(): { target: NodeParent; index?: number } | null {
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const activedDoc = this.project.currentDocument;
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if (!activedDoc) {
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return null;
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@ -296,7 +299,7 @@ export class Designer {
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}
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setSchema(schema?: ProjectSchema) {
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this.project.setSchema(schema);
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this.project.load(schema);
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}
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@obx.val private _componentMetasMap = new Map<string, ComponentMeta>();
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8
packages/designer/src/designer/focusing.ts
Normal file
8
packages/designer/src/designer/focusing.ts
Normal file
@ -0,0 +1,8 @@
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import { Designer } from './designer';
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// TODO:
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class Focusing {
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focusDesigner?: Designer;
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}
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export const focusing = new Focusing();
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@ -1,618 +1,117 @@
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interface KeyMap {
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[key: number]: string;
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}
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import { Hotkey, isFormEvent } from '@ali/lowcode-globals';
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import { focusing } from './focusing';
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import { insertChildren } from '../document';
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import clipboard from './clipboard';
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interface CtrlKeyMap {
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[key: string]: string;
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}
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export const hotkey = new Hotkey();
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interface ActionEvent {
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type: string;
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}
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interface HotkeyCallbacks {
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[key: string]: HotkeyCallbackCfg[];
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}
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interface HotkeyDirectMap {
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[key: string]: HotkeyCallback;
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}
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export type HotkeyCallback = (e: KeyboardEvent, combo?: string) => any | false;
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interface HotkeyCallbackCfg {
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callback: HotkeyCallback;
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modifiers: string[];
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action: string;
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seq?: string;
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level?: number;
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combo?: string;
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}
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interface KeyInfo {
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key: string;
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modifiers: string[];
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action: string;
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}
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interface SequenceLevels {
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[key: string]: number;
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}
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const MAP: KeyMap = {
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8: 'backspace',
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9: 'tab',
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13: 'enter',
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16: 'shift',
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17: 'ctrl',
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18: 'alt',
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20: 'capslock',
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27: 'esc',
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32: 'space',
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33: 'pageup',
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34: 'pagedown',
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35: 'end',
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36: 'home',
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37: 'left',
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38: 'up',
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39: 'right',
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40: 'down',
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45: 'ins',
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46: 'del',
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91: 'meta',
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93: 'meta',
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224: 'meta',
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};
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const KEYCODE_MAP: KeyMap = {
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106: '*',
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107: '+',
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109: '-',
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110: '.',
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111: '/',
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186: ';',
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187: '=',
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188: ',',
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189: '-',
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190: '.',
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191: '/',
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192: '`',
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219: '[',
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220: '\\',
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221: ']',
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222: "'",
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};
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const SHIFT_MAP: CtrlKeyMap = {
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'~': '`',
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'!': '1',
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'@': '2',
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'#': '3',
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$: '4',
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'%': '5',
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'^': '6',
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'&': '7',
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'*': '8',
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'(': '9',
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')': '0',
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_: '-',
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'+': '=',
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':': ';',
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'"': "'",
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'<': ',',
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'>': '.',
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'?': '/',
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'|': '\\',
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};
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const SPECIAL_ALIASES: CtrlKeyMap = {
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option: 'alt',
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command: 'meta',
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return: 'enter',
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escape: 'esc',
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plus: '+',
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mod: /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl',
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};
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let REVERSE_MAP: CtrlKeyMap;
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/**
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* loop through the f keys, f1 to f19 and add them to the map
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* programatically
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*/
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for (let i = 1; i < 20; ++i) {
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MAP[111 + i] = 'f' + i;
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}
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/**
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* loop through to map numbers on the numeric keypad
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*/
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for (let i = 0; i <= 9; ++i) {
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MAP[i + 96] = String(i);
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}
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/**
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* takes the event and returns the key character
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*/
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function characterFromEvent(e: KeyboardEvent): string {
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const keyCode = e.keyCode || e.which;
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// for keypress events we should return the character as is
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if (e.type === 'keypress') {
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let character = String.fromCharCode(keyCode);
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// if the shift key is not pressed then it is safe to assume
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// that we want the character to be lowercase. this means if
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// you accidentally have caps lock on then your key bindings
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// will continue to work
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//
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// the only side effect that might not be desired is if you
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// bind something like 'A' cause you want to trigger an
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// event when capital A is pressed caps lock will no longer
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// trigger the event. shift+a will though.
