Xinmin Zeng 30d619de08
feat(subagents): support per-subagent skill loading and custom subagent types (#2253)
* feat(subagents): support per-subagent skill loading and custom subagent types (#2230)

Add per-subagent skill configuration and custom subagent type registration,
aligned with Codex's role-based config layering and per-session skill injection.

Backend:
- SubagentConfig gains `skills` field (None=all, []=none, list=whitelist)
- New CustomSubagentConfig for user-defined subagent types in config.yaml
- SubagentsAppConfig gains `custom_agents` section and `get_skills_for()`
- Registry resolves custom agents with three-layer config precedence
- SubagentExecutor loads skills per-session as conversation items (Codex pattern)
- task_tool no longer appends skills to system_prompt
- Lead agent system prompt dynamically lists all registered subagent types
- setup_agent tool accepts optional skills parameter
- Gateway agents API transparently passes skills in CRUD operations

Frontend:
- Agent/CreateAgentRequest/UpdateAgentRequest types include skills field
- Agent card displays skills as badges alongside tool_groups

Config:
- config.example.yaml documents custom_agents and per-agent skills override

Tests:
- 40 new tests covering all skill config, custom agents, and registry logic
- Existing tests updated for new get_skills_prompt_section signature

Closes #2230

* fix: address review feedback on skills PR

- Remove stale get_skills_prompt_section monkeypatches from test_task_tool_core_logic.py
  (task_tool no longer imports this function after skill injection moved to executor)
- Add key prefixes (tg:/sk:) to agent-card badges to prevent React key collisions
  between tool_groups and skills

* fix(ci): resolve lint and test failures

- Format agent-card.tsx with prettier (lint-frontend)
- Remove stale "Skills Appendix" system_prompt assertion — skills are now
  loaded per-session by SubagentExecutor, not appended to system_prompt

* fix(ci): sort imports in test_subagent_skills_config.py (ruff I001)

* fix(ci): use nullish coalescing in agent-card badge condition (eslint)

* fix: address review feedback on skills PR

- Use model_fields_set in AgentUpdateRequest to distinguish "field omitted"
  from "explicitly set to null" — fixes skills=None ambiguity where None
  means "inherit all" but was treated as "don't change"
- Move lazy import of get_subagent_config outside loop in
  _build_available_subagents_description to avoid repeated import overhead

---------

Co-authored-by: Willem Jiang <willem.jiang@gmail.com>
2026-04-23 23:59:47 +08:00

72 lines
2.6 KiB
Python

import logging
import yaml
from langchain_core.messages import ToolMessage
from langchain_core.tools import tool
from langgraph.prebuilt import ToolRuntime
from langgraph.types import Command
from deerflow.config.agents_config import validate_agent_name
from deerflow.config.paths import get_paths
logger = logging.getLogger(__name__)
@tool
def setup_agent(
soul: str,
description: str,
runtime: ToolRuntime,
skills: list[str] | None = None,
) -> Command:
"""Setup the custom DeerFlow agent.
Args:
soul: Full SOUL.md content defining the agent's personality and behavior.
description: One-line description of what the agent does.
skills: Optional list of skill names this agent should use. None means use all enabled skills, empty list means no skills.
"""
agent_name: str | None = runtime.context.get("agent_name") if runtime.context else None
agent_dir = None
is_new_dir = False
try:
agent_name = validate_agent_name(agent_name)
paths = get_paths()
agent_dir = paths.agent_dir(agent_name) if agent_name else paths.base_dir
is_new_dir = not agent_dir.exists()
agent_dir.mkdir(parents=True, exist_ok=True)
if agent_name:
# If agent_name is provided, we are creating a custom agent in the agents/ directory
config_data: dict = {"name": agent_name}
if description:
config_data["description"] = description
if skills is not None:
config_data["skills"] = skills
config_file = agent_dir / "config.yaml"
with open(config_file, "w", encoding="utf-8") as f:
yaml.dump(config_data, f, default_flow_style=False, allow_unicode=True)
soul_file = agent_dir / "SOUL.md"
soul_file.write_text(soul, encoding="utf-8")
logger.info(f"[agent_creator] Created agent '{agent_name}' at {agent_dir}")
return Command(
update={
"created_agent_name": agent_name,
"messages": [ToolMessage(content=f"Agent '{agent_name}' created successfully!", tool_call_id=runtime.tool_call_id)],
}
)
except Exception as e:
import shutil
if agent_name and is_new_dir and agent_dir is not None and agent_dir.exists():
# Cleanup the custom agent directory only if it was newly created during this call
shutil.rmtree(agent_dir)
logger.error(f"[agent_creator] Failed to create agent '{agent_name}': {e}", exc_info=True)
return Command(update={"messages": [ToolMessage(content=f"Error: {e}", tool_call_id=runtime.tool_call_id)]})