''' This file defines the Circle class, which represents the randomly sized circles flying around the screen. ''' import pygame import random class Circle(pygame.sprite.Sprite): def __init__(self, screen_width, screen_height): super().__init__() self.radius = random.randint(10, 30) self.image = pygame.Surface((self.radius * 2, self.radius * 2), pygame.SRCALPHA) pygame.draw.circle(self.image, (255, 0, 0), (self.radius, self.radius), self.radius) self.rect = self.image.get_rect() # Determine the initial position of the circle on the outside edge side = random.randint(0, 3) if side == 0: # Top edge self.rect.centerx = random.randint(0, screen_width) self.rect.centery = -self.radius elif side == 1: # Right edge self.rect.centerx = screen_width + self.radius self.rect.centery = random.randint(0, screen_height) elif side == 2: # Bottom edge self.rect.centerx = random.randint(0, screen_width) self.rect.centery = screen_height + self.radius else: # Left edge self.rect.centerx = -self.radius self.rect.centery = random.randint(0, screen_height) # Determine the initial velocity of the circle self.velocity_x = random.randint(-5, 5) self.velocity_y = random.randint(-5, 5) def update(self, screen_width, screen_height): self.rect.centerx += self.velocity_x self.rect.centery += self.velocity_y # Check if the circle has reached the edge of the screen if self.rect.right < 0 or self.rect.left > screen_width or self.rect.bottom < 0 or self.rect.top > screen_height: self.kill() @staticmethod def spawn(circles, screen_width, screen_height): if len(circles) < 10: # Limit the number of circles on the screen circle = Circle(screen_width, screen_height) circles.add(circle)