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if (!e.shiftKey) {
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character = character.toLowerCase();
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}
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return character;
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// hotkey binding
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hotkey.bind(['backspace', 'del'], (e: KeyboardEvent) => {
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const doc = focusing.focusDesigner?.currentDocument;
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if (isFormEvent(e) || !doc) {
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return;
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}
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// for non keypress events the special maps are needed
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if (MAP[keyCode]) {
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return MAP[keyCode];
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e.preventDefault();
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const sel = doc.selection;
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const topItems = sel.getTopNodes();
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// TODO: check can remove
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topItems.forEach(node => {
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doc.removeNode(node);
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});
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sel.clear();
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});
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hotkey.bind('escape', (e: KeyboardEvent) => {
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// const currentFocus = focusing.current;
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const sel = focusing.focusDesigner?.currentDocument?.selection;
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if (isFormEvent(e) || !sel) {
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return;
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}
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if (KEYCODE_MAP[keyCode]) {
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return KEYCODE_MAP[keyCode];
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e.preventDefault();
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sel.clear();
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// currentFocus.esc();
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});
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// command + c copy command + x cut
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hotkey.bind(['command+c', 'ctrl+c', 'command+x', 'ctrl+x'], (e, action) => {
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const doc = focusing.focusDesigner?.currentDocument;
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if (isFormEvent(e) || !doc) {
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return;
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}
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// if it is not in the special map
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// with keydown and keyup events the character seems to always
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// come in as an uppercase character whether you are pressing shift
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// or not. we should make sure it is always lowercase for comparisons
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return String.fromCharCode(keyCode).toLowerCase();
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}
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e.preventDefault();
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interface KeypressEvent extends KeyboardEvent {
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type: 'keypress';
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}
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function isPressEvent(e: KeyboardEvent | ActionEvent): e is KeypressEvent {
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return e.type === 'keypress';
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}
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export function isFormEvent(e: KeyboardEvent) {
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const t = e.target as HTMLFormElement;
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if (!t) {
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return false;
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/*
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const doc = getCurrentDocument();
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if (isFormEvent(e) || !doc || !(focusing.id === 'outline' || focusing.id === 'canvas')) {
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return;
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}
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e.preventDefault();
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*/
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if (t.form || /^(INPUT|SELECT|TEXTAREA)$/.test(t.tagName)) {
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return true;
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const selected = doc.selection.getTopNodes(true);
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if (!selected || selected.length < 1) return;
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const componentsMap = {};
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const componentsTree = selected.map(item => item.export(false));
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const data = { type: 'nodeSchema', componentsMap, componentsTree };
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clipboard.setData(data);
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/*
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const cutMode = action.indexOf('x') > 0;
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if (cutMode) {
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const parentNode = selected.getParent();
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parentNode.select();
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selected.remove();
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}
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if (/write/.test(window.getComputedStyle(t).getPropertyValue('-webkit-user-modify'))) {
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return true;
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*/
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});
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// command + v paste
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hotkey.bind(['command+v', 'ctrl+v'], (e) => {
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const designer = focusing.focusDesigner;
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const doc = designer?.currentDocument;
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if (isFormEvent(e) || !designer || !doc) {
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return;
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}
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return false;
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}
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/**
