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63 lines
1.5 KiB
Python
63 lines
1.5 KiB
Python
import pygame
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from enum import Enum
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# Window Settings
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WINDOW_WIDTH = 1080
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WINDOW_HEIGHT = 900
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CELL_SIZE = 100
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GRID_ROWS = 7
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GRID_COLS = 9
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TOP_MARGIN = 100
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FPS = 60
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# Colors
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WHITE = (255, 255, 255)
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BLACK = (0, 0, 0)
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GREEN = (0, 255, 0)
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DARK_GREEN = (0, 100, 0)
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BROWN = (139, 69, 19)
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YELLOW = (255, 255, 0)
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LAWN_GREEN = (124, 252, 0)
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GRAY = (128, 128, 128)
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RED = (255, 0, 0)
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# Game States
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class GameState(Enum):
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MENU = 1
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PLAYING = 2
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PAUSED = 3
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GAME_OVER = 4
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# Plant Types
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class PlantType(Enum):
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SUNFLOWER = 1
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PEASHOOTER = 2
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ROSE_SHOOTER = 3
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CHOMPER = 4
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SNOW_PEA = 5
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# Zombie Types
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class ZombieType(Enum):
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NORMAL = 1
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CONE = 2
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BUCKET = 3
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NEWSPAPER = 4
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DANCING = 5
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# Plant Stats
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PLANT_STATS = {
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PlantType.SUNFLOWER: {"health": 100, "cost": 50, "color": YELLOW},
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PlantType.PEASHOOTER: {"health": 120, "cost": 100, "color": GREEN},
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PlantType.ROSE_SHOOTER: {"health": 140, "cost": 150, "color": (255, 192, 203)},
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PlantType.CHOMPER: {"health": 180, "cost": 175, "color": (148, 0, 211)},
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PlantType.SNOW_PEA: {"health": 130, "cost": 175, "color": (0, 191, 255)}
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}
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# Zombie Stats
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ZOMBIE_STATS = {
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ZombieType.NORMAL: {"health": 300, "speed": 0.4, "damage": 0.4},
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ZombieType.CONE: {"health": 450, "speed": 0.45, "damage": 0.3},
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ZombieType.BUCKET: {"health": 550, "speed": 0.35, "damage": 0.5},
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ZombieType.NEWSPAPER: {"health": 200, "speed": 0.6, "damage": 0.3},
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ZombieType.DANCING: {"health": 350, "speed": 0.5, "damage": 0.35}
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} |