''' This is the main file of the game. It initializes the game window, handles user input, and updates the game state. ''' import pygame import sys from character import Character from circle import Circle # Initialize pygame pygame.init() # Set up the game window screen_width = 800 screen_height = 600 screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("Circle Dodge Game") # Create the character character = Character(screen_width, screen_height) # Create a group to hold the circles circles = pygame.sprite.Group() # Game loop game_over = False clock = pygame.time.Clock() while not game_over: # Handle events for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True # Clear the screen screen.fill((255, 255, 255)) # Update the character character.update(pygame.mouse.get_pos()) # Spawn new circles Circle.spawn(circles, screen_width, screen_height) # Update and draw the circles circles.update(screen_width, screen_height) circles.draw(screen) # Check for collision with character if pygame.sprite.spritecollide(character, circles, False): game_over = True # Draw the character character.draw(screen) # Update the display pygame.display.flip() # Limit the frame rate to 60 FPS clock.tick(60) # Game over screen screen.fill((255, 255, 255)) font = pygame.font.Font(None, 36) text = font.render("Game Over", True, (0, 0, 0)) text_rect = text.get_rect(center=(screen_width // 2, screen_height // 2)) screen.blit(text, text_rect) pygame.display.flip() pygame.time.wait(2000) pygame.quit() sys.exit()