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* checks if two arrays are equal
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*/
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function modifiersMatch(modifiers1: string[], modifiers2: string[]): boolean {
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return modifiers1.sort().join(',') === modifiers2.sort().join(',');
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}
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/**
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* takes a key event and figures out what the modifiers are
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*/
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function eventModifiers(e: KeyboardEvent): string[] {
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const modifiers = [];
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if (e.shiftKey) {
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modifiers.push('shift');
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}
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if (e.altKey) {
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modifiers.push('alt');
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}
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if (e.ctrlKey) {
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modifiers.push('ctrl');
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}
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if (e.metaKey) {
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modifiers.push('meta');
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}
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return modifiers;
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}
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/**
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* determines if the keycode specified is a modifier key or not
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*/
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function isModifier(key: string): boolean {
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return key === 'shift' || key === 'ctrl' || key === 'alt' || key === 'meta';
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}
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/**
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* reverses the map lookup so that we can look for specific keys
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* to see what can and can't use keypress
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*
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* @return {Object}
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*/
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function getReverseMap(): CtrlKeyMap {
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if (!REVERSE_MAP) {
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REVERSE_MAP = {};
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for (const key in MAP) {
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// pull out the numeric keypad from here cause keypress should
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// be able to detect the keys from the character
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if (Number(key) > 95 && Number(key) < 112) {
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continue;
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clipboard.waitPasteData(e, ({ componentsTree }) => {
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if (componentsTree) {
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const { target, index } = designer.getSuitableInsertion() || {};
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if (!target) {
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return;
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}
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if (MAP.hasOwnProperty(key)) {
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REVERSE_MAP[MAP[key]] = key;
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const nodes = insertChildren(target, componentsTree, index);
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if (nodes) {
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doc.selection.selectAll(nodes.map(o => o.id));
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setTimeout(() => designer.activeTracker.track(nodes[0]), 10);
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}
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}
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}
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return REVERSE_MAP;
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}
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});
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});
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/**
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* picks the best action based on the key combination
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*/
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function pickBestAction(key: string, modifiers: string[], action?: string): string {
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// if no action was picked in we should try to pick the one
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// that we think would work best for this key
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if (!action) {
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action = getReverseMap()[key] ? 'keydown' : 'keypress';
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}
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// modifier keys don't work as expected with keypress,
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// switch to keydown
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if (action === 'keypress' && modifiers.length) {
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action = 'keydown';
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}
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return action;
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}
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/**
|
||||
* Converts from a string key combination to an array
|
||||
*
|
||||
* @param {string} combination like "command+shift+l"
|
||||
* @return {Array}
|
||||
*/
|
||||
function keysFromString(combination: string): string[] {
|
||||
if (combination === '+') {
|
||||
return ['+'];
|
||||
// command + z undo
|
||||
hotkey.bind(['command+z', 'ctrl+z'], (e) => {
|
||||
const his = focusing.focusDesigner?.currentHistory;
|
||||
if (isFormEvent(e) || !his) {
|
||||
return;
|
||||
}
|
||||
|
||||
combination = combination.replace(/\+{2}/g, '+plus');
|
||||
return combination.split('+');
|
||||
}
|
||||
e.preventDefault();
|
||||
his.back();
|
||||
});
|
||||
|
||||
/**
|
||||
* Gets info for a specific key combination
|
||||
*
|
||||
* @param combination key combination ("command+s" or "a" or "*")
|
||||
*/
|
||||
function getKeyInfo(combination: string, action?: string): KeyInfo {
|
||||
let keys: string[] = [];
|
||||
let key = '';
|
||||
let i: number;
|
||||
const modifiers: string[] = [];
|
||||
|
||||
// take the keys from this pattern and figure out what the actual
|
||||
// pattern is all about
|
||||
keys = keysFromString(combination);
|
||||
|
||||
for (i = 0; i < keys.length; ++i) {
|
||||
key = keys[i];
|
||||
|
||||
// normalize key names
|
||||
if (SPECIAL_ALIASES[key]) {
|
||||
key = SPECIAL_ALIASES[key];
