''' Player car class implementation with improved visual representation and road boundary constraints ''' import pygame class PlayerCar: def __init__(self, x, y): self.x = x self.y = y self.width = 40 self.height = 60 self.speed = 5 self.color = (255, 0, 0) # Red color def handle_input(self, keys, screen_width): # Road boundaries left_boundary = screen_width//3 + 20 # Add padding for visibility right_boundary = 2*screen_width//3 # Subtract padding for visibility if keys[pygame.K_LEFT] and self.x > left_boundary: self.x -= self.speed if keys[pygame.K_RIGHT] and self.x < right_boundary - self.width: self.x += self.speed if keys[pygame.K_UP] and self.y > 0: self.y -= self.speed if keys[pygame.K_DOWN] and self.y < 600 - self.height: self.y += self.speed def update(self): pass def draw(self, screen): # Draw car body pygame.draw.rect(screen, self.color, (self.x, self.y, self.width, self.height)) # Draw car details (wheels and windows) pygame.draw.rect(screen, (0, 0, 0), (self.x + 5, self.y + 10, 10, 40)) # Left wheel pygame.draw.rect(screen, (0, 0, 0), (self.x + 25, self.y + 10, 10, 40)) # Right wheel pygame.draw.rect(screen, (200, 200, 200), (self.x + 5, self.y + 5, 30, 15)) # Windshield def check_collision(self, other): return pygame.Rect(self.x, self.y, self.width, self.height).colliderect( pygame.Rect(other.x, other.y, other.width, other.height) )