|
||||
}
|
||||
|
||||
// if this is not a keypress event then we should
|
||||
// be smart about using shift keys
|
||||
// this will only work for US keyboards however
|
||||
if (action && action !== 'keypress' && SHIFT_MAP[key]) {
|
||||
key = SHIFT_MAP[key];
|
||||
modifiers.push('shift');
|
||||
}
|
||||
|
||||
// if this key is a modifier then add it to the list of modifiers
|
||||
if (isModifier(key)) {
|
||||
modifiers.push(key);
|
||||
}
|
||||
// command + shift + z redo
|
||||
hotkey.bind(['command+y', 'ctrl+y', 'command+shift+z'], (e) => {
|
||||
const his = focusing.focusDesigner?.currentHistory;
|
||||
if (isFormEvent(e) || !his) {
|
||||
return;
|
||||
}
|
||||
e.preventDefault();
|
||||
|
||||
// depending on what the key combination is
|
||||
// we will try to pick the best event for it
|
||||
action = pickBestAction(key, modifiers, action);
|
||||
his.forward();
|
||||
});
|
||||
|
||||
return {
|
||||
key,
|
||||
modifiers,
|
||||
action,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* actually calls the callback function
|
||||
*
|
||||
* if your callback function returns false this will use the jquery
|
||||
* convention - prevent default and stop propogation on the event
|
||||
*/
|
||||
function fireCallback(callback: HotkeyCallback, e: KeyboardEvent, combo?: string, sequence?: string): void {
|
||||
if (callback(e, combo) === false) {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
}
|
||||
}
|
||||
|
||||
export class Hotkey {
|
||||
private callBacks: HotkeyCallbacks = {};
|
||||
private directMap: HotkeyDirectMap = {};
|
||||
private sequenceLevels: SequenceLevels = {};
|
||||
private resetTimer = 0;
|
||||
private ignoreNextKeyup: boolean | string = false;
|
||||
private ignoreNextKeypress = false;
|
||||
private nextExpectedAction: boolean | string = false;
|
||||
|
||||
mount(window: Window) {
|
||||
const document = window.document;
|
||||
const handleKeyEvent = this.handleKeyEvent.bind(this);
|
||||
document.addEventListener('keypress', handleKeyEvent, false);
|
||||
document.addEventListener('keydown', handleKeyEvent, false);
|
||||
document.addEventListener('keyup', handleKeyEvent, false);
|
||||
return () => {
|
||||
document.removeEventListener('keypress', handleKeyEvent, false);
|
||||
document.removeEventListener('keydown', handleKeyEvent, false);
|
||||
document.removeEventListener('keyup', handleKeyEvent, false);
|
||||
};
|
||||
}
|
||||
|
||||
bind(combos: string[] | string, callback: HotkeyCallback, action?: string): Hotkey {
|
||||
this.bindMultiple(Array.isArray(combos) ? combos : [combos], callback, action);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* resets all sequence counters except for the ones passed in
|
||||
*/
|
||||
private resetSequences(doNotReset?: SequenceLevels): void {
|
||||
// doNotReset = doNotReset || {};
|
||||
let activeSequences = false;
|
||||
let key = '';
|
||||
for (key in this.sequenceLevels) {
|
||||
if (doNotReset && doNotReset[key]) {
|
||||
activeSequences = true;
|
||||
} else {
|
||||
this.sequenceLevels[key] = 0;
|
||||
}
|
||||
}
|
||||
if (!activeSequences) {
|
||||
this.nextExpectedAction = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* finds all callbacks that match based on the keycode, modifiers,
|
||||
* and action
|
||||
*/
|
||||
private getMatches(
|
||||
character: string,
|
||||
modifiers: string[],
|
||||
e: KeyboardEvent | ActionEvent,
|
||||
sequenceName?: string,
|
||||
combination?: string,
|
||||
level?: number,
|
||||
): HotkeyCallbackCfg[] {
|
||||
let i: number;
|
||||
let callback: HotkeyCallbackCfg;
|
||||
const matches: HotkeyCallbackCfg[] = [];
|
||||
const action: string = e.type;
|
||||
|
||||
// if there are no events related to this keycode
|
||||
if (!this.callBacks[character]) {
|
||||
return [];
|
||||
}
|
||||
|
||||
// if a modifier key is coming up on its own we should allow it
|
||||
if (action === 'keyup' && isModifier(character)) {
|
||||
modifiers = [character];
|
||||
}
|
||||
|
||||
// loop through all callbacks for the key that was pressed
|
||||
// and see if any of them match
|
||||
for (i = 0; i < this.callBacks[character].length; ++i) {
|
||||
callback = this.callBacks[character][i];
|
||||
|
||||
// if a sequence name is not specified, but this is a sequence at
|
||||
// the wrong level then move onto the next match
|
||||
if (!sequenceName && callback.seq && this.sequenceLevels[callback.seq] !== callback.level) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// if the action we are looking for doesn't match the action we got
|
||||
// then we should keep going
|
||||
if (action !== callback.action) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// if this is a keypress event and the meta key and control key
|
||||
// are not pressed that means that we need to only look at the
|
||||
// character, otherwise check the modifiers as well
|
||||
//
|
||||
// chrome will not fire a keypress if meta or control is down
|
||||
// safari will fire a keypress if meta or meta+shift is down
|
||||
// firefox will fire a keypress if meta or control is down
|
||||
if ((isPressEvent(e) && !e.metaKey && !e.ctrlKey) || modifiersMatch(modifiers, callback.modifiers)) {
|
||||
const deleteCombo = !sequenceName && callback.combo === combination;
|
||||
const deleteSequence = sequenceName && callback.seq === sequenceName && callback.level === level;
|
||||
if (deleteCombo || deleteSequence) {
|
||||
this.callBacks[character].splice(i, 1);
|
||||
}
|
||||
|
||||
matches.push(callback);
|
||||
}
|
||||
}
|
||||
return matches;
|
||||
}
|
||||
|
||||
private handleKey(character: string, modifiers: string[], e: KeyboardEvent): void {
|
||||
const callbacks: HotkeyCallbackCfg[] = this.getMatches(character, modifiers, e);
|
||||
let i: number;
|
||||
const doNotReset: SequenceLevels = {};
|
||||
let maxLevel = 0;
|
||||
let processedSequenceCallback = false;
|
||||
|
||||
// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
|
||||
for (i = 0; i < callbacks.length; ++i) {
|
||||
if (callbacks[i].seq) {
|
||||
maxLevel = Math.max(maxLevel, callbacks[i].level || 0);
|
||||
}
|
||||
}
|
||||
|
||||
// loop through matching callbacks for this key event
|
||||
for (i = 0; i < callbacks.length; ++i) {
|
||||
// fire for all sequence callbacks
|
||||
// this is because if for example you have multiple sequences
|
||||
// bound such as "g i" and "g t" they both need to fire the
|
||||
// callback for matching g cause otherwise you can only ever
|
||||
// match the first one
|
||||
if (callbacks[i].seq) {
|
||||
// only fire callbacks for the maxLevel to prevent
|
||||
// subsequences from also firing
|
||||
//
|
||||
// for example 'a option b' should not cause 'option b' to fire
|
||||
// even though 'option b' is part of the other sequence
|
||||
//
|
||||
// any sequences that do not match here will be discarded
|
||||
// below by the resetSequences call
|
||||
if (callbacks[i].level !== maxLevel) {
|
||||
continue;
|
||||
}
|
||||
|
||||
processedSequenceCallback = true;
|
||||
|
||||
// keep a list of which sequences were matches for later
|
||||
doNotReset[callbacks[i].seq || ''] = 1;
|
||||
fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq);
|
||||
continue;
|
||||
}
|
||||
|
||||
// if there were no sequence matches but we are still here
|
||||
// that means this is a regular match so we should fire that
|
||||
if (!processedSequenceCallback) {
|
||||
fireCallback(callbacks[i].callback, e, callbacks[i].combo);
|
||||
}
|
||||
}
|
||||
|
||||
const ignoreThisKeypress = e.type === 'keypress' && this.ignoreNextKeypress;
|
||||
if (e.type === this.nextExpectedAction && !isModifier(character) && !ignoreThisKeypress) {
|
||||
this.resetSequences(doNotReset);
|
||||
}
|
||||
|
||||
this.ignoreNextKeypress = processedSequenceCallback && e.type === 'keydown';
|
||||
}
|
||||
|
||||
private handleKeyEvent(e: KeyboardEvent): void {
|
||||
const character = characterFromEvent(e);
|
||||
|
||||
// no character found then stop
|
||||
if (!character) {
|
||||
return;
|
||||
}
|
||||
|
||||
// need to use === for the character check because the character can be 0
|
||||
if (e.type === 'keyup' && this.ignoreNextKeyup === character) {
|
||||
this.ignoreNextKeyup = false;
|
||||
return;
|
||||
}
|
||||
|
||||
this.handleKey(character, eventModifiers(e), e);
|
||||
}
|
||||
|
||||
private resetSequenceTimer(): void {
|
||||
if (this.resetTimer) {
|
||||
clearTimeout(this.resetTimer);
|
||||
}
|
||||
this.resetTimer = window.setTimeout(this.resetSequences, 1000);
|
||||
}
|
||||
|
||||
private bindSequence(combo: string, keys: string[], callback: HotkeyCallback, action?: string): void {
|
||||
// const self: any = this;
|
||||
this.sequenceLevels[combo] = 0;
|
||||
const increaseSequence = (nextAction: string) => {
|
||||
return () => {
|
||||
this.nextExpectedAction = nextAction;
|
||||
++this.sequenceLevels[combo];
|
||||
this.resetSequenceTimer();
|
||||
};
|
||||
};
|
||||
const callbackAndReset = (e: KeyboardEvent): void => {
|
||||
fireCallback(callback, e, combo);
|
||||
|
||||
if (action !== 'keyup') {
|
||||
this.ignoreNextKeyup = characterFromEvent(e);
|
||||
}
|
||||
|
||||
setTimeout(this.resetSequences, 10);
|
||||
};
|
||||
for (let i = 0; i < keys.length; ++i) {
|
||||
const isFinal = i + 1 === keys.length;
|
||||
const wrappedCallback = isFinal ? callbackAndReset : increaseSequence(action || getKeyInfo(keys[i + 1]).action);
|
||||
this.bindSingle(keys[i], wrappedCallback, action, combo, i);
|
||||
}
|
||||
}
|
||||
|
||||
private bindSingle(
|
||||
combination: string,
|
||||
callback: HotkeyCallback,
|
||||
action?: string,
|
||||
sequenceName?: string,
|
||||
level?: number,
|
||||
): void {
|
||||
// store a direct mapped reference for use with HotKey.trigger
|
||||
this.directMap[`${combination}:${action}`] = callback;
|
||||
|
||||
// make sure multiple spaces in a row become a single space
|
||||
combination = combination.replace(/\s+/g, ' ');
|
||||
|
||||
const sequence: string[] = combination.split(' ');
|
||||
let info: KeyInfo;
|
||||
|
||||
// if this pattern is a sequence of keys then run through this method
|
||||
// to reprocess each pattern one key at a time
|
||||
if (sequence.length > 1) {
|
||||
this.bindSequence(combination, sequence, callback, action);
|
||||
return;
|
||||
}
|
||||
|
||||
info = getKeyInfo(combination, action);
|
||||
|
||||
// make sure to initialize array if this is the first time
|
||||
// a callback is added for this key
|
||||
this.callBacks[info.key] = this.callBacks[info.key] || [];
|
||||
|
||||
// remove an existing match if there is one
|
||||
this.getMatches(info.key, info.modifiers, { type: info.action }, sequenceName, combination, level);
|
||||
|
||||
// add this call back to the array
|
||||
// if it is a sequence put it at the beginning
|
||||
// if not put it at the end
|
||||
//
|
||||
// this is important because the way these are processed expects
|
||||
// the sequence ones to come first
|
||||
this.callBacks[info.key][sequenceName ? 'unshift' : 'push']({
|
||||
callback,
|
||||
modifiers: info.modifiers,
|
||||
action: info.action,
|
||||
seq: sequenceName,
|
||||
level,
|
||||
combo: combination,
|
||||
});
|
||||
}
|
||||
|
||||
private bindMultiple(combinations: string[], callback: HotkeyCallback, action?: string) {
|
||||
for (const item of combinations) {
|
||||
this.bindSingle(item, callback, action);
|
||||
}
|
||||
}
|
||||
}
|
||||
hotkey.mount(window);
|
||||
|
||||
604
packages/globals/src/utils/hotkey.ts
Normal file
604
packages/globals/src/utils/hotkey.ts
Normal file
@ -0,0 +1,604 @@
|
||||
interface KeyMap {
|
||||
[key: number]: string;
|
||||
}
|
||||
|
||||
interface CtrlKeyMap {
|
||||
[key: string]: string;
|
||||
}
|
||||
|
||||
interface ActionEvent {
|
||||
type: string;
|
||||
}
|
||||
|
||||
interface HotkeyCallbacks {
|
||||
[key: string]: HotkeyCallbackCfg[];
|
||||
}
|
||||
|
||||
interface HotkeyDirectMap {
|
||||
[key: string]: HotkeyCallback;
|
||||
}
|
||||
|
||||
export type HotkeyCallback = (e: KeyboardEvent, combo?: string) => any | false;
|
||||
|
||||
interface HotkeyCallbackCfg {
|
||||
callback: HotkeyCallback;
|
||||
modifiers: string[];
|
||||
action: string;
|
||||
seq?: string;
|
||||
level?: number;
|
||||
combo?: string;
|
||||
}
|
||||
|
||||
interface KeyInfo {
|
||||
key: string;
|
||||
modifiers: string[];
|
||||
action: string;
|
||||
}
|
||||
|
||||
interface SequenceLevels {
|
||||
[key: string]: number;
|
||||
}
|
||||
|
||||
const MAP: KeyMap = {
|
||||
8: 'backspace',
|
||||
9: 'tab',
|
||||
13: 'enter',
|
||||
16: 'shift',
|
||||
17: 'ctrl',
|
||||
18: 'alt',
|
||||
20: 'capslock',
|
||||
27: 'esc',
|
||||
32: 'space',
|
||||
33: 'pageup',
|
||||
34: 'pagedown',
|
||||
35: 'end',
|
||||
36: 'home',
|
||||
37: 'left',
|
||||
38: 'up',
|
||||
39: 'right',
|
||||
40: 'down',
|
||||
45: 'ins',
|
||||
46: 'del',
|
||||
91: 'meta',
|
||||
93: 'meta',
|
||||
224: 'meta',
|
||||
};
|
||||
|
||||
const KEYCODE_MAP: KeyMap = {
|
||||
106: '*',
|
||||
107: '+',
|
||||
109: '-',
|
||||
110: '.',
|
||||
111: '/',
|
||||
186: ';',
|
||||
187: '=',
|
||||
188: ',',
|
||||
189: '-',
|
||||
190: '.',
|
||||
191: '/',
|
||||
192: '`',
|
||||
219: '[',
|
||||
220: '\\',
|
||||
221: ']',
|
||||
222: "'",
|
||||
};
|
||||
|
||||
const SHIFT_MAP: CtrlKeyMap = {
|
||||
'~': '`',
|
||||
'!': '1',
|
||||
'@': '2',
|
||||
'#': '3',
|
||||
$: '4',
|
||||
'%': '5',
|
||||
'^': '6',
|
||||
'&': '7',
|
||||
'*': '8',
|
||||
'(': '9',
|
||||
')': '0',
|
||||
_: '-',
|
||||
'+': '=',
|
||||
':': ';',
|
||||
'"': "'",
|
||||
'<': ',',
|
||||
'>': '.',
|
||||
'?': '/',
|
||||
'|': '\\',
|
||||
};
|
||||
|
||||
const SPECIAL_ALIASES: CtrlKeyMap = {
|
||||
option: 'alt',
|
||||
command: 'meta',
|
||||
return: 'enter',
|
||||
escape: 'esc',
|
||||
plus: '+',
|
||||
mod: /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl',
|
||||
};
|
||||
|
||||
let REVERSE_MAP: CtrlKeyMap;
|
||||
|
||||
/**
|
||||
* loop through the f keys, f1 to f19 and add them to the map
|
||||
* programatically
|
||||
*/
|
||||
for (let i = 1; i < 20; ++i) {
|
||||
MAP[111 + i] = 'f' + i;
|
||||
}
|
||||
|
||||
/**
|
||||
* loop through to map numbers on the numeric keypad
|
||||
*/
|
||||
for (let i = 0; i <= 9; ++i) {
|
||||
MAP[i + 96] = String(i);
|
||||
}
|
||||
|
||||
/**
|
||||
* takes the event and returns the key character
|
||||
*/
|
||||
function characterFromEvent(e: KeyboardEvent): string {
|
||||
const keyCode = e.keyCode || e.which;
|
||||
// for keypress events we should return the character as is
|
||||
if (e.type === 'keypress') {
|
||||
let character = String.fromCharCode(keyCode);
|
||||
// if the shift key is not pressed then it is safe to assume
|
||||
// that we want the character to be lowercase. this means if
|
||||
// you accidentally have caps lock on then your key bindings
|
||||
// will continue to work
|
||||
//
|
||||
// the only side effect that might not be desired is if you
|
||||
// bind something like 'A' cause you want to trigger an
|
||||
// event when capital A is pressed caps lock will no longer
|
||||
// trigger the event. shift+a will though.
|
||||
if (!e.shiftKey) {
|
||||
character = character.toLowerCase();
|
||||
}
|
||||
return character;
|
||||
}
|
||||
// for non keypress events the special maps are needed
|
||||
if (MAP[keyCode]) {
|
||||
return MAP[keyCode];
|
||||
}
|
||||
if (KEYCODE_MAP[keyCode]) {
|
||||
return KEYCODE_MAP[keyCode];
|
||||
}
|
||||
// if it is not in the special map
|
||||
// with keydown and keyup events the character seems to always
|
||||
// come in as an uppercase character whether you are pressing shift
|
||||
// or not. we should make sure it is always lowercase for comparisons
|
||||
return String.fromCharCode(keyCode).toLowerCase();
|
||||
}
|
||||
|
||||
interface KeypressEvent extends KeyboardEvent {
|
||||
type: 'keypress';
|
||||
}
|
||||
|
||||
function isPressEvent(e: KeyboardEvent | ActionEvent): e is KeypressEvent {
|
||||
return e.type === 'keypress';
|
||||
}
|
||||
|
||||
/**
|
||||
* checks if two arrays are equal
|
||||
*/
|
||||
function modifiersMatch(modifiers1: string[], modifiers2: string[]): boolean {
|
||||
return modifiers1.sort().join(',') === modifiers2.sort().join(',');
|
||||
}
|
||||
|
||||
/**
|
||||
* takes a key event and figures out what the modifiers are
|
||||
*/
|
||||
function eventModifiers(e: KeyboardEvent): string[] {
|
||||
const modifiers = [];
|
||||
|
||||
if (e.shiftKey) {
|
||||
modifiers.push('shift');
|
||||
}
|
||||
|
||||
if (e.altKey) {
|
||||
modifiers.push('alt');
|
||||
}
|
||||
|
||||
if (e.ctrlKey) {
|
||||
modifiers.push('ctrl');
|
||||
}
|
||||
|
||||
if (e.metaKey) {
|
||||
modifiers.push('meta');
|
||||
}
|
||||
|
||||
return modifiers;
|
||||
}
|
||||
|
||||
/**
|
||||
* determines if the keycode specified is a modifier key or not
|
||||
*/
|
||||
function isModifier(key: string): boolean {
|
||||
return key === 'shift' || key === 'ctrl' || key === 'alt' || key === 'meta';
|
||||
}
|
||||
|
||||
/**
|
||||
* reverses the map lookup so that we can look for specific keys
|
||||
* to see what can and can't use keypress
|
||||
*
|
||||
* @return {Object}
|
||||
*/
|
||||
function getReverseMap(): CtrlKeyMap {
|
||||
if (!REVERSE_MAP) {
|
||||
REVERSE_MAP = {};
|
||||
for (const key in MAP) {
|
||||
// pull out the numeric keypad from here cause keypress should
|
||||
// be able to detect the keys from the character
|
||||
if (Number(key) > 95 && Number(key) < 112) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (MAP.hasOwnProperty(key)) {
|
||||
REVERSE_MAP[MAP[key]] = key;
|
||||
}
|
||||
}
|
||||
}
|
||||
return REVERSE_MAP;
|
||||
}
|
||||
|
||||
/**
|
||||
* picks the best action based on the key combination
|
||||
*/
|
||||
function pickBestAction(key: string, modifiers: string[], action?: string): string {
|
||||
// if no action was picked in we should try to pick the one
|
||||
// that we think would work best for this key
|
||||
if (!action) {
|
||||
action = getReverseMap()[key] ? 'keydown' : 'keypress';
|
||||
}
|
||||
// modifier keys don't work as expected with keypress,
|
||||
// switch to keydown
|
||||
if (action === 'keypress' && modifiers.length) {
|
||||
action = 'keydown';
|
||||
}
|
||||
return action;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts from a string key combination to an array
|
||||
*
|
||||
* @param {string} combination like "command+shift+l"
|
||||
* @return {Array}
|
||||
*/
|
||||
function keysFromString(combination: string): string[] {
|
||||
if (combination === '+') {
|
||||
return ['+'];
|
||||
}
|
||||
|
||||
combination = combination.replace(/\+{2}/g, '+plus');
|
||||
return combination.split('+');
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets info for a specific key combination
|
||||
*
|
||||
* @param combination key combination ("command+s" or "a" or "*")
|
||||
*/
|
||||
function getKeyInfo(combination: string, action?: string): KeyInfo {
|
||||
let keys: string[] = [];
|
||||
let key = '';
|
||||
let i: number;
|
||||
const modifiers: string[] = [];
|
||||
|
||||
// take the keys from this pattern and figure out what the actual
|
||||
// pattern is all about
|
||||
keys = keysFromString(combination);
|
||||
|
||||
for (i = 0; i < keys.length; ++i) {
|
||||
key = keys[i];
|
||||
|
||||
// normalize key names
|
||||
if (SPECIAL_ALIASES[key]) {
|
||||
key = SPECIAL_ALIASES[key];
|
||||
}
|
||||
|
||||
// if this is not a keypress event then we should
|
||||
// be smart about using shift keys
|
||||
// this will only work for US keyboards however
|
||||
if (action && action !== 'keypress' && SHIFT_MAP[key]) {
|
||||
key = SHIFT_MAP[key];
|
||||
modifiers.push('shift');
|
||||
}
|
||||
|
||||
// if this key is a modifier then add it to the list of modifiers
|
||||
if (isModifier(key)) {
|
||||
modifiers.push(key);
|
||||
}
|
||||
}
|
||||
|
||||
// depending on what the key combination is
|
||||
// we will try to pick the best event for it
|
||||
action = pickBestAction(key, modifiers, action);
|
||||
|
||||
return {
|
||||
key,
|
||||
modifiers,
|
||||
action,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* actually calls the callback function
|
||||
*
|
||||
* if your callback function returns false this will use the jquery
|
||||
* convention - prevent default and stop propogation on the event
|
||||
*/
|
||||
function fireCallback(callback: HotkeyCallback, e: KeyboardEvent, combo?: string, sequence?: string): void {
|
||||
if (callback(e, combo) === false) {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
}
|
||||
}
|
||||
|
||||
export class Hotkey {
|
||||
private callBacks: HotkeyCallbacks = {};
|
||||
private directMap: HotkeyDirectMap = {};
|
||||
private sequenceLevels: SequenceLevels = {};
|
||||
private resetTimer = 0;
|
||||
private ignoreNextKeyup: boolean | string = false;
|
||||
private ignoreNextKeypress = false;
|
||||
private nextExpectedAction: boolean | string = false;
|
||||
|
||||
mount(window: Window) {
|
||||
const document = window.document;
|
||||
const handleKeyEvent = this.handleKeyEvent.bind(this);
|
||||
document.addEventListener('keypress', handleKeyEvent, false);
|
||||
document.addEventListener('keydown', handleKeyEvent, false);
|
||||
document.addEventListener('keyup', handleKeyEvent, false);
|
||||
return () => {
|
||||
document.removeEventListener('keypress', handleKeyEvent, false);
|
||||
document.removeEventListener('keydown', handleKeyEvent, false);
|
||||
document.removeEventListener('keyup', handleKeyEvent, false);
|
||||
};
|
||||
}
|
||||
|
||||
bind(combos: string[] | string, callback: HotkeyCallback, action?: string): Hotkey {
|
||||
this.bindMultiple(Array.isArray(combos) ? combos : [combos], callback, action);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* resets all sequence counters except for the ones passed in
|
||||
*/
|
||||
private resetSequences(doNotReset?: SequenceLevels): void {
|
||||
// doNotReset = doNotReset || {};
|
||||
let activeSequences = false;
|
||||
let key = '';
|
||||
for (key in this.sequenceLevels) {
|
||||
if (doNotReset && doNotReset[key]) {
|
||||
activeSequences = true;
|
||||
} else {
|
||||
this.sequenceLevels[key] = 0;
|
||||
}
|
||||
}
|
||||
if (!activeSequences) {
|
||||
this.nextExpectedAction = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* finds all callbacks that match based on the keycode, modifiers,
|
||||
* and action
|
||||
*/
|
||||
private getMatches(
|
||||
character: string,
|
||||
modifiers: string[],
|
||||
e: KeyboardEvent | ActionEvent,
|
||||
sequenceName?: string,
|
||||
combination?: string,
|
||||
level?: number,
|
||||
): HotkeyCallbackCfg[] {
|
||||
let i: number;
|
||||
let callback: HotkeyCallbackCfg;
|
||||
const matches: HotkeyCallbackCfg[] = [];
|
||||
const action: string = e.type;
|
||||
|
||||
// if there are no events related to this keycode
|
||||
if (!this.callBacks[character]) {
|
||||
return [];
|
||||
}
|
||||
|
||||
// if a modifier key is coming up on its own we should allow it
|
||||
if (action === 'keyup' && isModifier(character)) {
|
||||
modifiers = [character];
|
||||
}
|
||||
|
||||
// loop through all callbacks for the key that was pressed
|
||||
// and see if any of them match
|
||||
for (i = 0; i < this.callBacks[character].length; ++i) {
|
||||
callback = this.callBacks[character][i];
|
||||
|
||||
// if a sequence name is not specified, but this is a sequence at
|
||||
// the wrong level then move onto the next match
|
||||
if (!sequenceName && callback.seq && this.sequenceLevels[callback.seq] !== callback.level) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// if the action we are looking for doesn't match the action we got
|
||||
// then we should keep going
|
||||
if (action !== callback.action) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// if this is a keypress event and the meta key and control key
|
||||
// are not pressed that means that we need to only look at the
|
||||
// character, otherwise check the modifiers as well
|
||||
//
|
||||
// chrome will not fire a keypress if meta or control is down
|
||||
// safari will fire a keypress if meta or meta+shift is down
|
||||
// firefox will fire a keypress if meta or control is down
|
||||
if ((isPressEvent(e) && !e.metaKey && !e.ctrlKey) || modifiersMatch(modifiers, callback.modifiers)) {
|
||||
const deleteCombo = !sequenceName && callback.combo === combination;
|
||||
const deleteSequence = sequenceName && callback.seq === sequenceName && callback.level === level;
|
||||
if (deleteCombo || deleteSequence) {
|
||||
this.callBacks[character].splice(i, 1);
|
||||
}
|
||||
|
||||
matches.push(callback);
|
||||
}
|
||||
}
|
||||
return matches;
|
||||
}
|
||||
|
||||
private handleKey(character: string, modifiers: string[], e: KeyboardEvent): void {
|
||||
const callbacks: HotkeyCallbackCfg[] = this.getMatches(character, modifiers, e);
|
||||
let i: number;
|
||||
const doNotReset: SequenceLevels = {};
|
||||
let maxLevel = 0;
|
||||
let processedSequenceCallback = false;
|
||||
|
||||
// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
|
||||
for (i = 0; i < callbacks.length; ++i) {
|
||||
if (callbacks[i].seq) {
|
||||
maxLevel = Math.max(maxLevel, callbacks[i].level || 0);
|
||||
}
|
||||
}
|
||||
|
||||
// loop through matching callbacks for this key event
|
||||
for (i = 0; i < callbacks.length; ++i) {
|
||||
// fire for all sequence callbacks
|
||||
// this is because if for example you have multiple sequences
|
||||
// bound such as "g i" and "g t" they both need to fire the
|
||||
// callback for matching g cause otherwise you can only ever
|
||||
// match the first one
|
||||
if (callbacks[i].seq) {
|
||||
// only fire callbacks for the maxLevel to prevent
|
||||
// subsequences from also firing
|
||||
//
|
||||
// for example 'a option b' should not cause 'option b' to fire
|
||||
// even though 'option b' is part of the other sequence
|
||||
//
|
||||
// any sequences that do not match here will be discarded
|
||||
// below by the resetSequences call
|
||||
if (callbacks[i].level !== maxLevel) {
|
||||
continue;
|
||||
}
|
||||
|
||||
processedSequenceCallback = true;
|
||||
|
||||
// keep a list of which sequences were matches for later
|
||||
doNotReset[callbacks[i].seq || ''] = 1;
|
||||
fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq);
|
||||
continue;
|
||||
}
|
||||
|
||||
// if there were no sequence matches but we are still here
|
||||
// that means this is a regular match so we should fire that
|
||||
if (!processedSequenceCallback) {
|
||||
fireCallback(callbacks[i].callback, e, callbacks[i].combo);
|
||||
}
|
||||
}
|
||||
|
||||
const ignoreThisKeypress = e.type === 'keypress' && this.ignoreNextKeypress;
|
||||
if (e.type === this.nextExpectedAction && !isModifier(character) && !ignoreThisKeypress) {
|
||||
this.resetSequences(doNotReset);
|
||||
}
|
||||
|
||||
this.ignoreNextKeypress = processedSequenceCallback && e.type === 'keydown';
|
||||
}
|
||||
|
||||
private handleKeyEvent(e: KeyboardEvent): void {
|
||||
const character = characterFromEvent(e);
|
||||
|
||||
// no character found then stop
|
||||
if (!character) {
|
||||
return;
|
||||
}
|
||||
|
||||
// need to use === for the character check because the character can be 0
|
||||
if (e.type === 'keyup' && this.ignoreNextKeyup === character) {
|
||||
this.ignoreNextKeyup = false;
|
||||
return;
|
||||
}
|
||||
|
||||
this.handleKey(character, eventModifiers(e), e);
|
||||
}
|
||||
|
||||
private resetSequenceTimer(): void {
|
||||
if (this.resetTimer) {
|
||||
clearTimeout(this.resetTimer);
|
||||
}
|
||||
this.resetTimer = window.setTimeout(this.resetSequences, 1000);
|
||||
}
|
||||
|
||||
private bindSequence(combo: string, keys: string[], callback: HotkeyCallback, action?: string): void {
|
||||
// const self: any = this;
|
||||
this.sequenceLevels[combo] = 0;
|
||||
const increaseSequence = (nextAction: string) => {
|
||||
return () => {
|
||||
this.nextExpectedAction = nextAction;
|
||||
++this.sequenceLevels[combo];
|
||||
this.resetSequenceTimer();
|
||||
};
|
||||
};
|
||||
const callbackAndReset = (e: KeyboardEvent): void => {
|
||||
fireCallback(callback, e, combo);
|
||||
|
||||
if (action !== 'keyup') {
|
||||
this.ignoreNextKeyup = characterFromEvent(e);
|
||||
}
|
||||
|
||||
setTimeout(this.resetSequences, 10);
|
||||
};
|
||||
for (let i = 0; i < keys.length; ++i) {
|
||||
const isFinal = i + 1 === keys.length;
|
||||
const wrappedCallback = isFinal ? callbackAndReset : increaseSequence(action || getKeyInfo(keys[i + 1]).action);
|
||||
this.bindSingle(keys[i], wrappedCallback, action, combo, i);
|
||||
}
|
||||
}
|
||||
|
||||
private bindSingle(
|
||||
combination: string,
|
||||
callback: HotkeyCallback,
|
||||
action?: string,
|
||||
sequenceName?: string,
|
||||
level?: number,
|
||||
): void {
|
||||
// store a direct mapped reference for use with HotKey.trigger
|
||||
this.directMap[`${combination}:${action}`] = callback;
|
||||
|
||||
// make sure multiple spaces in a row become a single space
|
||||
combination = combination.replace(/\s+/g, ' ');
|
||||
|
||||
const sequence: string[] = combination.split(' ');
|
||||
let info: KeyInfo;
|
||||
|
||||
// if this pattern is a sequence of keys then run through this method
|
||||
// to reprocess each pattern one key at a time
|
||||
if (sequence.length > 1) {
|
||||
this.bindSequence(combination, sequence, callback, action);
|
||||
return;
|
||||
}
|
||||
|
||||
info = getKeyInfo(combination, action);
|
||||
|
||||
// make sure to initialize array if this is the first time
|
||||
// a callback is added for this key
|
||||
this.callBacks[info.key] = this.callBacks[info.key] || [];
|
||||
|
||||
// remove an existing match if there is one
|
||||
this.getMatches(info.key, info.modifiers, { type: info.action }, sequenceName, combination, level);
|
||||
|
||||
// add this call back to the array
|
||||
// if it is a sequence put it at the beginning
|
||||
// if not put it at the end
|
||||
//
|
||||
// this is important because the way these are processed expects
|
||||
// the sequence ones to come first
|
||||
this.callBacks[info.key][sequenceName ? 'unshift' : 'push']({
|
||||
callback,
|
||||
modifiers: info.modifiers,
|
||||
action: info.action,
|
||||
seq: sequenceName,
|
||||
level,
|
||||
combo: combination,
|
||||
});
|
||||
}
|
||||
|
||||
private bindMultiple(combinations: string[], callback: HotkeyCallback, action?: string) {
|
||||
for (const item of combinations) {
|
||||
this.bindSingle(item, callback, action);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -19,3 +19,4 @@ export * from './shallow-equal';
|
||||
export * from './unique-id';
|
||||
export * from './get-public-path';
|
||||
export * from './is-form-event';
|
||||
export * from './hotkey';
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user